7 research outputs found

    Pemanfaatan Tumbuhan Obat Yang Digunakan Suku Anak Dalam di Desa Sungai Ulak Kabupaten Merangin Jambi Sebagai Sumber Belajar Taksonomi Tumbuhan: (Utilization of Medicinal Plants Used by the Anak Dalam Tribe in the Village Ulak River, Merangin District, Jambi as a Learning Resource Plant Taxonomy)

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    The aim of the study was to utilize medicinal plants used by the Anak Dalam tribe (SAD) in Sungai Ulak Village, Merangin Regency, Jambi as a source for learning plant taxonomy. The method used is an explorative survey method and interviews. The stages of the research included interviews and making a herbarium. The results of the interviews that have been conducted obtained 31 types of medicinal plants used by SAD in Sungai Ulak Village, Merangin District, Jambi. The use of medicinal plants in healing a disease is classified into 22 disease groups. Plants used as wound medicine and fever medicine are the most widely used, namely 5 types with a percentage of 22.73%. abstrak. Penelitian bertujuan untuk memanfaatkan  tumbuhan  obat yang digunakan Suku Anak Dalam (SAD) di Desa Sungai Ulak Kabupaten Merangin Jambi Sebagai Sumber Belajar Taksonomi Tumbuhan. Metode yang digunakan adalah metode survey eksporatif dan wawancara. Tahapan penelitian meliputi wawancara dan pembuatan herbarium. Hasil wawancara yang telah dilakukan diperoleh  31 jenis   tumbuhan obat yang dimanfaatkan SAD di Desa Sungai Ulak Kabupaten Merangin Jambi. Pemanfaatan  tumbuhan obat dalam penyembuhan suatu penyakit  digolongkan menjadi 22 kelompok penyakit. Tumbuhan yang digunakan  sebagai obat luka dan obat demam merupakan jumlah yang paling banyak digunakan  yaitu  5  jenis  dengan persentase sebesar 22.73%

    Development of Electronic Learning Media Based 3D Pageflip on Subject Matter of Photosynthetis in Plant Physiology Course

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    The aim of this research is to develop the electronic learning media on the subject matter Plant Physiology based 3D pageflip. The 3 D Pageflip is the software that can display the learning material, like: power point, text, pictures, photos, animation, student’s worksheet and videos are integrated in one packaging. This research was designed in ADDIE’s model which have five steps, namely: Analyze, Design, Develop, Implement, and Evaluate. This media was validated by design expert and content expert. The qualitative data from expert suggession used to revise this media, while the qualitative data got from the student’s response to this media. This media was validated by design expert  twice and got the last score about 44 (91.67%) with very good criteria. Then, the media also validated by content expert and obtanied the score about 36 (80%) with very good criteria. After validated, the electronic learning media trial to the biology student for the small group test with 9 students as a repondent and obtained the score about 48.87 with very good criteria, while the big group trial test with 15 student as a respondent,  got the score about 49.87 with very good criteria. In conclussion, this electronic learning media on subject matter Photosynthesis for Plant Physiology course  is very good to use in classroom and also individually.                                                                                                               Keywords: electronic media, 3D pageflip, photosynthesis, plant physiology Abstrak   Penelitian ini bertujuan untuk mengembangkan media pembelajaran elektronik berbasis 3D Pageflip pada materi fotosintesis mata kuliah Fisiologi Tumbuhan. 3D pageflip ini merupakan software yang dapat menyajikan perangkat pembelajaran seperti: PPT, teks, gambar, foto, LKPD, lagu, animasi, dan video  yang terintegrasi dalam satu paket. Media ini dirancang dengan model ADDIE yang memiliki 5 tahapan, yaitu: Analisis, Desain, Develop, Implementasi, dan Evaluasi. Media elektronik ini divalidasi oleh ahli desain media dan ahli. Data kualitatif berupa saran diperoleh dari ahli desain dan ahli materi digunakan untuk merevisi media. Setelah media dinyatakan layak maka dilanjutkan dengan uji kelompok kecil dan besar untuk melihat repons mahasiswa biologi. Validasi desain media elektrnoik berbasis 3D pageflip dilakukan sebanyak 2 kali dan diperoleh skor akhir sebesar  44 (91.67%) dengan kriteria sangat baik. Kemudian media divalidasi oleh ahli materi juga sebanyak 2 kali dan diperoleh skor akhir sebesar 36 (80%) dengan kriteria sangat baik. Hasil ujicoba kelompok kecil dengan 9 orang mahasiswa pendidikan biologi sebagai responden dan diperoleh skor sebesar  48.87 dengan kriteria sangat baik/sangat setuju. Selanjutnya hasil ujicoba kelompok besar dengan jumlah mahasiswa sebanyak 15 orang diperoleh skor sebesar 49.87 dengan kriteria juga sangat baik. Dapat disimpulkan bahwa media pembelajaran elektronik berbasis 3D pageflip pada materi fotosintesis mata kuliah Fisiologi Tumbuhan sangat layak digunakan dalam pembelajaran di kelas maupun secara individu.   Kata kunci: media elektronik, 3D pageflip, fisiologi tumbuha

