57 research outputs found

    An Outcome-Based Approach for Ensuring Regulatory Compliance of Business Processes

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    In service industries, such as healthcare, catering, tourism, etc., there exist regulations that require organisations’ service comply with the regulations. More and more regulations in the service sector are, or are aimed to be, outcome-focused regulations. An outcome prescribed in the regulation is what users should experience or achieve when the regulated business processes are compliant. Service providers need to proactively ensure that the outcomes specified in the regulations have been achieved prior to conducting the relevant part of the business or prior to inspectors discovering noncompliance. Current approaches check system requirements or business processes, not outcomes, against regulations and thus this still leaves uncertain as to whether what the users actually experience are really achieved. In this thesis, we propose an approach for assessing the compliance of process outcomes and improve the noncompliance. The approach is designed through the U.K’s. CQC regulations in the care home environment

    Combining Subgoal Graphs with Reinforcement Learning to Build a Rational Pathfinder

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    In this paper, we present a hierarchical path planning framework called SG-RL (subgoal graphs-reinforcement learning), to plan rational paths for agents maneuvering in continuous and uncertain environments. By "rational", we mean (1) efficient path planning to eliminate first-move lags; (2) collision-free and smooth for agents with kinematic constraints satisfied. SG-RL works in a two-level manner. At the first level, SG-RL uses a geometric path-planning method, i.e., Simple Subgoal Graphs (SSG), to efficiently find optimal abstract paths, also called subgoal sequences. At the second level, SG-RL uses an RL method, i.e., Least-Squares Policy Iteration (LSPI), to learn near-optimal motion-planning policies which can generate kinematically feasible and collision-free trajectories between adjacent subgoals. The first advantage of the proposed method is that SSG can solve the limitations of sparse reward and local minima trap for RL agents; thus, LSPI can be used to generate paths in complex environments. The second advantage is that, when the environment changes slightly (i.e., unexpected obstacles appearing), SG-RL does not need to reconstruct subgoal graphs and replan subgoal sequences using SSG, since LSPI can deal with uncertainties by exploiting its generalization ability to handle changes in environments. Simulation experiments in representative scenarios demonstrate that, compared with existing methods, SG-RL can work well on large-scale maps with relatively low action-switching frequencies and shorter path lengths, and SG-RL can deal with small changes in environments. We further demonstrate that the design of reward functions and the types of training environments are important factors for learning feasible policies.Comment: 20 page

    Dynamic Detection of Topological Information from Grid-Based Generalized Voronoi Diagrams

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    In the context of robotics, the grid-based Generalized Voronoi Diagrams (GVDs) are widely used by mobile robots to represent their surrounding area. Current approaches for incrementally constructing GVDs mainly focus on providing metric skeletons of underlying grids, while the connectivity among GVD vertices and edges remains implicit, which makes high-level spatial reasoning tasks impractical. In this paper, we present an algorithm named Dynamic Topology Detector (DTD) for extracting a GVD with topological information from a grid map. Beyond the construction and reconstruction of a GVD on grids, DTD further extracts connectivity among the GVD edges and vertices. DTD also provides efficient repair mechanism to treat with local changes, making it work well in dynamic environments. Simulation tests in representative scenarios demonstrate that (1) compared with the static algorithms, DTD generally makes an order of magnitude improvement regarding computation times when working in dynamic environments; (2) with negligible extra computation, DTD detects topologies not computed by existing incremental algorithms. We also demonstrate the usefulness of the resulting topological information for high-level path planning tasks

    Formation Control of Robotic Swarm Using Bounded Artificial Forces

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    Formation control of multirobot systems has drawn significant attention in the recent years. This paper presents a potential field control algorithm, navigating a swarm of robots into a predefined 2D shape while avoiding intermember collisions. The algorithm applies in both stationary and moving targets formation. We define the bounded artificial forces in the form of exponential functions, so that the behavior of the swarm drove by the forces can be adjusted via selecting proper control parameters. The theoretical analysis of the swarm behavior proves the stability and convergence properties of the algorithm. We further make certain modifications upon the forces to improve the robustness of the swarm behavior in the presence of realistic implementation considerations. The considerations include obstacle avoidance, local minima, and deformation of the shape. Finally, detailed simulation results validate the efficiency of the proposed algorithm, and the direction of possible futrue work is discussed in the conclusions

