386 research outputs found

    Parton-shower effects on Higgs boson production via vector-boson fusion in association with three jets

    Get PDF
    We present an implementation of Higgs boson production via vector-boson fusion in association with three jets at hadron colliders in the POWHEG-BOX, a framework for the matching of NLO-QCD calculations with parton-shower programs. Our work provides the means to precisely describe the properties of extra jet activity in vector-boson fusion reactions that are used for the suppression of QCD backgrounds by central jet veto techniques. For a representative setup at the CERN LHC we verify that uncertainties related to parton-shower effects are mild for distributions related to the third jet, in contrast to what has been observed in calculations based on vector-boson fusion induced Higgs production in association with two jets.Comment: 12 pages, 8 figure

    Parton Shower Corrections to Vector-Boson Fusion Processes at the Large Hadron Collider in Next-to-Leading Order QCD Precision

    Get PDF
    A rather clean environment for property measurements at the LHC is provided by vector-boson fusion (VBF) processes. To give reliable predictions for distributions, several VBF processes have been matched to parton showers at NLO accuracy. In addition, the program REPOLO is discussed, which has been developed to reweight SM VBF Higgs events to account for BSM physics and signal-background interference effects

    Ark. Game & Fish Comm\u27n v. United States, 133 S. Ct. 511 (2012)

    Get PDF

    Challenges of the Future in Colorado River Basin

    Get PDF

    Efficient Interactive Sound Propagation in Dynamic Environments

    Get PDF
    The physical phenomenon of sound is ubiquitous in our everyday life and is an important component of immersion in interactive virtual reality applications. Sound propagation involves modeling how sound is emitted from a source, interacts with the environment, and is received by a listener. Previous techniques for computing interactive sound propagation in dynamic scenes are based on geometric algorithms such as ray tracing. However, the performance and quality of these algorithms is strongly dependent on the number of rays traced. In addition, it is difficult to acquire acoustic material properties. It is also challenging to efficiently compute spatial sound effects from the output of ray tracing-based sound propagation. These problems lead to increased latency and less plausible sound in dynamic interactive environments. In this dissertation, we propose three approaches with the goal of addressing these challenges. First, we present an approach that utilizes temporal coherence in the sound field to reuse computation from previous simulation time steps. Secondly, we present a framework for the automatic acquisition of acoustic material properties using visual and audio measurements of real-world environments. Finally, we propose efficient techniques for computing directional spatial sound for sound propagation with low latency using head-related transfer functions (HRTF). We have evaluated both the performance and subjective impact of these techniques on a variety of complex dynamic indoor and outdoor environments and observe an order-of-magnitude speedup over previous approaches. The accuracy of our approaches has been validated against real-world measurements and previous methods. The proposed techniques enable interactive simulation of sound propagation in complex multi-source dynamic environments.Doctor of Philosoph

    Photoacoustic effect for multiply scattered light

    Get PDF
    We consider the photoacoustic effect for multiply scattered light in a random medium. Within the accuracy of the diffusion approximation to the radiative transport equation, we present a general analysis of the sensitivity of a photoacoustic wave to the presence of one or more small absorbing objects. Applications to tumor detection by photoacoustic imaging are suggested
    corecore