    The Effect of ICT-based Classwide Peer Tutoring (CWPT) Application and Motivation to Biology Education Student Creativity in ICT Learning

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    Abstract. The rapid development of ICT, especially in learning, could not be parted from ICT intervention. Many benefits obtained from ICT developments, if this technology is utilized optimally in learning, there will have an impact on improving the quality of learning in particular and the quality of education in general. The lack of student knowledge and motivation for ICT technology can have an impact on students' creativity in using this technology optimally in learning. Peer tutoring can be an alternative solution to this problem. Peers who have more understanding and skill in using existing applications in ICT can be empowered to overcome these problems. Peer Tutoring type Classwide Peer Tutoring (CWPT) will be able to help students who are lacking in knowledge, understanding, skills and creativity. The aim of this study is to find out the influence of the application of ICT-based Classwide Peer Tutoring (CWPT) and Motivation towards the creativity of Biology education students in ICT learning.This research is an experimental study with a 2x2 factorial design. The independent variable in the form of experimental treatment, namely: Peer Tutoring strategy consisting 2 factors, namely CWPT and conventional type, while for attribute variables namely motivation, also consists of 2 factors, namely: high motivation and low motivation. Both of these independent variables will be examined for their influence on the dependent variable, namely student creativity in ICT learning. The population is 6th semester biology education students and the sample was taken by Total Sampling technique. The data analysis technique uses descriptive data analysis and inferential statistics of 2-ways ANOVA.The results of the study show that 1. There is no effect of the CWPT model on student creativity. 2. There is a motivational influence on student creativity in learning ICT. 3. There is no interaction between the model and the motivation to learn ICT with student creativity. Thus, the role of motivation is very large in influencing student creativity.   Keywords: Classwide Peer Tutoring (CWPT) model, motivation, creativity   Abstrak. Perkembangan ICT yang begitu pesat, dunia pendidikan khususnya dalam pembelajaran juga tidak luput dari intervensi ICT ini. Banyak manfaat yang diperoleh dari perkembangan ICT yang kalau teknologi ini dimanfaatkan secara maksimal dalam pembelajaran maka akan berdampak pada peningkatan kualitas pembelajaran khususnya  dan mutu pendidikan umumnya.   Kurangnya pengetahuan mahasiswa dan motivasi mahasiswa akan teknologi ICT ini dapat membawa dampak terhadap kreatifitas mahasiswa dalam menggunakan teknologi ini secara maksimal dalam pembelajaran padahal banyak manfaat yang dapat diperoleh dari teknologi ini.Peer Tutoring dapat  menjadi alternatif pemecahan masalahnya.  Teman sebaya yang memiliki pemahaman yang lebih dan terampil dalam menggunakan aplikasi yang ada dalam teknologi ICT ini dapat diberdayakan untuk mengatasi permasalahan tersebut. Peer Tutoring tipe Classwide Peer Tutoring(CWPT) akan dapat membantu mahasiswa yang rendah pengetahuan, pemahaman, skill dan kreativitasnya. Tujuan pene;itian ini adalah untuk mengetahui pengaruh penerapan Classwide Peer Tutoring (CWPT) berbasis ICT dan Motivasi terhadap kreativitas mahasiswa pendidikan Biologi dalam pembelajaran ICT. Penelitian ini merupakan penelitian eksperimen dengan desain faktorial 2x2. Variabel bebas berupa perlakuan eksperimen yaitu: strategi Peer Tutoring yang terdiri dari 2 faktor yaitu tipe CWPT dan tipe konvensional, sementara untuk variabel atribut yaitu motivasi juga terdiri dari 2 faktor yaitu: motivasi tinggi dan motivasi rendah. Kedua variabel bebas ini akan diteliti pengaruhnya terhadap variabel terikatnya (variabel dependent) yaitu kreativitas mahasiswa dalam pembelajaran ICT. Populasinya mahasiswa pendidikan biologi semester 6 dan sampelnya diambil dengan teknik Total Sampling. Teknik analisis datanya dengan menggunakan analisis data deskriptif dan statistik inferensial  anava 2 arah. Hasil penelitian memperlihatkan bahwa 1. tidak terdapat pengaruh model CWPT terhadap kreativitas mahasiswa. 2. Terdapat pengaruh motivasi terhadap kreativitas mahasiswa dalam belajar ICT. 3. Tidak terdapat interaksi antara model dengan motivasi belajar ICT siswa dengan kreatifitas mahasiswa. Dengan demikian peranan motivasi sangat besar sekali dalam mempengaruhi kreatifitas mahasiswa.   Kata kunci: Model Classwide Peer Tutoring (CWPT), motivasi, kreativita