    DFedADMM: Dual Constraints Controlled Model Inconsistency for Decentralized Federated Learning

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    To address the communication burden issues associated with federated learning (FL), decentralized federated learning (DFL) discards the central server and establishes a decentralized communication network, where each client communicates only with neighboring clients. However, existing DFL methods still suffer from two major challenges: local inconsistency and local heterogeneous overfitting, which have not been fundamentally addressed by existing DFL methods. To tackle these issues, we propose novel DFL algorithms, DFedADMM and its enhanced version DFedADMM-SAM, to enhance the performance of DFL. The DFedADMM algorithm employs primal-dual optimization (ADMM) by utilizing dual variables to control the model inconsistency raised from the decentralized heterogeneous data distributions. The DFedADMM-SAM algorithm further improves on DFedADMM by employing a Sharpness-Aware Minimization (SAM) optimizer, which uses gradient perturbations to generate locally flat models and searches for models with uniformly low loss values to mitigate local heterogeneous overfitting. Theoretically, we derive convergence rates of O(1KT+1KT(1ψ)2)\small \mathcal{O}\Big(\frac{1}{\sqrt{KT}}+\frac{1}{KT(1-\psi)^2}\Big) and O(1KT+1KT(1ψ)2+1T3/2K1/2)\small \mathcal{O}\Big(\frac{1}{\sqrt{KT}}+\frac{1}{KT(1-\psi)^2}+ \frac{1}{T^{3/2}K^{1/2}}\Big) in the non-convex setting for DFedADMM and DFedADMM-SAM, respectively, where 1ψ1 - \psi represents the spectral gap of the gossip matrix. Empirically, extensive experiments on MNIST, CIFAR10 and CIFAR100 datesets demonstrate that our algorithms exhibit superior performance in terms of both generalization and convergence speed compared to existing state-of-the-art (SOTA) optimizers in DFL.Comment: 24 page

    A Scalable GVT Estimation Algorithm for PDES: Using Lower Bound of Event-Bulk-Time

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    Global Virtual Time computation of Parallel Discrete Event Simulation is crucial for conducting fossil collection and detecting the termination of simulation. The triggering condition of GVT computation in typical approaches is generally based on the wall-clock time or logical time intervals. However, the GVT value depends on the timestamps of events rather than the wall-clock time or logical time intervals. Therefore, it is difficult for the existing approaches to select appropriate time intervals to compute the GVT value. In this study, we propose a scalable GVT estimation algorithm based on Lower Bound of Event-Bulk-Time, which triggers the computation of the GVT value according to the number of processed events. In order to calculate the number of transient messages, our algorithm employs Event-Bulk to record the messages sent and received by Logical Processes. To eliminate the performance bottleneck, we adopt an overlapping computation approach to distribute the workload of GVT computation to all worker-threads. We compare our algorithm with the fast asynchronous GVT algorithm using PHOLD benchmark on the shared memory machine. Experimental results indicate that our algorithm has a light overhead and shows higher speedup and accuracy of GVT computation than the fast asynchronous GVT algorithm

    A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games

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    Recognizing destinations of a maneuvering agent is important in real time strategy games. Because finding path in an uncertain environment is essentially a sequential decision problem, we can model the maneuvering process by the Markov decision process (MDP). However, the MDP does not define an action duration. In this paper, we propose a novel semi-Markov decision model (SMDM). In the SMDM, the destination is regarded as a hidden state, which affects selection of an action; the action is affiliated with a duration variable, which indicates whether the action is completed. We also exploit a Rao-Blackwellised particle filter (RBPF) for inference under the dynamic Bayesian network structure of the SMDM. In experiments, we simulate agents’ maneuvering in a combat field and employ agents’ traces to evaluate the performance of our method. The results show that the SMDM outperforms another extension of the MDP in terms of precision, recall, and F-measure. Destinations are recognized efficiently by our method no matter whether they are changed or not. Additionally, the RBPF infer destinations with smaller variance and less time than the SPF. The average failure rates of the RBPF are lower when the number of particles is not enough

