2 research outputs found

    Aplikasi Android Untuk Siswa SMP Materi Bangun Ruang Sisi Datar

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    The rapid improvement of science and generation today has caused many innovations in the use of technological consequences that may facilitate people in learning sports. The splendor of the physical appearance significantly impacts the gaining knowledge of method, the more attractive the media show, the greater prompted college students are to learn it impacts pupil learning effects. The pandemic length demands that pupil learning be done remotely. This studies technique makes use of a qualitative descriptive approach. The statistics collection method consisted of a questionnaire used to discover understanding abilties. topics who meet the criteria in this examine are junior high college students (SMP) in grade 9 with a total of 10 college students. The sampling approach on this studies used purposive sampling. The results confirmed that "Android application development as a arithmetic mastering Media for Flat Sided space building substances for Junior high faculty college students" acquired very feasible criteria due to the fact the effects of scholar responses to spatial packages that got the percentage of quiz achievement were 88%, the consequences for the evaluation questionnaire had been 92 % and had 90 % average

    Improved learning outcomes of CNC programming through Augmented Reality jobsheet learning media

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    This study aims to determine: (1) the differences in learning outcomes of students who are taught using Augmented Reality (AR) jobsheet learning media with students taught using conventional learning media, (2) differences in learning outcomes of highly motivated students and low motivated students, and (3) the interaction between Project Based Learning learning methods and learning motivation in influencing learning outcomes. This research is a quasi-experimental research with a population of 64 people, the sample was taken as many as 32 people using the cluster random sampling method. Data were collected using a questionnaire for learning motivation and tests for learning outcomes. The data analysis technique used is descriptive analysis and two-way analysis of variance (Two Ways Anova). The research results found: 1) there are differences in student learning outcomes taught by the Project Based Learning learning method compared to student learning outcomes taught conventionally with Fcount of 7.98 (2) there are differences in learning outcomes of highly motivated students with low motivated students with Fcount 34.40, and (3) there is no learning interaction between learning methods and learning motivation in influencing student learning outcomes with Fcount 3.1
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