43 research outputs found

    The Simulation of Human Movement by Computer

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    This paper is concerned with a software simulation of movement of the human body. This simulation is being designed to drive a system for computer animation as part of a larger program concerned with the translation of movement notation into animated graphics. The simulation is based on a model of the human body as a network of special-purpose processors -- one processor situated at each joint of the body -- each with an instruction set designed around a set of primitive movement concepts. We shall discuss the extent to which all these processors may employ the same architecture and the function of the network structure

    Comments on Moorer's music and computer composition

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    Algorithms for musical composition: A question of granularity

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    10.1109/2.84836Computer24754-56CPTR

    Using the EUTERPE Music System

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    This memo describes the practical implementation of programs written in the language EUTERPE. Details of this language are given in the author's thesis (A Parallel Processing Model of Musical Structures) and will not be treated here. We shall only be concerned with the preparation and processing of a EUTREPE source program. Sample programs are given in their entirely in the thesis or may be read off the authors file directory (SWS;). Notational conventions are those of Dowson's guide to the AI lab timesharing system (AI Memo No 215)

    A parallel processing model of musical structures.

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mathematics, 1971.Vita.Bibliography: leaves 272-275.Ph.D

    What is a first-year computer science graduate student?

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    Meditations on style

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    Review of "Programming in PROLOG" by W. F. Clocksin and C. S. Mellish. Springer-Verlag 1981.

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    Interaction management

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