    Escaping Depressions in LRTS Based on Incremental Refinement of Encoded Quad-Trees

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    In the context of robot navigation, game AI, and so on, real-time search is extensively used to undertake motion planning. Though it satisfies the requirement of quick response to users’ commands and environmental changes, learning real-time search (LRTS) suffers from the heuristic depressions where agents behave irrationally. There have introduced several effective solutions, such as state abstractions. This paper combines LRTS and encoded quad-tree abstraction which represent the search space in multiresolutions. When exploring the environments, agents are enabled to locally repair the quad-tree models and incrementally refine the spatial cognition. By virtue of the idea of state aggregation and heuristic generalization, our EQ LRTS (encoded quad-tree based LRTS) possesses the ability of quickly escaping from heuristic depressions with less state revisitations. Experiments and analysis show that (a) our encoding principle for quad-trees is a much more memory-efficient method than other data structures expressing quad-trees, (b) EQ LRTS differs a lot in several characteristics from classical PR LRTS which represent the space and refine the paths hierarchically, and (c) EQ LRTS substantially reduces the planning amount and curtails heuristic updates compared with LRTS on uniform cells

    Incremental Construction of Generalized Voronoi Diagrams on Pointerless Quadtrees

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    In robotics, Generalized Voronoi Diagrams (GVDs) are widely used by mobile robots to represent the spatial topologies of their surrounding area. In this paper we consider the problem of constructing GVDs on discrete environments. Several algorithms that solve this problem exist in the literature, notably the Brushfire algorithm and its improved versions which possess local repair mechanism. However, when the area to be processed is very large or is of high resolution, the size of the metric matrices used by these algorithms to compute GVDs can be prohibitive. To address this issue, we propose an improvement on the current algorithms, using pointerless quadtrees in place of metric matrices to compute and maintain GVDs. Beyond the construction and reconstruction of a GVD, our algorithm further provides a method to approximate roadmaps in multiple granularities from the quadtree based GVD. Simulation tests in representative scenarios demonstrate that, compared with the current algorithms, our algorithm generally makes an order of magnitude improvement regarding memory cost when the area is larger than 210×210. We also demonstrate the usefulness of the approximated roadmaps for coarse-to-fine pathfinding tasks

    Comparing the pertussis antibody levels of healthy children immunized with four doses of DTap-IPV/Hib (Pentaxim) combination vaccine and DTaP vaccine in Quzhou, China

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    Despite the high coverage of pertussis vaccines in high-income countries, pertussis resurgence has been reported in recent years, and has stimulated interest in the effects of vaccines and vaccination strategies. Immunoglobulin G (IgG) antibodies against pertussis toxoid (PT), filamentous hemagglutinin (FHA), and pertactin (PRN) after immunization with four doses of co-purified or component vaccines were determined by enzyme-linked immunosorbent assay (ELISA). Serological data of PT-IgG geometric mean concentrations (GMCs) over time since vaccination were used to fit the mathematical models. A total of 953 children were included in this study; 590 participants received four doses of the component acellular vaccine and 363 participants received four doses of the co-purified acellular vaccine. The GMCs and the seropositivity rate of pertussis IgG were significantly influenced by the production methods, and the immunogenicity of the component acellular vaccine was superior to that of the co-purified acellular vaccine. The fitted mathematical models for the component acellular vaccine and the co-purified acellular vaccine were Y=91.20e-0.039x and Y=37.71x-0.493, respectively. The initial GMCs of the component acellular vaccine was higher than that of the co-purified acellular vaccine, but both were similar at 72 months after immunization. Pertussis IgG levels waned over time after four doses of acellular pertussis vaccine, regardless of whether component or co-purified vaccine was used. The development and promotion of component acellular pertussis vaccines should be accelerated in China, and booster doses of pertussis vaccine in adolescents, adults, and pregnant women should be employed
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