76,923 research outputs found
Universal attraction force-inspired freeform surface modeling for 3D sketching
This paper presents a novel freeform surface modeling method to construct a freeform surface from 3D sketch. The approach is inspired by Newton’s universal attraction force law to construct a surface model from rough boundary curves and unorganized interior characteristic curves which may cross the boundary curves or not.
Based on these unorganized curves, an initial surface can be obtained for conceptual design and it can be improved later in a commercial package. The approach has been tested with examples and it is capable of dealing with unorganized design curves for surface modeling
Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figurefleshing-outskin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
Sketch-based virtual human modelling and animation
Animated virtual humans created by skilled artists play a remarkable role in today’s public entertainment. However, ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. We developed a new method and a novel sketching interface, which enable anyone who can draw to “sketch-out” 3D virtual humans and animation.
We devised a “Stick FigureFleshing-outSkin Mapping” graphical pipeline, which decomposes the complexity of figure drawing and considerably boosts the modelling and animation efficiency. We developed a gesture-based method for 3D pose reconstruction from 2D stick figure drawings. We investigated a “Creative Model-based Method”, which performs a human perception process to transfer users’ 2D freehand sketches into 3D human bodies of various body sizes, shapes and fat distributions. Our current system supports character animation in various forms including articulated figure animation, 3D mesh model animation, and 2D contour/NPR animation with personalised drawing styles. Moreover, this interface also supports sketch-based crowd animation and 2D storyboarding of 3D multiple character interactions. A preliminary user study was conducted to support the overall system design. Our system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
Coulomb Distortion Effects for Electron or Positron Induced Reactions in the Quasielastic Region
In response to recent experimental studies we investigate Coulomb distortion
effects on reactions from medium and heavy nuclei for the case of
electrons and positrons. We extend our previously reported full DWBA treatment
of Coulomb distortions to the case of positrons for the
reaction in the quasielastic region for a particular nuclear model. In
addition, we use previously reported successful approaches to treating Coulomb
corrections in an approximate way to calculate the Coulomb distortion effects
for reactions for both electrons and positrons for the case of a
simple nuclear model for quasielastic knock-out of nucleons. With these results
in hand we develop a simple {\em ad-hoc} approximation for use in analyzing
experiments, and discuss methods of extracting the ``longitudinal structure
function" which enters into evaluation of the Coulomb sum rule. These
techniques are generally valid for lepton induced reactions on nuclei with
momentum transfers greater than approximately 300 .Comment: 18 pages, 6 figure
On the complexion of pseudoscalar mesons
A strongly momentum-dependent dressed-quark mass function is basic to QCD. It
is central to the appearance of a constituent-quark mass-scale and an
existential prerequisite for Goldstone modes. Dyson-Schwinger equation (DSEs)
studies have long emphasised this importance, and have proved that QCD's
Goldstone modes are the only pseudoscalar mesons to possess a nonzero leptonic
decay constant in the chiral limit when chiral symmetry is dynamically broken,
while the decay constants of their radial excitations vanish. Such features are
readily illustrated using a rainbow-ladder truncation of the DSEs. In this
connection we find (in GeV): f_{eta_c(1S)}= 0.233, m_{eta_c(2S)}=3.42; and
support for interpreting eta(1295), eta(1470) as the first radial excitations
of eta(548), eta'(958), respectively, and K(1460) as the first radial
excitation of the kaon. Moreover, such radial excitations have electromagnetic
diameters greater than 2fm. This exceeds the spatial length of lattices used
typically in contemporary lattice-QCD.Comment: 7 pages, 2 figures. Contribution to the proceedings of the "10th
International Symposium on Meson-Nucleon Physics and the Structure of the
Nucleon (MENU04)," IHEP, Beijing, China, 30/Aug.-4/Sept./0
Towards operational measures of computer security
Ideally, a measure of the security of a system should capture quantitatively the intuitive notion of ‘the ability of the system to resist attack’. That is, it should be operational, reflecting the degree to which the system can be expected to remain free of security breaches under particular conditions of operation (including attack). Instead, current security levels at best merely reflect the extensiveness of safeguards introduced during the design and development of a system. Whilst we might expect a system developed to a higher level than another to exhibit ‘more secure behaviour’ in operation, this cannot be guaranteed; more particularly, we cannot infer what the actual security behaviour will be from knowledge of such a level. In the paper we discuss similarities between reliability and security with the intention of working towards measures of ‘operational security’ similar to those that we have for reliability of systems. Very informally, these measures could involve expressions such as the rate of occurrence of security breaches (cf rate of occurrence of failures in reliability), or the probability that a specified ‘mission’ can be accomplished without a security breach (cf reliability function). This new approach is based on the analogy between system failure and security breach. A number of other analogies to support this view are introduced. We examine this duality critically, and have identified a number of important open questions that need to be answered before this quantitative approach can be taken further. The work described here is therefore somewhat tentative, and one of our major intentions is to invite discussion about the plausibility and feasibility of this new approach
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Candidate constructional volcanic edifices on Mercury
[Introduction] Studies using MESSENGER data suggest that Mercury’s crust is predominantly a product of effusive volcanism that occurred in the first billion years following the planet’s formation. Despite this planet-wide effusive volcanism, no constructional volcanic edifices, characterized by a topographic rise, have hitherto been robustly identified on Mercury, whereas constructional volcanoes are common on other planetary bodies in the solar system with volcanic histories. Here, we describe two candidate constructional volcanic edifices we have found on Mercury and discuss how these edifices may have formed
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