183 research outputs found

    Activating Boxmind: an evaluation of a web‐based video lecture with synchronized activities

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    The aim of this study was to evaluate the use of synchronous computer‐mediated communication activities in a video e‐lecture. Previous research has reported that learning is facilitated when communication activities are added to a video lecture. Twelve postgraduate students participated in the study and they viewed a video e‐lecture on the perspective‐taking theory of communication. The lecture consisted of a video image of the lecturer, an audio track, slides, the transcript and a number of communication activities. They were given a pre‐test a week before the lecture and a post‐test a week after. They were also asked to rate the helpfulness of various aspects of the lecture. Students’ post‐test scores were statistically significantly higher than their pre‐test scores. They found the audio track, transcript, slides and activities helpful. The most helpful aspects were the communication activities. The implications of these findings are discussed

    Effects of primer podcasts on stimulating learning from lectures: How do students engage?

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    A number of factors can influence learning from lectures such as students’ prior knowledge, their motivation, the instructional design, the lecturer and so forth. Instructional aid techniques such as preparing class notes, giving quizzes (either planned or spot quizzes) and the like can be used to maximise learning. This study uses two welldocumented tools for learning from text—advance organisers and higher order questions— adapted for use with podcasts. Student evaluations of their experience of being primed for lectures with podcasts are described. The findings show that audio advance organisers and questions experienced by students have a positive influence on learning, because they help students bridge the conceptual distance between new and prior knowledge, better understand the topics in the lectures and stimulate thinking more deeply about the lecture’s content and the possible applications of the subject of the lectur

    School trip photomarathons: engaging primary school visitors using a topic focused photo competition

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    The aim of this study was to explore the potential of photomarathons as a fun and engaging way to support students making connections between what they learn during a museum visit and what they learn in school or other contexts. Sixty primary school pupils aged between six and eleven took part in a photomarathon activity during their trip to the Roman Baths. The children were split into three groups. During their visit each group undertook three one-hour activities, namely: a photomarathon, a hands-on artefact exploration activity with a museum education officer, and a school-group handheld audio tour. For the photomarathon activity the children worked in subgroups of three and, for 15–20 minutes, took photos on three themes around the museum. At the end of the available time the children submitted a set of photos, one photo for each theme. Photo galleries for each theme were then generated and made available on a website for the pupils. The students voted for the best photo in each theme gallery, and a small prize was awarded to the members of each team that took the winning photo. A week after the visit the children were asked a number of questions concerning their visit. The photomarathon was spontaneously mentioned by 41% (23/56) of the children as the best activity in their visit to the Roman Baths, which was more than any other activity they engaged in during the visit. Overall, of the three activities the children liked the photomarathon the best. There were no age differences in how engaging the children found the photomarathon activity and all children regardless of age were able to take photographs
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