413 research outputs found

    Novel interfaces for controlling sound effects and physical models

    Get PDF

    Using problem based learning to support transdisciplinarity in an HCI education

    Get PDF
    In this paper we advocate the development of transdisci-plinary educational programs with a strong focus on HCI, which use problem based learning (PBL) as a teaching method-ology. We describe a novel education called Medialogy, developed at Aalborg University Copenhagen in Denmark, outlining through different case studies how PBL supports transdisci-plinarity

    Synthesis and control of everyday sounds reconstructing Russolo’s Intonarumori

    Get PDF

    Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin

    Get PDF
    The relationships between the listener, physical world and virtual environment (VE) should not only inspire the design of natural multimodal interfaces but should be discovered to make sense of the mediating action of VR technologies. This chapter aims to transform an archipelago of studies related to sonic interactions in virtual environments (SIVE) into a research field equipped with a first theoretical framework with an inclusive vision of the challenges to come: the egocentric perspective of the auditory digital twin. In a VE with immersive audio technologies implemented, the role of VR simulations must be enacted by a participatory exploration of sense-making in a network of human and non-human agents, called actors. The guardian of such locus of agency is the auditory digital twin that fosters intra-actions between humans and technology, dynamically and fluidly redefining all those configurations that are crucial for an immersive and coherent experience. The idea of entanglement theory is here mainly declined in an egocentric-spatial perspective related to emerging knowledge of the listener's perceptual capabilities. This is an actively transformative relation with the digital twin potentials to create movement, transparency, and provocative activities in VEs. The chapter contains an original theoretical perspective complemented by several bibliographical references and links to the other book chapters that have contributed significantly to the proposal presented here.Comment: 46 pages, 5 figures. Pre-print version of the introduction to the book "Sonic Interactions in Virtual Environments" in press for Springer's Human-Computer Interaction Series, Open Access license. The pre-print editors' copy of the book can be found at https://vbn.aau.dk/en/publications/sonic-interactions-in-virtual-environments - full book info: https://sive.create.aau.dk/index.php/sivebook

    DESIGN AND EVALUATION OF PHYSICALLY INSPIRED MODELS OF  SOUND EFFECTS IN COMPUTER GAMES

    Get PDF

    A Quantitative Evaluation of the Differences between Knobs and Sliders

    Get PDF
    This paper presents a HCI inspired evaluation of simple phys-ical interfaces used to control physical models. Specifi-cally knobs and sliders are compared in a creative and ex-ploratory framework, which simulates the natural environ-ment in which an electronic musician would normally ex-plore a new instrument. No significant difference was mea-sured between using knobs and sliders for controlling pa-rameters of a physical modeling electronic instrument. The reported difference between the tested instruments were mostly due to the sound synthesis models

    Physical Modeling Modular Boxes: PHOXES

    Get PDF

    PHOXES - Modular Electronic Music Instruments based on Physical Modeling Sound Synthesis

    Get PDF
    (Abstract to follow

    From Idea to Realization - Understanding the Compositional Processes of Electronic Musicians

    Get PDF
    Abstract. This paper presents a study of the compositional process of creating electronic music. 18 electronic musicians were interviewed with focus on discussing their compositional approach, how ideas were realized, and how musical tools were utilized throughout the process. Results show that the process changes significantly from the beginning of the compositional process to the end. Freedom and control are not always keywords for designing successful musical tools. Participants reported that many creative ideas arise by not being fully in control, not being able to predict the outcome, or restricting or deliberately creating challenges for ones-self.
    • …
    corecore