5 research outputs found

    ANALISIS PEMBELAJARAN IPA BERBASIS PERMAINAN TEKA-TEKI DALAM MENINGKATKAN MINAT BELAJAR SISWA DI SEKOLAH DASAR SEBUAH TINJAUAN LITERATUR

    Get PDF
    This research aims to investigate the effect of using puzzle games in science learning on students’ interest in learning at the elementary school level. A literature review reveals that a learning approach that involves puzzle game elements can increase students’ interest in learning. Several important findings in the literature include that the use of puzzle games in learning can make the science learning process more interesting and enjoyable for students. Puzzle games can stimulate students’ critical thinking and problem-solving skills, which are important skills in science learning. This type of research is a library study or library research with a library data collection method carried out by reading and recording journals, articles, ebooks. The research results show that students who are involved in puzzle game-based learning tend to be more enthusiastic and participate actively in learning. Previous research also shows that the use of puzzle games can strengthen relationships between teachers and students and increase learning motivation. However, it is important to note that the effectiveness of this learning method can vary depending on its implementation and student characteristics. Further research is needed to measure the impact of using puzzle games in science learning in more depth, as well as to understand how contextual factors can influence students’ interest in learning. In elementary school

    Analisis Wacana Kritis: Representasi Gender dan Budaya pada Cerpen “Maukah Kau Menghapus Bekas Bibirnya di Bibirku dengan Bibirmu?” Karya Hamsad Rangkuti

    Get PDF
    Penelitian ini bertujuan untuk mendeskripsikan representasi gender dan budaya pada cerpen yang berjudul “Maukah Kau Menghapus Bekas Bibirnya di Bibirku dengan Bibirmu?” karya Hamsad Rangkuti. Dalam penelitian ini, aspek gender dan budaya dianalisis menggunakan analisis wacana kritis model Ruth Wodak dan Sarah Mills. Metode yang digunakan adalah metode deskriftif kualitatif yaitu cara pemecahan masalah yang diselidiki dengan menggambarkan atau melukiskan keadaan subjek atau objek penelitian. Berdasarkan data yang terkumpul, ditemukan empat representasi gender dan budaya pada cerpen “Maukah Kau Menghapus Bekas Bibirnya di Bibirku dengan Bibirmu?” Hasil penelitian ini juga menunjukkan bahwa representasi gender dan budaya yang terdapat dalam cerpen tersebut masih relevan dengan kehidupan di masa kini

    Optimalisasi Potensi Wisata (Gua Sumur, Gua Kelelawar dan Gua Prabu) di Desa Prabu Kecamatan Pujut Kabupaten Lombok Tengah

    Get PDF
    Tourism is a recreational activity carried out with the intention of breaking away from the daily routine for a while. The tourist village is a combination of natural attractions, culture and creativity of the local community, supported by facilities that can attract tourists to visit the place. Prabu Village is one of the tourist destinations in Pujut District, Central Lombok. Even though it has advantages in natural beauty, unfortunately Prabu Village is still lacking in management and public awareness of the importance of existing tourism potential. Therefore, Unram Thematic KKN participants carried out community service in Prabu village with the theme 'Tourism and the Environment'. The purpose of this service is to introduce the tourism potentials in Prabu Village to the wider community. One of the programs carried out was by making a promotional video for Prabu Village which explained all the potential that the village had. Videos that have been made are then published on various social media (Youtube, Instagram, etc.), websites, and video platforms. With an effective promotional video, Prabu Tourism Village is expected to become an attractive tourist destination for both local and international tourists
    corecore