301 research outputs found

    Innovation NOT Opposition: The Logic of Distinction of Independent Games

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    Introduction: Ludic Seriality, Digital Seriality

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    Special issue on Digital Seriality.Please click on the links below for HTML or PDF versions of the introduction

    Hadron masses in QCD with one quark flavour

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    One-flavour QCD - a gauge theory with SU(3) colour gauge group and a fermion in the fundamental representation - is studied by Monte Carlo simulations. The mass spectrum of hadronic bound states is investigated in a volume with extensions of L ~ 4.4r_0 (~2.2fm) at two different lattice spacings: a ~ 0.37r_0 (~0.19fm) and a ~ 0.27r_0 (~0.13fm). The lattice action is Symanzik tree-level-improved Wilson action for the gauge field and (unimproved) Wilson action for the fermion.Comment: 21 pages, 4 figures; further references adde

    Digital Seriality: On the Serial Aesthetics and Practice of Digital Games

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    In this paper we are concerned to outline a set of perspectives, methods, and theories with which to approach the seriality of digital games and game cultures – i.e. the aesthetic forms and cultural practices of game-related serialization, which we see unfolding against (and, in fact, as a privileged mediator of) the broader background of medial and socio-cultural transformations taking place in the wake of popular media culture’s digitalization. Seriality, we contend, is a central and multifaceted but largely neglected dimension of popular computer and video games. Seriality is a factor not only in explicitly marked game series (with their sequels, prequels, remakes, and other types of continuation), but also within games themselves (e.g. in their formal-structural constitution as an iterative series of “levels” or “worlds”) as well as on the level of transmedial relations between games and other media (e.g. expansive serializations of narrative worlds across the media of comics, film, television, and games, etc.). Particularly with respect to processes of temporal “collapse” or “synchronization” that, in the current age of digitization and media convergence, are challenging the temporal dimensions and developmental logics of pre-digital seriality (e.g. because once successively appearing series installments are increasingly available now for immediate, repeated, and non-linear consumption), computer games are eminently suited for an exemplary investigation of a specifically digital type of seriality. In the following, we look at serialization processes in digital games and game series and seek to understand how they relate to digital-era transformations of temporally-serially structured experiences and identifications on the part of historically situated actors. These transformations range from the microtemporal scale of individual players’ encounters with algorithmic computation processes (the speed of which escapes direct human perception and is measurable only by technological means) all the way up to the macrotemporal (more properly “historical”) level of collective brokerings of political, cultural, and social identities in the digital age. To account for this multi-layered complexity, we argue for a decidedly interdisciplinary approach, combining media-aesthetic and media-philosophical perspectives with the resources of discourse analysis and cultural history. We approach the seriality of digital games both in terms of textual and aesthetic forms as well as in the broader context of serialized game cultures and popular culture at large

    Twisted mass lattice QCD with non-degenerate quark masses

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    Quantum Chromodynamics on a lattice with Wilson fermions and a chirally twisted mass term is considered in the framework of chiral perturbation theory. For two and three numbers of quark flavours, respectively, with non-degenerate quark masses the pseudoscalar meson masses and decay constants are calculated in next-to-leading order including lattice effects quadratic in the lattice spacing a.Comment: 9 pages, LaTeX2e, reference adde

    Nordisk sprÄksamarbeid 1971-72

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    [Der findes ikke resumé til denne artikel

    Nordisk sprÄksamarbeid 1972-73

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    [Der findes ikke resumé til denne artikel
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