2,573 research outputs found

    Measurements of Heart Rate and Accelerometry to Determine the Physical Activity Level in Boys Playing Paintball

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    International Journal of Exercise Science 6(3) : 199-207, 2013. Paintball is a popular recreational sport played by 3.655 million Americans and may be sufficient physical activity to promote health. Paintball has been played as an organized sport since the 1980’s and is essentially a game of tag, except instead of touching an opponent by hand opponents are tagged by shooting them with a paintball that leaves a mark indicating who has been eliminated. A previous evaluation of paintball as physical activity had 13 subjects undergo a VO2max test to develop a heart rate (HR) /oxygen consumption relationship, and it was observed that heart rates during paintball were 68-73% of the measured maximal HR. The present study used accelerometry and HR monitors to evaluate the quantity and intensity of physical activity in boys playing paintball. Eleven boys (12.7 ± 1.0 y, 51.5 ± 11.3 kg, 161.8 ± 10.1 cm) engaged in a VO2max test to develop a HR/oxygen consumption correlation. On a separate day the boys played 7 games of outdoor paintball while wearing a HR monitor and accelerometer. The boys played paintball for 11.5 ± 6.2 minutes/game for a total of 80.6 ± 10.0 minutes of game play. Average HR during paintball play was 129.6 ± 6.6 beats/min, representing 39.9 ± 12.9% VO2max. Based on accelerometry, the boys accumulated 63.2 ± 15.6 minutes of moderate intensity activity and 2.6 ± 2.8 minutes of vigorous activity during paintball. These data suggest that playing paintball may be considered as physical activity that is \u3e 3 METs, and thus health promoting

    Effects of Energy Drinks on Metabolism at Rest and During Submaximal Treadmill Exercise in College Age Males.

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    Energy drinks are widely available and popular among athletes and non-athletes. However, the effects of energy drinks on resting and exercise energy expenditure and metabolism remain largely unknown. On four separate occasions, baseline measurements of resting metabolic rate (RMR) and Respiratory Exchange Ratio (RER) were obtained in ten healthy males (21.4 ± 1.6 y, 77.60± 7.5 kg, 180.0 ± 7.1 cm). Then, in a randomly assigned cross-over design, the subjects consumed 473 ml of one of three commercially available energy drinks or a placebo and then RMR and RER were measured 1 hour later. The subjects then engaged in 15 minutes of treadmill exercise at 50% of V02max, during which RER and oxygen consumption (VO2) were measured. RMR was not changed by placebo, but increased (P\u3c0.05, means ± se) above baseline by 10 ± 2.5%, 15.0 ± 2.9%, and 15.3 ± 2.9%, following Energy Drink One, Energy Drink Two, and Energy Drink Three (respectively) with no differences between energy drinks. RER was reduced below baseline (P\u3c0.05) by 4.9 ± 1.5% in the placebo and increased (P\u3c0.05) above baseline by 12.8 ± 1.8%, 9.6 ± 1.3%, and 9.0 ± 1.3% following Energy Drink One, Energy Drink Two, and Energy Drink Three (respectively) with no differences between energy drinks. Oxygen consumption and RER during submaximal exercise were not different between placebo, Energy Drink One, Energy Drink Two, or Energy Drink Three. These data indicate that energy drink consumption increases RMR and carbohydrate use at rest, but metabolism during submaximal exercise remains unchanged

    Pulsed excitation dynamics of an optomechanical crystal resonator near its quantum ground-state of motion

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    Using pulsed optical excitation and read-out along with single phonon counting techniques, we measure the transient back-action, heating, and damping dynamics of a nanoscale silicon optomechanical crystal cavity mounted in a dilution refrigerator at a base temperature of 11mK. In addition to observing a slow (~740ns) turn-on time for the optical-absorption-induced hot phonon bath, we measure for the 5.6GHz `breathing' acoustic mode of the cavity an initial phonon occupancy as low as 0.021 +- 0.007 (mode temperature = 70mK) and an intrinsic mechanical decay rate of 328 +- 14 Hz (mechanical Q-factor = 1.7x10^7). These measurements demonstrate the feasibility of using short pulsed measurements for a variety of quantum optomechanical applications despite the presence of steady-state optical heating.Comment: 16 pages, 6 figure

    Wii, Kinect, & Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students.

