4 research outputs found

    La alteridad hecha metáfora : el encuentro con un otro detrás de la pantalla

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    203 páginasEl encuentro con el otro es el fenómeno que ésta tesis busca comprender, un otro no sustancial, un otro detrás de la pantalla que narra y encarna una historia a partir del anime y su evolución en los medios audiovisuales, frente a la cual el espectador se vincula inevitablemente, se vincula de manera subjetiva, se identifica de acuerdo a los sentires que evoca la experiencia vivida de un sujeto que es histórico y trae consigo una serie de significados sobre la vida. El espectar es igualmente una experiencia, un encuentro con lugares y personas llenas de historias, que sin duda permean en lo que somos, pues trastocan en aquello que nos configura como seres identitarios.The meeting with the other is the phenomenon this research is looking for and then to understand the relationship with a no-substantial otherness, the other who is behind the screen, who tells and lives a story, in this case, we can talk about this othemess in the anime and it's evolution in the audiovisual media, an also to recognize we're talking about a viewers who link to the anime's characters, relationship that allows an identification from a historical subject. To watch, is also a meeting experience, a meeting with new places, new otherness and new storys full of meanings and learnings, that's how it intervenes in what make us identity beings.Psicologo(a)Pregrad

    Improving COVID-19 vaccine uptake: a message co-design process for a national mHealth intervention in Colombia

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    BACKGROUND: COVID-19 vaccination is a global priority. Latin American countries have some of the highest COVID-19 death rates worldwide with vaccination hampered by a variety of reasons, including mis- and disinformation, vaccine hesitancy, and vaccine supply constraints. Addressing vaccine hesitancy through effective messages has been found to help increase vaccine uptake. Participatory processes could be used to co-design health messages for this purpose. OBJECTIVE: This article describes the methodology used to co-design evidence-based audio messages to be deployed in a cohort of individuals through an interactive voice response (IVR) mobile phone survey intervention, aimed towards increasing vaccination uptake in an adult population in Colombia. METHODS: Participants of the COVID-19 vaccination message co-design process included a sample of the general population of the country, representatives of the funder organisation, and research team members. The co-design process consisted of four phases: (1) formative quantitative and qualitative research, (2) message drafting based on the results of the formative research, (3) message content evaluation, and (4) evaluation of the voices to deliver the audio messages; and was informed by reflexive meetings. RESULTS: Three categories of evidence-based audio messages were co-designed, each corresponding to an arm of the mHealth intervention: (1) factual messages, (2) narrative messages, and (3) mixed messages. An additional fourth arm with no message was proposed for control. The iterative co-design process ended with a total of 14 audio messages recorded to be deployed via the intervention. CONCLUSIONS: Co-developing health messages in response to health emergencies is possible. Adopting more context-relevant, participatory, people-centred, and reflexive multidisciplinary approaches could help develop solutions that are more responsive to the needs of populations and public health priorities. Investing resources in message co-design is deemed to have a greater potential for influencing behaviours and improving health outcomes

    Diseño de una edificación multifamiliar de 4 pisos ubicado en los Huertos de Villa en el distrito de Chorrillos

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    El presente trabajo académico muestra el proceso de diseño de una edificación multifamiliar de 4 pisos ubicada en los Huertos de Villa en el distrito de Chorrillos. Este trabajo presenta el diseño de las distintas especialidades que intervienen en el proceso de un proyecto de edificación, tales como estructuras, geotecnia, instalaciones eléctricas, instalaciones sanitarias, planificación y presupuesto de obra. Añadiendo a lo anterior, el presente trabajo también presenta un estudio relacionado a la reducción de los impactos ambientales que se generar del uso de las edificaciones. Este estudio se realiza a través de la implementación de ciertos atributos sustentables que pueden suplantar a accesorios o materiales comunes en edificaciones como pinturas, accesorios sanitarios, luminarias, entre otros. Por todo lo anterior, el presente estudio refleja la aplicación de conocimientos de geotecnia, diseño estructural, instalaciones en edificación y planificación de construcción de obra a través de cálculos numéricos, y elaboración de documentos como planos y memorias de cálculo. Además, presenta un estudio de una posible alternativa de sustitución de materiales para la reducción del impacto ambiental por el uso de la vivienda.Trabajo de investigació

    Improving COVID-19 vaccine uptake: a message co-design process for a national mHealth intervention in Colombia

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    Background COVID-19 vaccination is a global priority. Latin American countries have some of the highest COVID-19 death rates worldwide with vaccination hampered by a variety of reasons, including mis- and disinformation, vaccine hesitancy, and vaccine supply constraints. Addressing vaccine hesitancy through effective messages has been found to help increase vaccine uptake. Participatory processes could be used to co-design health messages for this purpose. Objective This article describes the methodology used to co-design evidence-based audio messages to be deployed in a cohort of individuals through an interactive voice response (IVR) mobile phone survey intervention, aimed towards increasing vaccination uptake in an adult population in Colombia. Methods Participants of the COVID-19 vaccination message co-design process included a sample of the general population of the country, representatives of the funder organisation, and research team members. The co-design process consisted of four phases: (1) formative quantitative and qualitative research, (2) message drafting based on the results of the formative research, (3) message content evaluation, and (4) evaluation of the voices to deliver the audio messages; and was informed by reflexive meetings. Results Three categories of evidence-based audio messages were co-designed, each corresponding to an arm of the mHealth intervention: (1) factual messages, (2) narrative messages, and (3) mixed messages. An additional fourth arm with no message was proposed for control. The iterative co-design process ended with a total of 14 audio messages recorded to be deployed via the intervention. Conclusions Co-developing health messages in response to health emergencies is possible. Adopting more context-relevant, participatory, people-centred, and reflexive multidisciplinary approaches could help develop solutions that are more responsive to the needs of populations and public health priorities. Investing resources in message co-design is deemed to have a greater potential for influencing behaviours and improving health outcomes
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