21 research outputs found

    Coarsening in 2D slabs

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    We study coarsening; that is, the zero-temperature limit of Glauber dynamics in the standard Ising model on slabs S_k = Z^2 x {0, ..., k-1} of all thicknesses k \geq 2 (with free and periodic boundary conditions in the third coordinate). We show that with free boundary conditions, for k \geq 3, some sites fixate for large times and some do not, whereas for k=2, all sites fixate. With periodic boundary conditions, for k \geq 4, some sites fixate and others do not, while for k=2 and 3, all sites fixate.Comment: 8 pages, 2 figure

    Nature versus Nurture in Complex and Not-So-Complex Systems

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    Understanding the dynamical behavior of many-particle systems both in and out of equilibrium is a central issue in both statistical mechanics and complex systems theory. One question involves "nature versus nurture": given a system with a random initial state evolving through a well-defined stochastic dynamics, how much of the information contained in the state at future times depends on the initial condition ("nature") and how much on the dynamical realization ("nurture")? We discuss this question and present both old and new results for low-dimensional Ising spin systems.Comment: 7 page

    Crowd computing as a cooperation problem: an evolutionary approach

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    Cooperation is one of the socio-economic issues that has received more attention from the physics community. The problem has been mostly considered by studying games such as the Prisoner's Dilemma or the Public Goods Game. Here, we take a step forward by studying cooperation in the context of crowd computing. We introduce a model loosely based on Principal-agent theory in which people (workers) contribute to the solution of a distributed problem by computing answers and reporting to the problem proposer (master). To go beyond classical approaches involving the concept of Nash equilibrium, we work on an evolutionary framework in which both the master and the workers update their behavior through reinforcement learning. Using a Markov chain approach, we show theoretically that under certain----not very restrictive-conditions, the master can ensure the reliability of the answer resulting of the process. Then, we study the model by numerical simulations, finding that convergence, meaning that the system reaches a point in which it always produces reliable answers, may in general be much faster than the upper bounds given by the theoretical calculation. We also discuss the effects of the master's level of tolerance to defectors, about which the theory does not provide information. The discussion shows that the system works even with very large tolerances. We conclude with a discussion of our results and possible directions to carry this research further.This work is supported by the Cyprus Research Promotion Foundation grant TE/HPO/0609(BE)/05, the National Science Foundation (CCF-0937829, CCF-1114930), Comunidad de Madrid grant S2009TIC-1692 and MODELICO-CM, Spanish MOSAICO, PRODIEVO and RESINEE grants and MICINN grant TEC2011-29688-C02-01, and National Natural Science Foundation of China grant 61020106002.Publicad

    Toward scalable activity recognition for sensor networks

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    Sensor networks hold the promise of truly intelligent buildings: buildings that adapt to the behavior of their occupants to improve productivity, efficiency, safety, and security. To be practical, such a network must be economical to manufacture, install and maintain. Similarly, the methodology must be efficient and must scale well to very large spaces. Finally, be be widely acceptable, it must be inherently privacy-sensitive. We propose to address these requirements by employing networks of passive infrared (PIR) motion detectors. PIR sensors are inexpensive, reliable, and require very little bandwidth. They also protect privacy since they are neither capable of directly identifying individuals nor of capturing identifiable imagery or audio. However, with an appropriate analysis methodology, we show that they are capable of providing useful contextual information. The methodology we propose supports scalability by adopting a hierarchical framework that splits computation into localized, distributed tasks. To support our methodology we provide theoretical justification for the method that grounds it in the action recognition literature. We also present quantitative results on a dataset that we have recorded from a 400 square meter wing of our laboratory. Specifically, we report quantitative results that show better than 90 % recognition performance for low-level activities such as walking, loitering, and turning. We also present experimental results for mid-level activities such as visiting and meeting
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