3 research outputs found

    Responsible conduct of research-creation: a portrait of an uncharted field of research

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    Responsible conduct of research (RCR) is ubiquitous, and present in most areas of research. One area that has received little attention is Research-Creation (RC): • an emergent eld at the interface of academic research and creative activities • in Quebec, Canada, RC is de ned as “research activities or approaches that foster the creation or interpretation/ performance of literary or artistic works of all types” Researcher-Creators – who are at the same time researchers and practising artists, musicians, or designers – may be faced with very di erent issues or challenges from colleagues in the rest of academia. • How are RCR issues are articulated in RC? • How does the heterogeneous RC community responds to institutional policies or provincial/national RCR guidelines? This review aimed to identify and categorize RCR issues, and RC-speci c factors.FRQ Action concerté

    Responsible Conduct of Research in Research-Creation: Moving into Uncharted Terrain

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    Responsible conduct of research (RCR) is ubiquitous, and present in most areas of research. One area that has received little attention is Research-Creation (RC): • an emergent eld at the interface of academic research and creative activities • in Quebec, Canada, RC is de ned as “research activities or approaches that foster the creation or interpretation/ performance of literary or artistic works of all types” Researcher-Creators – who are at the same time researchers and practising artists, musicians, or designers – may be faced with very di erent issues or challenges from colleagues in the rest of academia. • How do researcher-creators reconcile their dual obligations to creation and to research? • Are the usual research ethics guidelines (e.g., TCPS2, ICH relevant and how do they apply? • How do the creative/artistic dimensions of research a ect evaluations by grant committees and REBs? To better understand how RCR issues are articulated in the very heterogeneous RC community, we combine here results from a literature review and an international survey on RCR in RC.FRQ Action concerté

    Emotion-Based Interactive Storytelling with Artificial Intelligence

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    Artificial Intelligence (AI) techniques have been widely used in video games to control non-playable characters. More recently, AI has been applied to automated story generation and game-mastering: managing the player’s experience in an interactive narrative on-the-fly. Such methods allow the narrative to be generated dynamically, in response to the player’s in-game actions. As a result, it is more difficult for the human game designers to ensure that each possible narrative trajectory will elicit desired emotional response from the player. We tackle this problem by computationally predicting the player’s emotional response to a narrative segment. We use the predictions within an AI experience manager to shape the narrative dynamically during the game to keep the player on an author-supplied target emotional curve
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