    Produksi Pupuk Cair dari Isolat Bakteri Limbah Sayur Pasar Angso Duo Jambi dalam Meningkatkan Perekonomian dan Kesehatan Lingkungan Masyarakat Jambi

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    Angso Duo Market is the largest traditional market in the city of Jambi, with an area of ​​± 5 Ha. The amount of waste produced by Angso Duo market every day is around 105 tons per day with a ratio of 70% biodegradable waste, 25% recycled (organic and paper) and 5% other waste. Of the 75% of waste that is around 60% is waste in the form of vegetables, most of which are mustard and cabbage. Vegetable waste has great potential to be used as organic fertilizer because it has good and complex nutrients such as protein, fat carbohydrates, calcium, phosphorus, iron, vitamins A, B and C, folic acid, fiber, water and sodium. The advantage of liquid organic fertilizer is that it contains enough nitrogen as a constituent of plant protein and chlorophyll. The results showed 6 types of bacteria namely Planococus, Neisseria, Halobacter, Azomonas, Azotobacter and Bruccella which were formulated into liquid fertilizers with a basic substrate of vegetable cabbage and mustard waste.Then tested the ability of bacteria to dissolve nitrogen, phosphorus and potassium as potential bacteria as liquid fertilizerPasar Angso Duo merupakan pasar tradisional terbesar di kota Jambi, dengan luas wilayah adalah ± 5 Ha. Jumlah sampah yang dihasilkan pasar Angso Duo setiap harinya sekitar ± 105 ton per haridengan perbandingan 70% sampah mudah terurai, 25%daur ulang (organik dan kertas) dan 5% sampah lainya. Dari 75% sampah teruraitersebut sekitar 60% merupakan sampah berupa sayur yang sebagian besar sayursawi-sawian dan kubis. Limbah sayur ini memiliki potensi besar untuk dimanfaatkan menjadi pupuk organik karena memiliki kandungan unsur hara yang baik dan kompleks seperti protein, lemak karbohidrat, kalsium, fosfor, besi, vitamin A, B dan C, asam folat, serat, air dan Natrium.Kelebihan pupuk organik cair yaitu mengandung cukup nitrogen sebagai bahan penyusun protein dan klorofil tumbuhan.Hasil Penelitian didapatkan 6 jenis bakteri yaitu Planococcus, Neisseria, Halobacter, Azomonas, Azotobacter dan Bruccella yang diformulasi menjadi pupuk cair dengan substrat dasar limbah sayur kubis dan sawi.Kemudian diuji kemampuan bakteri dalam melarut nitrogen, fosfor dan kalsium sebagi bakteri potensial sebagai pupuk cair

    Pengembangan E-kamus Biologi Materi Klasifikasi Tumbuhan Dicotyledoneae Pada Kelas X SMA Negeri 4 Muaro Jambi: (Development of an E-Dictionary of Biology for Classification of Dicotyledoneae Plants in Class X SMA Negeri 4 Muaro Jambi)

