11 research outputs found

    Problematic Instagram use: the role of perceived feeling of presence and escapism

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    The use of social networking sites is becoming increasingly popular. Although there are many studies investigating the problematic use of social networking sites such as Facebook, little is known about problematic Instagram use (PIU) and factors related to it. The present study developed a complex model in order to examine the mediating role of perceived feeling of presence (i.e., social, spatial, and co-presence) and escapism between using different Instagram features and PIU. A total of 333 Instagram users from a high school and a state university, aged between 14 and 23 years (Mage = 17.74 years, SD = 2.37, 61% female), completed a "paper-and-pencil" questionnaire comprising measures of social presence, spatial presence, co-presence, Instagram escapism, and PIU. In addition, frequency of use of five different Instagram features (i.e., watching live streams; watching videos; looking at posted photographs; liking, commenting on others' posts; and getting likes and comments from others) were assessed using a 7-point Likert scale. Analysis indicated that watching live streams was indirectly associated with PIU via escapism, spatial presence, and co-presence. Leaving likes and comments on others' posts was both directly and indirectly associated with PIU via co-presence and escapism. Escapism mediated the relationships between social and spatial presence and co-presence and PIU. The findings of the present study appear to indicate that a minority of individuals use Instagram problematically and that problematic Instagram use is associated with the frequency of watching live streams, liking, and commenting on others’ posts on Instagram, being able to feel a higher sense of presence using Instagram, and using Instagram as an escape from reality

    The effects of collaborative models in Second Life on French learning

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    [[abstract]]French is the ninth most widely used language globally, but French-learning environments in Taiwan have been insufficient. Language acquisition is easier in a natural setting, and so such a setting should be available to language learners wherever possible. This study aimed to (1) create an authentic environment for learning French in Second Life (SL), and then (2) determine the effects of different collaborative models on learners’ French performance and their perceptions about learning French. Twenty-three college students participated in the study. They were asked to collaboratively execute tasks involving the creation of French-language movies in SL. Both the movies produced by the participants and the collaborative processes were collected and analyzed, with the results indicating that the students adopted different collaborative models that led to different learning outcomes. Three types of collaborative models were identified: context-inclusive collaboration, context-exclusive collaboration, and context-exclusive centralization. The results also indicated that the context-inclusive collaboration model had positive impacts on students’ speaking capability and other aspects of their learning performance, and at the same time facilitated the effects of collaboration on how the students performed.[[notice]]補正完

    A design framework for enhancing engagement in student-centered learning: own it, learn it, and share it

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    Learning activities as enactments of learning affordances in MUVEs: A review-based classification

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