12 research outputs found
Music Genre Classification Revisited: An In-Depth Examination Guided by Music Experts
Despite their many identified shortcomings, music genres are still often used as ground truth and as a proxy for music similarity. In this work we therefore take another in-depth look at genre classification, this time with the help of music experts. In comparison to existing work, we aim at including the viewpoint of different stakeholders to investigate whether musicians and end-user music taxonomies agree on genre ground truth, through a user study among 20 professional and semi-professional music protagonists. We then compare the results of their genre judgments with different commercial taxonomies and with that of computational genre classification experiments, and discuss individual cases in detail. Our findings coincide with existing work and provide further evidence that a simple classification taxonomy is insufficient
Understood at Last?: A Memetic Analysis of Beethoven’s ‘Bloody Fist’
As a singular moment in the western canon, the opening of the recapitulation in the first movement of Beethoven’s Ninth Symphony has prompted a variety of structural and expressive readings. This paper explores its intertextual connections with Mozart’s Don Giovanni from a memetic perspective, outlining certain extra musical interpretations, including some related to Susan McClary’s controversial reading of the passage, one might infer from the strong musical connections
Timbre, Genre, and Polystylism in Sonic the Hedgehog 3
In the soundtrack for the Sega Genesis game Sonic the Hedgehog 3 (1992), the genres represented include calypso, funk, carnival, new wave, prog rock, and more. Soundtracks for video games frequently shift genres this way, to create aesthetic themes for different levels or characters. Turning toward an account of the game’s soundtrack as a unified and continuous work, I posit that the music of Sonic the Hedgehog 3 might be understood as analogous to a series of “samples” within a polystylistic whole, following Leydon 2010. Leydon notes that instrumentation “bears the bulk of the semiotic burden” in communicating genre, but stops short of detailing how different instrumental timbres themselves might signify these genres. In my close analysis of two specific levels from Sonic the Hedgehog 3—Ice Cap Zone and Marble Garden Zone—I detail how timbre, as a musical parameter separate from instrumentation, can evoke specific inter-textual and extramusical associations from a listener, based on implied genres in the soundtrack. In doing this, I will show how timbre, a musical parameter that remains overlooked in a great deal of music analysis, might inform and en-hance dialogue in music analyses of genre within video game music and more broadly
