258 research outputs found

    Learning Detailed Radiance Manifolds for High-Fidelity and 3D-Consistent Portrait Synthesis from Monocular Image

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    A key challenge for novel view synthesis of monocular portrait images is 3D consistency under continuous pose variations. Most existing methods rely on 2D generative models which often leads to obvious 3D inconsistency artifacts. We present a 3D-consistent novel view synthesis approach for monocular portrait images based on a recent proposed 3D-aware GAN, namely Generative Radiance Manifolds (GRAM), which has shown strong 3D consistency at multiview image generation of virtual subjects via the radiance manifolds representation. However, simply learning an encoder to map a real image into the latent space of GRAM can only reconstruct coarse radiance manifolds without faithful fine details, while improving the reconstruction fidelity via instance-specific optimization is time-consuming. We introduce a novel detail manifolds reconstructor to learn 3D-consistent fine details on the radiance manifolds from monocular images, and combine them with the coarse radiance manifolds for high-fidelity reconstruction. The 3D priors derived from the coarse radiance manifolds are used to regulate the learned details to ensure reasonable synthesized results at novel views. Trained on in-the-wild 2D images, our method achieves high-fidelity and 3D-consistent portrait synthesis largely outperforming the prior art.Comment: Project page: https://yudeng.github.io/GRAMInverter

    Image super-resolution using gradient profile prior

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    In this paper, we propose an image super-resolution approach using a novel generic image prior – gradient profile prior, which is a parametric prior describing the shape and the sharpness of the image gradients. Using the gradient profile prior learned from a large number of natural images, we can provide a constraint on image gradients when we estimate a hi-resolution image from a low-resolution image. With this simple but very effective prior, we are able to produce state-of-the-art results. The reconstructed hiresolution image is sharp while has rare ringing or jaggy artifacts

    Reinforced Disentanglement for Face Swapping without Skip Connection

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    The SOTA face swap models still suffer the problem of either target identity (i.e., shape) being leaked or the target non-identity attributes (i.e., background, hair) failing to be fully preserved in the final results. We show that this insufficient disentanglement is caused by two flawed designs that were commonly adopted in prior models: (1) counting on only one compressed encoder to represent both the semantic-level non-identity facial attributes(i.e., pose) and the pixel-level non-facial region details, which is contradictory to satisfy at the same time; (2) highly relying on long skip-connections between the encoder and the final generator, leaking a certain amount of target face identity into the result. To fix them, we introduce a new face swap framework called 'WSC-swap' that gets rid of skip connections and uses two target encoders to respectively capture the pixel-level non-facial region attributes and the semantic non-identity attributes in the face region. To further reinforce the disentanglement learning for the target encoder, we employ both identity removal loss via adversarial training (i.e., GAN) and the non-identity preservation loss via prior 3DMM models like [11]. Extensive experiments on both FaceForensics++ and CelebA-HQ show that our results significantly outperform previous works on a rich set of metrics, including one novel metric for measuring identity consistency that was completely neglected before.Comment: Accepted by ICCV 202

    Real-time smoke rendering using compensated ray marching

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    We present a real-time algorithm called compensated ray march-ing for rendering of smoke under dynamic low-frequency environ-ment lighting. Our approach is based on a decomposition of the input smoke animation, represented as a sequence of volumetric density fields, into a set of radial basis functions (RBFs) and a se-quence of residual fields. To expedite rendering, the source radi-ance distribution within the smoke is computed from only the low-frequency RBF approximation of the density fields, since the high-frequency residuals have little impact on global illumination under low-frequency environment lighting. Furthermore, in computing source radiances the contributions from single and multiple scatter-ing are evaluated at only the RBF centers and then approximated at other points in the volume using an RBF-based interpolation. A slice-based integration of these source radiances along each view ray is then performed to render the final image. The high-frequency residual fields, which are a critical component in the local appear-ance of smoke, are compensated back into the radiance integral dur-ing this ray march to generate images of high detail. The runtime algorithm, which includes both light transfer simula-tion and ray marching, can be easily implemented on the GPU, and thus allows for real-time manipulation of viewpoint and lighting, as well as interactive editing of smoke attributes such as extinction cross section, scattering albedo, and phase function. Only moderate preprocessing time and storage is needed. This approach provides the first method for real-time smoke rendering that includes sin-gle and multiple scattering while generating results comparable in quality to offline algorithms like ray tracing

    Real-Time Bayesian 3-D Pose Tracking

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    Classification via Minimum Incremental Coding

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    We present a simple new criterion for classification, based on principles from lossy data compression. The criterion assigns a test sample to the class that uses the minimum number of additional bits to code the test sample, subject to an allowable distortion. We rigorously prove asymptotic optimality of this criterion for Gaussian data and analyze its relationships to classical classifiers. The theoretical results provide new insights into the relationships among a variety of popular classifiers such as MAP, RDA, k-NN, and SVM. Our formulation induces several good effects on the resulting classifier. First, minimizing the lossy coding length induces a regularization effect which stabilizes the (implicit) density estimate in a small sample setting. Second, compression provides a uniform means of handling classes of varying dimension. The new criterion and its kernel and local versions perform competitively on synthetic examples, as well as on real imagery data such as handwritten digits and face images. On these problems, the performance of our simple classifier approaches the best reported results, without using domain-specific information. All MATLAB code and classification results will be made publicly available for peer evaluation.National Science Foundation / Career IIS-0347456, CRS-EHS-0509151, and CCF-TF-0514955ONR / YIP N00014-05-1-0633Ope
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