373 research outputs found

    Study of spread spectrum multiple access systems for satellite communications with overlay on current services

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    The feasibility of using spread spectrum techniques to provide a low-cost multiple access system for a very large number of low data terminals was investigated. Two applications of spread spectrum technology to very small aperture terminal (VSAT) satellite communication networks are presented. Two spread spectrum multiple access systems which use a form of noncoherent M-ary FSK (MFSK) as the primary modulation are described and the throughput analyzed. The analysis considers such factors as satellite power constraints and adjacent satellite interference. Also considered is the effect of on-board processing on the multiple access efficiency and the feasibility of overlaying low data rate spread spectrum signals on existing satellite traffic as a form of frequency reuse is investigated. The use of chirp is examined for spread spectrum communications. In a chirp communication system, each data bit is converted into one or more up or down sweeps of frequency, which spread the RF energy across a broad range of frequencies. Several different forms of chirp communication systems are considered, and a multiple-chirp coded system is proposed for overlay service. The mutual interference problem is examined in detail and a performance analysis undertaken for the case of a chirp data channel overlaid on a video channel

    Study of spread spectrum multiple access systems for satellite communications with overlay on current services: Executive summary

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    Two different methods of generating spread spectrum signals for an overlay service are discussed, and the data rate and efficiency which can be achieved while maintaining low interference with existing traffic are examined

    ā€œTwo Minds Donā€™t Blink Alikeā€: The Attentional Blink Does Not Occur in a Joint Context

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    Typically, when two individuals perform a task together, each partner monitors the other partners' responses and goals to ensure that the task is completed efficiently. This monitoring is thought to involve a co-representation of the joint goals and task, as well as a simulation of the partners' performance. Evidence for such "co-representation" of goals and task, and "simulation" of responses has come from numerous visual attention studies in which two participants complete different components of the same task. In the present research, an adaptation of the attentional blink task was used to determine if co-representation could exert an influence over the associated attentional mechanisms. Participants completed a rapid serial visual presentation task in which they first identified a target letter (T1) and then detected the presence of the letter X (T2) presented one to seven letters after T1. In the individual condition, the participant identified T1 and then detected T2. In the joint condition, one participant identified T1 and the other participant detected T2. Across two experiments, an attentional blink (decreased accuracy in detecting T2 when presented three letters after T1) was observed in the individual condition, but not in joint conditions. A joint attentional blink may not emerge because the co-representation mechanisms that enable joint action exert a stronger influence at information processing stages that do not overlap with those that lead to the attentional blink

    Do you see what I see? Co-actor posture modulates visual processing in joint tasks

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    Interacting with other people is a ubiquitous part of daily life. A complex set of processes enable our successful interactions with others. The present research was conducted to investigate how the processing of visual stimuli may be affected by the presence and the hand posture of a co-actor. Experiments conducted with participants acting alone have revealed that the distance from the stimulus to the hand of a participant can alter visual processing. In the main experiment of the present paper, we asked whether this posture-related source of visual bias persists when participants share the task with another person. The effect of personal and co-actor hand-proximity on visual processing was assessed through object-specific benefits to visual recognition in a task performed by two co-actors. Pairs of participants completed a joint visual recognition task and, across different blocks of trials, the position of their own hands and of their partner's hands varied relative to the stimuli. In contrast to control studies conducted with participants acting alone, an object-specific recognition benefit was found across all hand location conditions. These data suggest that visual processing is, in some cases, sensitive to the posture of a co-actor

    Earth-Space LEOSAT Communication using Optical Frequencies

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    This paper introduces the concept of a high bit rate burst type communications system as a means of increasing the communications throughput on LEO spacecraft. The discussion concerns the use of optical frequencies due to the decrease in size, weight and prime power of LEO satellite communication packages at these wavelengths. The penalty is an increase in pointing and tracking complexity. An example link design is presented

    Two Approaches to Building Time-Windowed Geometric Data Structures

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    Given a set of geometric objects each associated with a time value, we wish to determine whether a given property is true for a subset of those objects whose time values fall within a query time window. We call such problems time-windowed decision problems, and they have been the subject of much recent attention, for instance studied by Bokal, Cabello, and Eppstein [SoCG 2015]. In this paper, we present new approaches to this class of problems that are conceptually simpler than Bokal et al.\u27s, and also lead to faster algorithms. For instance, we present algorithms for preprocessing for the time-windowed 2D diameter decision problem in O(n log n) time and the time-windowed 2D convex hull area decision problem in O(n alpha(n) log n) time (where alpha is the inverse Ackermann function), improving Bokal et al.\u27s O(n log^2 n) and O(n log n loglog n) solutions respectively. Our first approach is to reduce time-windowed decision problems to a generalized range successor problem, which we solve using a novel way to search range trees. Our other approach is to use dynamic data structures directly, taking advantage of a new observation that the total number of combinatorial changes to a planar convex hull is near linear for any FIFO update sequence, in which deletions occur in the same order as insertions. We also apply these approaches to obtain the first O(n polylog n) algorithms for the time-windowed 3D diameter decision and 2D orthogonal segment intersection detection problems

    Results from a study of scintillation behavior at 12, 20, and 30 GHz using the results from the Virginia Tech Olympus receivers

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    Tropospheric scintillations are rapid fluctuations of signal caused by multiple scattering from the small scale turbulent refractive index inhomogeneities in the troposphere. They can strongly impair satellite communications links operating at frequency above 10 GHz. The VA Tech OLYMPUS propagation experiment which includes 12, 20, and 30 GHz beacon receivers at an elevation angle of 14 degrees provides us with valuable multifrequency scintillation data. A long term analysis of tropospheric scintillation results from the VA Tech OLYMPUS experiment is presented. It includes statistics of both the scintillation intensity and the attenuation relative to clear air as well as seasonal, diurnal and meteorological trends. A comparison with the Consultative Committee for International Radio (CCIR) predictive model for scintillation fading is presented

    Eye movements may cause motor contagion effects

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    When a person executes a movement, the movement is more errorful while observing another personā€™s actions that are incongruent rather than congruent with the executed action. This effect is known as ā€œmotor contagionā€. Accounts of this effect are often grounded in simulation mechanisms: increased movement error emerges because the motor codes associated with observed actions compete with motor codes of the goal action. It is also possible, however, that the increased movement error is linked to eye movements that are executed simultaneously with the hand movement because oculomotor and manual-motor systems are highly interconnected. In the present study, participants performed a motor contagion task in which they executed horizontal arm movements while observing a model making either vertical (incongruent) or horizontal (congruent) movements under three conditions: no instruction, maintain central fixation, or track the modelā€™s hand with the eyes. A significant motor contagion-like effect was only found in the ā€˜trackā€™ condition. Thus, ā€˜motor contagionā€™ in the present task may be an artifact of simultaneously executed incongruent eye movements. These data are discussed in the context of stimulation and associative learning theories, and raise eye movements as a critical methodological consideration for future work on motor contagion
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