45 research outputs found

    NutriColoring:designing a doodling toolkit to support daily self-reported dietary assessment among office workers

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    This study was motivated by a desire to help working-age individuals gain a better understanding of their daily nutritional intakes with a new self-reported dietary assessment method because an unhealthy eating behavior increases the risks of developing chronic diseases. In this study, we present the design and evaluation of NutriColoring, a food diary that leverages doodling on sketches to report and reflect on everyday diet in the working context. Through a 2-week field study involving 18 participants, the usefulness of NutriColoring in facilitating dietary assessment was tested by making comparisons with the typical bullet diary method. Our quantitative results showed that NutriColoring provided users with improved dietary assessment experience and intrinsic motivations, with significantly low task frustration and high enjoyment. Because of the freedom and playfulness in reporting intakes at work, the interview findings showed a high acceptance of employing NutriColoring at work. This article is concluded with a set of implications for the design and development of a Doodling toolkit to support healthy eating behaviors among office worker

    Weaving healthy behaviors into new technology routines: Designing in (and for) the COVID-19 work-from-home period

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    Sitting in front of computers has become a major part of our workaday routines, challenging us in maintaining active and healthy lifestyles. This challenge becomes even more salient during this worldwide work-from-home period due to COVID-19. While a wide variety of existing interactive systems have been developed to facilitate health tracking and healthy exercises, relatively little research concerns incorporating healthy behaviors as HCI elements. To maximize pervasive health benefits in users’ technology routines, this workshop sets out to explore a design paradigm that enables users to use lightweight, healthy behaviors to perform daily interactions with computing systems. To navigate this new design space, this workshop calls for interdisciplinary endeavors, synergizing expertise from HCI design, health informatics, persuasive technology, exertion game, and psychology

    Developing a Multimodal HMI Design Framework for Automotive Wellness in Autonomous Vehicles

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    With the development of autonomous technology, the research into multimodal human-machine interaction (HMI) for autonomous vehicles (AVs) has attracted extensive attention, especially in automotive wellness. To support the design of HMIs for automotive wellness in AVs, this paper proposes a multimodal design framework. First, three elements of the framework were envisioned based on the typical composition of an interactive system. Second, a five-step process for utilizing the proposed framework was suggested. Third, the framework was applied in a design education course for exemplification. Finally, the AttrakDiff questionnaire was used to evaluate these interactive prototypes with 20 participants who had an affinity for HMI design. The questionnaire responses showed that the overall impression was positive and this framework can help design students to effectively identify research gaps and expand design concepts in a systematic way. The proposed framework offers a design approach for the development of multimodal HMIs for autonomous wellness in AVs

    Work or workout?:designing interactive technology for workplace fitness promotion

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    Why exercise at work: Development of the office exercise behavior determinants scale

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    The constant increase in work pressure and the penetration of labor-saving technologies have significantly reduced physical activity in office-based work routines, threatening employees’ physical and mental well-being. Encouraging physical exercises at the office seems a potential solution. However, while there is a wealth of research into occupational health and workplace exercise promotion, little is known about which factors can influence the engagement of physical exercises in the office context. It is crucial to understand these determinants, in order to support the design of office exercise promoting intervention. This study explored the determinants of office workers’ exercise behavior by proposing and developing the Office Exercise Behavior Determinants (OEBD) scale based on existing behavioral and environmental research. The OEBD scale was assessed through an online questionnaire study involving 479 office workers. The results indicated that four factors (Intrinsic Motivation, Extrinsic Motivation, Social Environment, and Work Environment) contribute to office workers’ exercise behavior. Furthermore, confirmatory factor analysis of our obtained data provided evidence for the internal validity of the OEBD scale. Thereby, this research can support increased office exercise with valid measurements for behavioral determinants

    Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at Work

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    Workplace health interventions have predominantly been designed around visualizations of physical activity data in the work routine. Yet, contextual factors, such as computer-based activity, appears to be crucial to support healthier behaviors at work. In this research, we explore the effect of visualizing computer-based activity to prompt physical activity at work, through desktop-based ambient displays. Based on our prototypes Yamin and Apphia, we conducted an exploratory qualitative user study in a lab setting with office workers (N=16). Results showed that visualizing one’s computer-based activity could potentially increase the awareness, self-reflection, and social interactions for individuals to become physically active. With our findings, we discuss design implications for using computer activity data in a physical form as a motivational factor to encourage physically active workstyles. We present directions for future field studies to gain further insights on this topic

    Engaging stakeholders to design an intelligent decision support tool in the occupational health context

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    This paper presents a preliminary study for the hands- on creation of an intelligent decision support tool (IDST) for occupational health (OH) physicians. We addressed this challenge through an iterative design process consisting of three phases with different levels of stakeholder involvement, spanning from understanding the context to developing the concept and consolidating the design. We identified a set of design considerations that focused on enriching data collection, improving the accessibility of information, and blending the decision support into the workflow. To demonstrate these insights, we developed the concept of an AI-based OH consultation, called ConsultAI. ConsultAI is a conversational assistant that can provide real-time decision support to OH physicians during clinical interviews. Based on this case study, we discussed stakeholder engagement in the design of IDSTs for OH physicians

    Designing technology to encourage healthy eating at work

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    Office vitality becomes increasingly crucial to improve individuals' quality of life [5]. Eating healthier at work can substantially promote health and vitality among office workers. Office environments and work routines offer good settings to apply healthy eating interventions [1]. In the meantime, many newly developed digital technologies, such as wearable sensors [3] and mobile apps [2] present opportunities to support healthy diet interventions. However, little is known about how to design health-promoting technologies and interventions to optimize office diet. This poster presents an experience sampling study to understand office workers' eating experiences within the workaday context and identify design opportunities to promote office diet optimization
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