The Simulation of Human Movement by Computer

Abstract

This paper is concerned with a software simulation of movement of the human body. This simulation is being designed to drive a system for computer animation as part of a larger program concerned with the translation of movement notation into animated graphics. The simulation is based on a model of the human body as a network of special-purpose processors -- one processor situated at each joint of the body -- each with an instruction set designed around a set of primitive movement concepts. We shall discuss the extent to which all these processors may employ the same architecture and the function of the network structure

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