301 research outputs found
Introduction: Ludic Seriality, Digital Seriality
Special issue on Digital Seriality.Please click on the links below for HTML or PDF versions of the introduction
Hadron masses in QCD with one quark flavour
One-flavour QCD - a gauge theory with SU(3) colour gauge group and a fermion
in the fundamental representation - is studied by Monte Carlo simulations. The
mass spectrum of hadronic bound states is investigated in a volume with
extensions of L ~ 4.4r_0 (~2.2fm) at two different lattice spacings: a ~
0.37r_0 (~0.19fm) and a ~ 0.27r_0 (~0.13fm). The lattice action is Symanzik
tree-level-improved Wilson action for the gauge field and (unimproved) Wilson
action for the fermion.Comment: 21 pages, 4 figures; further references adde
Digital Seriality: On the Serial Aesthetics and Practice of Digital Games
In this paper we are concerned to outline a set of perspectives, methods, and theories with which to approach the seriality of digital games and game cultures â i.e. the aesthetic forms and cultural practices of game-related serialization, which we see unfolding against (and, in fact, as a privileged mediator of) the broader background of medial and socio-cultural transformations taking place in the wake of popular media cultureâs digitalization. Seriality, we contend, is a central and multifaceted but largely neglected dimension of popular computer and video games. Seriality is a factor not only in explicitly marked game series (with their sequels, prequels, remakes, and other types of continuation), but also within games themselves (e.g. in their formal-structural constitution as an iterative series of âlevelsâ or âworldsâ) as well as on the level of transmedial relations between games and other media (e.g. expansive serializations of narrative worlds across the media of comics, film, television, and games, etc.). Particularly with respect to processes of temporal âcollapseâ or âsynchronizationâ that, in the current age of digitization and media convergence, are challenging the temporal dimensions and developmental logics of pre-digital seriality (e.g. because once successively appearing series installments are increasingly available now for immediate, repeated, and non-linear consumption), computer games are eminently suited for an exemplary investigation of a specifically digital type of seriality. In the following, we look at serialization processes in digital games and game series and seek to understand how they relate to digital-era transformations of temporally-serially structured experiences and identifications on the part of historically situated actors. These transformations range from the microtemporal scale of individual playersâ encounters with algorithmic computation processes (the speed of which escapes direct human perception and is measurable only by technological means) all the way up to the macrotemporal (more properly âhistoricalâ) level of collective brokerings of political, cultural, and social identities in the digital age. To account for this multi-layered complexity, we argue for a decidedly interdisciplinary approach, combining media-aesthetic and media-philosophical perspectives with the resources of discourse analysis and cultural history. We approach the seriality of digital games both in terms of textual and aesthetic forms as well as in the broader context of serialized game cultures and popular culture at large
Twisted mass lattice QCD with non-degenerate quark masses
Quantum Chromodynamics on a lattice with Wilson fermions and a chirally
twisted mass term is considered in the framework of chiral perturbation theory.
For two and three numbers of quark flavours, respectively, with non-degenerate
quark masses the pseudoscalar meson masses and decay constants are calculated
in next-to-leading order including lattice effects quadratic in the lattice
spacing a.Comment: 9 pages, LaTeX2e, reference adde
Astrid Erll, Ansgar NĂŒnning (Hg.): Medien des kollektiven GedĂ€chtnisses. KonstruktivitĂ€t - HistorizitĂ€t - KulturspezifitĂ€t
Florian Mundhenke: Zufall und Schicksal â Möglichkeit und Wirklichkeit. Erscheinungsweisen des ZufĂ€lligen im zeitgenössischen Film
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