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    International Journal of Exercise Science 7(1) : 22-32, 2014. Nintendo Wii, Sony Playstation Move, and Microsoft XBOX Kinect are home video gaming systems that involve player movement to control on-screen game play. Numerous investigations have demonstrated that playing Wii is moderate physical activity at best, but Move and Kinect have not been as thoroughly investigated. The purpose of this study was to compare heart rate, oxygen consumption, and ventilation while playing the games Wii Boxing, Kinect Boxing, and Move Gladiatorial Combat. Heart rate, oxygen consumption, and ventilation were measured at rest and during a graded exercise test in 10 males and 9 females (19.8 ± 0.33 y, 175.4 ± 2.0 cm, 80.2 ± 7.7 kg,). On another day, in a randomized order, the participants played Wii Boxing, Kinect Boxing, and Move Gladiatorial Combat while heart rate, ventilation, and oxygen consumption were measured. There were no differences in heart rate (116.0 ± 18.3 vs. 119.3 ± 17.6 vs. 120.1 ± 17.6 beats/min), oxygen consumption (9.2 ± 3.0 vs. 10.6 ± 2.4 vs. 9.6 ± 2.4 ml/kg/min), or minute ventilation (18.9 ± 5.7 vs. 20.8 ± 8.0 vs. 19.7 ± 6.4 L/min) when playing Wii boxing, Kinect boxing, or Move Gladiatorial Combat (respectively). Playing Nintendo Wii Boxing, XBOX Kinect Boxing, and Sony PlayStation Move Gladiatorial Combat all increase heart rate, oxygen consumption, and ventilation above resting levels but there were no significant differences between gaming systems. Overall, playing a “physically active” home video game system does not meet the minimal threshold for moderate intensity physical activity, regardless of gaming system

    Rehabilitation of the Orange River Mouth Salt Marsh : seed, wind and sediment characteristics

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    The Orange River is an important source of freshwater and like many other wetlands in semi-arid regions, supports various social (Spurgeon, 1998), economic (Spurgeon, 1998; Bornman et al., 2005) and ecological functions. The saltmarsh at the Orange River Mouth has become degraded over time following numerous anthropogenic impacts. As a result the Transboundary RAMSAR site was placed on the Montreux record emphasising the importance for rehabilitation. The potential of the marsh for natural rehabilitation was assessed through three physical factors which were considered to have the most influence on the saltmarsh i.e. 1) sediment 2) water 3) wind. Three sampling areas were chosen to investigate the sediment characteristics of the ORM saltmarsh and the suitability for seed germination and adult survival. Site A was representative of the general marsh area, Site B was thought to have favourable sediment conditions for saltmarsh growth because of the large numbers of seedlings and Site C was prone to inundation by wind blown sediment. The sites were sampled in 2005 (dry conditions) and in 2006 after high rainfall and river flooding. Electrical conductivity (EC) of the sediment throughout the marsh was hypersaline in many instances above the tolerance range for S. pillansii (> 80 mS.cm-1) The freshwater event in 2006 lowered salinity significantly in two of the three sites. Differences in sediment characteristics were also compared for three habitats i.e. driftlines, open sites and under vegetation. Driftlines (C. coronopifolia = 872 seedlings m-2; S. pillansii = 1296 seedlings m-2) and the microhabitat associated with adult plants (C. coronopifolia = 803 seedlings m-2; S. pillansii = 721 seedlings m-2) created favourable conditions for seedling growth, however open unvegetated (C. coronopifolia = 56 seedlings m-2; S. pillansii = 49 seedlings m-2) areas had significantly lower seedling density. Due to the marsh currently being in a desertified state this study aimed to establish whether the remaining vegetation could produce enough seed to revegetate the marsh. Laboratory studies indicated that seeds of both species germinated best in freshwater (0 psu). The germination of S. pillansii seeds was 40 percent at 0 psu compared to 5 percent at 35 psu. After storage under hypersaline conditions (35 psu) C. coronopifolia showed 100 percent seed germination when returned to freshwater whereas storage at 70 psu decreased the viability of S. pillansii seeds. The plants are producing adequate seed that will allow for regrowth and rehabilitation if sediment and groundwater characteristics are suitable for seed germination, seedling growth and adult survival. However the increase in bare areas at the Orange River mouth as a result of salt marsh dieback has increased the available sediment source. The wind blown sediment has covered large areas of the remaining adult salt marsh vegetation, particularly in the northern corner at Site C, causing further die-back
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