45 research outputs found

    Affective State Detection using fNIRs and Machine Learning

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    Affective states regulate our day to day to function and has a tremendous effect on mental and physical health. Detection of affective states is of utmost importance for mental health monitoring, smart entertainment selection and dynamic workload management. In this paper, we discussed relevant literature on affective state detection using physiology data, the benefits and limitations of different sensors and methods used for collecting physiology data, and our rationale for selecting functional near-infrared spectroscopy. We present the design of an experiment involving nine subjects to evoke the affective states of meditation, amusement and cognitive load and the results of the attempt to classify using machine learning. A mean accuracy of 83.04% was achieved in three class classification with an individual model; 84.39% accuracy was achieved for a group model and 60.57% accuracy was achieved for subject independent model using leave one out cross validation. It was found that prediction accuracy for cognitive load was higher (evoked using a pen and paper task) than the other two classes (evoked using computer bases tasks). To verify that this discrepancy was not due to motor skills involved in the pen and paper task, a second experiment was conducted using four participants and the results of that experiment has also been presented in the paper

    A Survey of Brain Computer Interface Using Non-Invasive Methods

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    Research on Brain-Computer Interface (BCI) began in the 1970s and has increased in volume and diversified significantly since then. Today BCI is widely used for applications like assistive devices for physically challenged users, mental state monitoring, input devices for hands-free applications, marketing, education, security, games and entertainment. This article explores the advantages and disadvantages of invasive and non-invasive BCI technologies and focuses on use cases of several non-invasive technologies, namely electroencephalogram (EEG), functional Magnetic Resonance Imaging (fMRI), Near Infrared Spectroscopy (NIRs) and hybrid systems

    Parikh One-Counter Automata

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    Counting abilities in finite automata are traditionally provided by two orthogonal extensions: adding a single counter that can be tested for zeroness at any point, or adding ?-valued counters that are tested for equality only at the end of runs. In this paper, finite automata extended with both types of counters are introduced. They are called Parikh One-Counter Automata (POCA): the "Parikh" part referring to the evaluation of counters at the end of runs, and the "One-Counter" part to the single counter that can be tested during runs. Their expressiveness, in the deterministic and nondeterministic variants, is investigated; it is shown in particular that there are deterministic POCA languages that cannot be expressed without nondeterminism in the original models. The natural decision problems are also studied; strikingly, most of them are no harder than in the original models. A parametric version of nonemptiness is also considered

    A Novel Loss Function Utilizing Wasserstein Distance to Reduce Subject-Dependent Noise for Generalizable Models in Affective Computing

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    Emotions are an essential part of human behavior that can impact thinking, decision-making, and communication skills. Thus, the ability to accurately monitor and identify emotions can be useful in many human-centered applications such as behavioral training, tracking emotional well-being, and development of human-computer interfaces. The correlation between patterns in physiological data and affective states has allowed for the utilization of deep learning techniques which can accurately detect the affective states of a person. However, the generalisability of existing models is often limited by the subject-dependent noise in the physiological data due to variations in a subject's reactions to stimuli. Hence, we propose a novel cost function that employs Optimal Transport Theory, specifically Wasserstein Distance, to scale the importance of subject-dependent data such that higher importance is assigned to patterns in data that are common across all participants while decreasing the importance of patterns that result from subject-dependent noise. The performance of the proposed cost function is demonstrated through an autoencoder with a multi-class classifier attached to the latent space and trained simultaneously to detect different affective states. An autoencoder with a state-of-the-art loss function i.e., Mean Squared Error, is used as a baseline for comparison with our model across four different commonly used datasets. Centroid and minimum distance between different classes are used as a metrics to indicate the separation between different classes in the latent space. An average increase of 14.75% and 17.75% (from benchmark to proposed loss function) was found for minimum and centroid euclidean distance respectively over all datasets.Comment: 9 page

    NARMADA: Need and Available Resource Managing Assistant for Disasters and Adversities

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    Although a lot of research has been done on utilising Online Social Media during disasters, there exists no system for a specific task that is critical in a post-disaster scenario -- identifying resource-needs and resource-availabilities in the disaster-affected region, coupled with their subsequent matching. To this end, we present NARMADA, a semi-automated platform which leverages the crowd-sourced information from social media posts for assisting post-disaster relief coordination efforts. The system employs Natural Language Processing and Information Retrieval techniques for identifying resource-needs and resource-availabilities from microblogs, extracting resources from the posts, and also matching the needs to suitable availabilities. The system is thus capable of facilitating the judicious management of resources during post-disaster relief operations.Comment: ACL 2020 Workshop on Natural Language Processing for Social Media (SocialNLP
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