14 research outputs found

    The dynamic effect of context on interval timing in children and adults

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    Human reproductions of time intervals are often biased towards previously perceived durations, resulting in a central tendency effect. The aim of the current study was to compare this effect of temporal context on time reproductions within children and adults. Children aged from 5 to 7 years, as well as adults, performed a ready-set-go reproduction task with a short and a long duration distribution. A central tendency effect was observed both in children and adults, with no age-difference in the effect of global context on temporal performance. However, the analysis of the effect of local context (trial-by-trial) indicated that younger children relied more on the duration (objective duration) presented in the most recent trial than adults. In addition, statistical analyses of the influence on temporal performance of recently reproduced durations by subjects (subjective duration) revealed that temporal reproductions in adults were influenced by performance drifts, i.e., their evaluation of their temporal error, while children simply relied on the value of reproduced durations on the recent trials. We argue that the central tendency effect was larger in young children due to their noisier internal representation of durations: A noisy system led participants to base their estimation on experienced duration rather than on the evaluation of their judgment

    The Smartphone Brain Scanner: A Portable Real-Time Neuroimaging System

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    Combining low cost wireless EEG sensors with smartphones offers novel opportunities for mobile brain imaging in an everyday context. We present a framework for building multi-platform, portable EEG applications with real-time 3D source reconstruction. The system - Smartphone Brain Scanner - combines an off-the-shelf neuroheadset or EEG cap with a smartphone or tablet, and as such represents the first fully mobile system for real-time 3D EEG imaging. We discuss the benefits and challenges of a fully portable system, including technical limitations as well as real-time reconstruction of 3D images of brain activity. We present examples of the brain activity captured in a simple experiment involving imagined finger tapping, showing that the acquired signal in a relevant brain region is similar to that obtained with standard EEG lab equipment. Although the quality of the signal in a mobile solution using a off-the-shelf consumer neuroheadset is lower compared to that obtained using high density standard EEG equipment, we propose that mobile application development may offset the disadvantages and provide completely new opportunities for neuroimaging in natural settings

    The potential interaction between time perception and gaming: a narrative review

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    Compromised time control is a variable of interest among disordered gamers because time spent on videogames can directly affect individuals’ lives. Although time perception appears to be closely associated with this phenomenon, previous studies have not systematically found a relationship between time perception and gaming. Therefore, the purpose of this narrative review is to explore how gaming disorder may be associated with time perception. It has been found that gamers exhibit a stronger attentional focus as well as an improved working memory compared with non-gamers. However, gamers (and especially disordered gamers) exhibit a stronger reaction to gaming cues which—coupled with an altered emotion regulation observed among disordered gamers—could directly affect their time perception. Finally, “'flow states”' direct most of the attentional resources to the ongoing activity, leading to a lack of resources allocated to the time perception. Therefore, entering a flow state will result in an altered time perception, most likely an underestimation of duration. The paper concludes that the time loss effect observed among disordered gamers can be explained via enhanced emotional reactivity (facilitated by impaired emotion regulation)

    Effectiveness of an online positive psychology intervention among Tunisian healthcare students on mental health and study engagement during the Covid-19 pandemic

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    Research indicates that university students present higher levels of psychological distress compared with non-student age-matched youth. These levels are higher among healthcare students, and even higher during the Covid-19 pandemic. Therefore, cost-effective large-scale interventions are needed in order to prevent further development of psychological distress during this period, and more generally. The aim of the current study was to assess the effectiveness of an 8-week Internet-based positive psychology intervention for healthcare students in Tunisia. A two-armed randomized controlled trial was conducted among a sample of 366 health care students (183 in the experimental group and 183 in the control group), with a majority of women (94%). The average age was 20.74 years (±1.64). The participants completed the following online questionnaires at three time-points (before the program, immediately after, and three months later): stress, anxiety, depression, emotional regulation, optimism, hope, study engagement, and well-being. Repeated-measures ANOVAs revealed significant positive effects of the intervention on all the measured variables for the experimental group. The results showed a significant improvement immediately after the intervention compared to the control group, which was maintained three months later. This program may thus be considered as a promising means of improving students’ mental health and study engagement
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