23 research outputs found
Bring the world together one note at a time': a qualitative study of intercultural practice and identity development of musicians
Musicians face particular communication and identity challenges when working with
music and people from other cultural groups. Those challenges impede efforts to
promote intergroup projects and rapport. Intercultural communication studies have
made significant contributions in understanding how people work and live across
cultures but do not explicate the unique ways in which professional musicians engage
internationally. Thus, there is a need to research musicians’ intercultural practice and
identity development. This qualitative study addresses the gap through three research
questions: 1) What aspects of intercultural communication and identity processes are
significant to musicians when they begin intercultural music practice? 2) What
challenges do musicians report during intercultural music projects? 3) What keeps
musicians engaged in intercultural music practice in the long term?
Semi-structured interviews were conducted with 17 music professionals engaged in
intercultural music-making with questions about their projects and experiences. These
were complemented with field notes from observations of six respondents’ live
concerts. Recordings and written accounts relating to participants were also collected
from the internet to inform the analysis. Purposive sampling and theory-led thematic
analysis were guided by a priori themes developed from Young Yun Kim’s and
Etienne Wenger’s theoretical framework. Kim’s Integrative Theory of Communication
and Cross-cultural Adaptation and Wenger’s Communities of Practice theory place
individuals’ music careers into intercultural and social learning contexts. The
theoretical notion of boundaries - boundary crossing and boundary learning - has also
been used to address socio-cultural differences that result in discontinuities in
activities and interactions. Codes were arranged under a three-part dynamic
of encounter, stress, and learning, which describes how individuals cross groups and
work on differences perceived.
The findings delineate how musicians experience and learn at musical and cultural
boundaries mixedly. Music enabled them to coordinate temporarily by providing non-verbal routines, working arrangements, enjoyments, and promising identities
essential in motivating individuals to start intercultural music practice. However,
language proficiency, social communication, and cultural adaptations become more
critical as musicians work long-term across cultures, organise complicated projects,
and negotiate nuanced meanings. Although respondents may state cosmopolitan
ideals and intercultural objectives, their focus often gravitated back towards musical
issues that emerged in their performance and organising work.
Finally, respondents’ experiences suggest that organisers with intergroup mediation
objectives should consider arranging language training and designing for meaningful
intercultural experiences. It is beneficial for musicians to know what cross-cultural
communication and adaptation would be expected and how to seek cultural
informants’ help. The findings contribute to theory by offering a novel manifestation of
professional musicians’ intercultural activities as boundary phenomena. The diverse
cultural experiences told from the musicians’ perspectives enriches our social and
psychological understanding of intercultural challenges. These musicians’ projects
and words demonstrate how crossing boundaries, with mutual interest and creative
adaptation in musical activities, opens up possibilities for new intercultural
collaborations, rapport, ideas, and identities
Mastering Strategy Card Game (Hearthstone) with Improved Techniques
Strategy card game is a well-known genre that is demanding on the intelligent
game-play and can be an ideal test-bench for AI. Previous work combines an
end-to-end policy function and an optimistic smooth fictitious play, which
shows promising performances on the strategy card game Legend of Code and
Magic. In this work, we apply such algorithms to Hearthstone, a famous
commercial game that is more complicated in game rules and mechanisms. We
further propose several improved techniques and consequently achieve
significant progress. For a machine-vs-human test we invite a Hearthstone
streamer whose best rank was top 10 of the official league in China region that
is estimated to be of millions of players. Our models defeat the human player
in all Best-of-5 tournaments of full games (including both deck building and
battle), showing a strong capability of decision making.Comment: cog2023 ful
Security Verification of Low-Trust Architectures
Low-trust architectures work on, from the viewpoint of software,
always-encrypted data, and significantly reduce the amount of hardware trust to
a small software-free enclave component. In this paper, we perform a complete
formal verification of a specific low-trust architecture, the Sequestered
Encryption (SE) architecture, to show that the design is secure against direct
data disclosures and digital side channels for all possible programs. We first
define the security requirements of the ISA of SE low-trust architecture.
