29,950 research outputs found
Massively Parallel Ray Tracing Algorithm Using GPU
Ray tracing is a technique for generating an image by tracing the path of
light through pixels in an image plane and simulating the effects of
high-quality global illumination at a heavy computational cost. Because of the
high computation complexity, it can't reach the requirement of real-time
rendering. The emergence of many-core architectures, makes it possible to
reduce significantly the running time of ray tracing algorithm by employing the
powerful ability of floating point computation. In this paper, a new GPU
implementation and optimization of the ray tracing to accelerate the rendering
process is presented
Foreword
In this paper, we show that the consistency of closed-loop subspace identification methods (SIMs) can be achieved through innovation estimation. Based on this analysis, a sufficient condition for the consistency of a new proposed closed-loop SIM is given, A consistent estimate of the Kalman gain under closed-loop conditions is also provided based on the algorithm. A multi-input-multi-output simulation shows that itis consistent under closed-loop conditions, when traditional SIMs fail to provide consistent estimates
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