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    This study aims to develop an e-dictionary as a medium for learning material classification of living things that has been feasible according to experts, and to find out the perceptions of teachers and students of class X SMA after using the developed media. Development research by referring to the 4D (Four-D) model with the stages of Define, Design, Develop and Disseminate due to time constraints, the research was only carried out until the develop stage. The product developed was validated by material experts and media experts, then assessed by a biology subject teacher for class X MIA SMA N 4 Muaro Jambi. The data used are qualitative and quantitative data, obtained from the results of the analysis of the calculation of questionnaires and interviews. Material expert validation was carried out three times with the percentage of the first stage obtained 46.87% included in the "not good" category, the second stage with a percentage of 71.87% in the "good" category and the third stage obtained a percentage of 76.56% in the category "very good". The media expert validation was also carried out three times, with the percentage of the first stage getting 53.12%, the second stage getting a percentage of 62.5% included in the "good" category, and the last stage the percentage obtained as much as 87.5% in the "very good" category. good". From the results obtained, it can be concluded that the e-dictionary media for the classification of Dicotyledoneae plants that has been developed is feasible to be used as an auxiliary media in the learning process of the classification of living things. Key words: e-dictionary, Website, plant classification Dicotyledoneae Abstrak  Penelitian ini bertujuan untuk mengembangkan e-kamus sebagai media pembelajaran materi klasifikasi makhluk hidup yang telah layak menurut para ahli, serta mengetahui persepsi guru dan peserta didik kelas X SMA setelah menggunakan media yang dikembangkan. Penelitian pengembangan dengan mengacu pada model 4D (Four-D) dengan tahapan Define (pendefinisian), Design (perancangan), Develop (pengembangan), dan Disseminate (penyebaran) karena keterbatasan waktu  maka penelitian hanya dilakukan sampai pada tahap develop (pengembangan). Produk yang dikembangkan divalidasi oleh ahli materi dan ahli media, kemudian dilakukan penilaian oleh guru mata belajaran biologi kelas X MIA SMA N 4 Muaro Jambi. Data yang digunakan ialah data kualitatif dan kuantitatif, yang diperoleh dari hasil analisis perhitungan angket dan wawancara. Validasi ahli materi dilakukan sebanyak tiga kali dengan persentase  tahap pertama  diperoleh 46,87% termasuk dalam kategori “tidak baik” tahap ke-2 dengan persentase 71,87% kategori “baik” dan tahap ke-3 didapatkan persentase sebesar 76,56% kategori “sangat baik”. Validasi ahli media juga dilakukan sebanyak tiga kali, dengan persentase tahap pertama didapatkan 53,12%, tahap ke-2 diperoleh persentase 62,5% termasuk kedalam kategori “baik”, dan tahap terakhir persentase yang diperoleh sebanyak 87,5% kategori “sangat baik”. Dari hasil yang diperoleh dapat disimpulkan bahwasannya media e-kamus materi klasifikasi tumbuhan Dicotyledoneae yang dikembangkan telah layak untuk digunakan sebagai media pembantu dalam proses pembelajaran klasifikasi makhluk hidup Kata kunci:e-kamus, website, klasifikasi tumbuhan, Dicotyledonea

    Bahasa Indonesia

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    Learning Media made using Powtoon Software is an educational product in the form of animated videos covering the Arthropoda sub-material for Class X SMAN. The purpose of this study was to develop biology learning media using Powtoon in the Arthropoda sub-material and to see the feasibility of the learning media which was validated by material experts and media experts. This type of research is development research (R & D) and the research model used is the ADDIE model consisting of five stages, namely: analysis, design, development, implementation, and evaluation. The research instruments used were observation sheets, questionnaires, assessment sheets, and documentation. The subjects of this study were students of class X IPA SMAN 8 Jambi City. The trial was conducted on 6 students (small group) and 31 students (large group). The results of material validation were obtained with a score of 56 and a percentage of 93% in the "very good" category and the results of media validation were obtained with a score of 56 and a percentage of 93% in the "very good" category. The test results in the small group were obtained with a score of 220 and a percentage of 91.6% in the "very good" category and the test results in the large group obtained a score of 1.103 and a percentage of 81.1% in the "very good" category, and the results of the teacher's perception were obtained. a score of 34 and a percentage of 85% in the "perfect" category. Based on data analysis, it can be concluded that the learning media using Powtoon in the Arthropoda sub-material for class X SMA is feasible to use in learnin

    Os principais canais de transferência internacional de tecnologia em diferentes paradigmas tecnológicos: implicações para a superação do subdesenvolvimento

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