1,699 research outputs found
<development of on-line man-machine system performance measurement and display techniques< letter progress report, 1 mar. - 31 may 1965
Man-machine performance measurement
Development of on-line man-machine system performance measurement and display techniques Letter progress report, Jun. 1 - Aug. 31, 1965
Human performance characteristics in manual control tasks, and techniques for data analysis and systems simulatio
NTWO - A nitrogen properties package
FORTRAN 4 subroutines to calculate thermodynamic and transport properties of molecular nitroge
Skill training for the production of a memorized movement pattern
Efficacy of sensory feedback information given during training period for improving human performance in producing memorized movement patter
Quantitative evaluation of neuropharmacological trials
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/116906/1/cpt1974153229.pd
Effects of visual flight display dynamics on altitude tracking performance in a flight simulator
The effects were studied of visual display dynamics on pilot tracking performance in a simulator. The tracking task consisted of maintaining the piloted aircraft at the same altitude as two aircraft positioned three-hundred feet ahead; as would be required in level formation flying. The two leading aircraft were represented symbolically along with the horizon on a CRT display. Vertical position of these aircraft with respect to the horizon indicated the altitude of the subject's aircraft, which was disturbed by atmospheric turbulence. Various bandwidths of second-order dynamics were interposed between the true aircraft altitude and the displayed altitude, whereas no dynamics were interposed in the attitude display. Experiments were run using two experienced pilots and two substantially different longitudinal dynamics for the piloted aircraft. Preliminary results indicate a significant decrease in altitude tracking performance for display dynamics with natural frequencies below ten radians per second
Involvement in clubs or voluntary associations, social networks and activity generation: a path analysis
Using Learning Analytics to Devise Interactive Personalised Nudges for Active Video Watching
Videos can be a powerful medium for acquiring soft skills, where learning requires contextualisation in personal experience and ability to see different perspectives. However, to learn effectively while watching videos, students need to actively engage with video content. We implemented interactive notetaking during video watching in an active video watching system (AVW) as a means to encourage engagement. This paper proposes a systematic approach to utilise learning analytics for the introduction of adaptive intervention - a choice architecture for personalised nudges in the AVW to extend learning. A user study was conducted and used as an illustration. By characterising clusters derived from user profiles, we identify different styles of engagement, such as parochial learning, habitual video watching, and self-regulated learning (which is the target ideal behaviour). To find opportunities for interventions, interaction traces in the AVW were used to identify video intervals with high user interest and relevant behaviour patterns that indicate when nudges may be triggered. A prediction model was developed to identify comments that are likely to have high social value, and can be used as examples in nudges. A framework for interactive personalised nudges was then conceptualised for the case study
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