1,091 research outputs found

    Motion control of the Twente humanoid head

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    In this work, we present the design and the realization of the motion control algorithm implemented in the Twente hu- manoid head, a seven degrees of freedom (dof) robotic sys- tem. The aim of the project is to have a humanoid head that can serve as a research platform for human-machine interac- tion purposes. The head should not only be able to percieve its environment and track objects, but also be able to move in a human-like way, i.e. to reproduce the motions of human beings and to mime the human expressions

    Modeling and design of energy efficient variable stiffness actuators

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    In this paper, we provide a port-based mathematical framework for analyzing and modeling variable stiffness actuators. The framework provides important insights in the energy requirements and, therefore, it is an important tool for the design of energy efficient variable stiffness actuators. Based on new insights gained from this approach, a novel conceptual actuator is presented. Simulations show that the apparent output stiffness of this actuator can be dynamically changed in an energy efficient way

    Vision based motion control for a humanoid head

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    This paper describes the design of a motion control algorithm for a humanoid robotic head, which consists of a neck with four degrees of freedom and two eyes (a stereo pair system) that tilt on a common axis and rotate sideways freely. The kinematic and dynamic properties of the head are analyzed and modeled using screw theory. The motion control algorithm is designed to receive, as an input, the output of a vision processing algorithm and to exploit the redundancy of the system for the realization of the movements. This algorithm is designed to enable the head to focus on and to follow a target, showing human-like motions. The performance of the control algorithm has been tested in a simulated environment and, then, experimentally applied to the real humanoid head

    Port-Hamiltonian modeling for soft-finger manipulation

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    In this paper, we present a port-Hamiltonian model of a multi-fingered robotic hand, with soft-pads, while grasping and manipulating an object. The algebraic constraints of the interconnected systems are represented by a geometric object, called Dirac structure. This provides a powerful way to describe the non-contact to contact transition and contact viscoelasticity, by using the concepts of energy flows and power preserving interconnections. Using the port based model, an Intrinsically Passive Controller (IPC) is used to control the internal forces. Simulation results validate the model and demonstrate the effectiveness of the port-based approach

    Adaptive Latency Insensitive Protocols andElastic Circuits with Early Evaluation: A Comparative Analysis

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    AbstractLatency Insensitive Protocols (LIP) and Elastic Circuits (EC) solve the same problem of rendering a design tolerant to additional latencies caused by wires or computational elements. They are performance-limited by a firing semantics that enforces coherency through a lazy evaluation rule: Computation is enabled if all inputs to a block are simultaneously available. Adaptive LIP's (ALIP) and EC with early evaluation (ECEE) increase the performance by relaxing the evaluation rule: Computation is enabled as soon as the subset of inputs needed at a given time is available. Their difference in terms of implementation and behavior in selected cases justifies the need for the comparative analysis reported in this paper. Results have been obtained through simple examples, a single representative case-study already used in the context of both LIP's and EC and through extensive simulations over a suite of benchmarks

    Principle design of an energy efficient transfemoral prosthesis

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    In the pursuit of realizing an energy efficient transfemoral prosthetic, in this paper we present a preliminary study on a principle design. In particular, the design is based on the idea that the efficiency of the system can be realized by energetically coupling the knee and the ankle joints. In order to allow the energy transfer during the normal walking, we propose to introduce continuous controllable springs, which basically act as passive actuators

    Global gravitational instability of FLRW backgrounds - interpreting the dark sectors

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    The standard model of cosmology is based on homogeneous-isotropic solutions of Einstein's equations. These solutions are known to be gravitationally unstable to local inhomogeneous perturbations, commonly described as evolving on a background given by the same solutions. In this picture, the FLRW backgrounds are taken to describe the average over inhomogeneous perturbations for all times. We study in the present article the (in)stability of FLRW dust backgrounds within a class of averaged inhomogeneous cosmologies. We examine the phase portraits of the latter, discuss their fixed points and orbital structure and provide detailed illustrations. We show that FLRW cosmologies are unstable in some relevant cases: averaged models are driven away from them through structure formation and accelerated expansion. We find support for the proposal that the dark components of the FLRW framework may be associated to these instability sectors. Our conclusion is that FLRW cosmologies have to be considered critically as for their role to serve as reliable models for the physical background.Comment: 15 pages, 13 figures, 1 table. Matches published version in CQ

    The Twente humanoid head

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    This video shows the results of the project on the mechatronic development of the Twente humanoid head. The mechanical structure consists of a neck with four degrees of freedom (DOFs) and two eyes (a stereo pair system) which tilt on a common axis and rotate sideways freely providing a three more DOFs. The motion control algorithm is designed to receive, as an input, the output of a biological-inspired vision processing algorithm and to exploit the redundancy of the joints for the realization of the movements. The expressions of the humanoid head are implemented by projecting light from the internal part of the translucent plastic cover
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