Looking upwards, this ISA serves as an abstraction of the hardware for the
software, and is used to show how any program comprising these instructions
cannot leak information, including through digital side channels. Looking
downwards this ISA is a specification for the hardware, and is used to define
the proof obligations for any RTL implementation arising from the ISA-level
security requirements. These cover both functional and digital side-channel
leakage. Next, we show how these proof obligations can be successfully
discharged using commercial formal verification tools. We demonstrate the
efficacy of our RTL security verification technique for seven different correct
and buggy implementations of the SE architecture.Comment: 19 pages with appendi
Research on Improving the Teaching Effectiveness of Ideological and Political Courses in Universities by Using New Media In the Context of the Normalization of Epidemic Prevention and Control
This article takes the normalization of epidemic prevention and control as an inspection perspective, and relies on the rich new media resources of universities, through the docking with the teaching of ideological and political courses in universities, and builds a new bridge between new media and university students in ideological and political thinking, and innovative ideas Political education methods, expand ideological and political education channels, and improve the effectiveness of college ideological and political education
Image Segmentation of Cucumber Seedlings Based on Genetic Algorithm
To solve the problems of the low target-positioning accuracy and weak algorithm robustness of target-dosing robots in greenhouse environments, an image segmentation method for cucumber seedlings based on a genetic algorithm was proposed. Firstly, images of cucumber seedlings in the greenhouse were collected under different light conditions, and grayscale histograms were used to evaluate the quality of target and background sample images. Secondly, the genetic algorithm was used to determine the optimal coefficient of the graying operator to further expand the difference between the grayscale of the target and background in the grayscale images. Then, the Otsu algorithm was used to perform the fast threshold segmentation of grayscale images to obtain a binary image after coarse segmentation. Finally, morphological processing and noise reduction methods based on area threshold were used to remove the holes and noise from the image, and a binary image with good segmentation was obtained. The proposed method was used to segment 60 sample images, and the experimental results show that under different lighting conditions, the average F1 score of the obtained binary images was over 94.4%, while the average false positive rate remained at about 1.1%, and the image segmentation showed strong robustness. This method can provide new approaches for the accurate identification and positioning of targets as performed by target-dosing robots in a greenhouse environment
Image Segmentation of Cucumber Seedlings Based on Genetic Algorithm
To solve the problems of the low target-positioning accuracy and weak algorithm robustness of target-dosing robots in greenhouse environments, an image segmentation method for cucumber seedlings based on a genetic algorithm was proposed. Firstly, images of cucumber seedlings in the greenhouse were collected under different light conditions, and grayscale histograms were used to evaluate the quality of target and background sample images. Secondly, the genetic algorithm was used to determine the optimal coefficient of the graying operator to further expand the difference between the grayscale of the target and background in the grayscale images. Then, the Otsu algorithm was used to perform the fast threshold segmentation of grayscale images to obtain a binary image after coarse segmentation. Finally, morphological processing and noise reduction methods based on area threshold were used to remove the holes and noise from the image, and a binary image with good segmentation was obtained. The proposed method was used to segment 60 sample images, and the experimental results show that under different lighting conditions, the average F1 score of the obtained binary images was over 94.4%, while the average false positive rate remained at about 1.1%, and the image segmentation showed strong robustness. This method can provide new approaches for the accurate identification and positioning of targets as performed by target-dosing robots in a greenhouse environment
Path Tracking of a 4WIS–4WID Agricultural Machinery Based on Variable Look-Ahead Distance
Aiming to solve the problem of the low path-tracking accuracy of mobile robots in agricultural environments, the authors of this paper propose a path-tracking method for agricultural machinery based on variable look-ahead distance. A kinematic model of the four wheel independent steering–four wheel independent drive (4WIS–4WID) structure based on pure pursuit was constructed to obtain the functional equation of the current position and the four-wheel steering angle. The fuzzy controller, which takes the lateral deviation and heading deviation as input and the look-ahead distance in a pure pursuit model as output, was designed to obtain the look-ahead distance that changes dynamically with the deviation of mobile agricultural machinery. The path-tracking performance of 4WIS–4WID agricultural machinery in three scenarios (1 m, −90°; 1 m, 0°; and 0 m, 90°) with different initial deviations was tested using a pure pursuit model based on a variable look-ahead distance. The obtained field test results showed an average deviation of 19.7 cm, an average tracking time of 5.1 s, an average stability distance of 203.9 cm, and a steady state deviation of 3.1 cm. The results showed that the proposed method presents a significant path-tracking performance advantage over a fixed look-ahead distance pure tracking model and can be a reference for high-quality path-tracking methods in automatic navigation research