211 research outputs found

    High-resolution simulations of the flow around an impulsively started cylinder using vortex methods

    Get PDF
    The development of a two-dimensional viscous incompressible flow generated from a circular cylinder impulsively started into rectilinear motion is studied computationally. An adaptative numerical scheme, based on vortex methods, is used to integrate the vorticity/velocity formulation of the Navier–Stokes equations for a wide range of Reynolds numbers (Re = 40 to 9500). A novel technique is implemented to resolve diffusion effects and enforce the no-slip boundary condition. The Biot–Savart law is employed to compute the velocities, thus eliminating the need for imposing the far-field boundary conditions. An efficient fast summation algorithm was implemented that allows a large number of computational elements, thus producing unprecedented high-resolution simulations. Results are compared to those from other theoretical, experimental and computational works and the relation between the unsteady vorticity field and the forces experienced by the body is discussed

    Bayesian selection for coarse-grained models of liquid water

    Full text link
    The necessity for accurate and computationally efficient representations of water in atomistic simulations that can span biologically relevant timescales has born the necessity of coarse-grained (CG) modeling. Despite numerous advances, CG water models rely mostly on a-priori specified assumptions. How these assumptions affect the model accuracy, efficiency, and in particular transferability, has not been systematically investigated. Here we propose a data driven, comparison and selection for CG water models through a Hierarchical Bayesian framework. We examine CG water models that differ in their level of coarse-graining, structure, and number of interaction sites. We find that the importance of electrostatic interactions for the physical system under consideration is a dominant criterion for the model selection. Multi-site models are favored, unless the effects of water in electrostatic screening are not relevant, in which case the single site model is preferred due to its computational savings. The charge distribution is found to play an important role in the multi-site model's accuracy while the flexibility of the bonds/angles may only slightly improve the models. Furthermore, we find significant variations in the computational cost of these models. We present a data informed rationale for the selection of CG water models and provide guidance for future water model designs

    Efficient collective swimming by harnessing vortices through deep reinforcement learning

    Full text link
    Fish in schooling formations navigate complex flow-fields replete with mechanical energy in the vortex wakes of their companions. Their schooling behaviour has been associated with evolutionary advantages including collective energy savings. How fish harvest energy from their complex fluid environment and the underlying physical mechanisms governing energy-extraction during collective swimming, is still unknown. Here we show that fish can improve their sustained propulsive efficiency by actively following, and judiciously intercepting, vortices in the wake of other swimmers. This swimming strategy leads to collective energy-savings and is revealed through the first ever combination of deep reinforcement learning with high-fidelity flow simulations. We find that a `smart-swimmer' can adapt its position and body deformation to synchronise with the momentum of the oncoming vortices, improving its average swimming-efficiency at no cost to the leader. The results show that fish may harvest energy deposited in vortices produced by their peers, and support the conjecture that swimming in formation is energetically advantageous. Moreover, this study demonstrates that deep reinforcement learning can produce navigation algorithms for complex flow-fields, with promising implications for energy savings in autonomous robotic swarms.Comment: 26 pages, 14 figure

    Direct numerical simulations of vortex rings at ReΓ = 7500

    Get PDF
    We present direct numerical simulations of the turbulent decay of vortex rings with ReΓ = 7500. We analyse the vortex dynamics during the nonlinear stage of the instability along with the structure of the vortex wake during the turbulent stage. These simulations enable the quantification of vorticity dynamics and their correlation with structures from dye visualization and the observations of circulation decay that have been reported in related experimental works. Movies are available with the online version of the paper

    Machine Learning for Fluid Mechanics

    Full text link
    The field of fluid mechanics is rapidly advancing, driven by unprecedented volumes of data from field measurements, experiments and large-scale simulations at multiple spatiotemporal scales. Machine learning offers a wealth of techniques to extract information from data that could be translated into knowledge about the underlying fluid mechanics. Moreover, machine learning algorithms can augment domain knowledge and automate tasks related to flow control and optimization. This article presents an overview of past history, current developments, and emerging opportunities of machine learning for fluid mechanics. It outlines fundamental machine learning methodologies and discusses their uses for understanding, modeling, optimizing, and controlling fluid flows. The strengths and limitations of these methods are addressed from the perspective of scientific inquiry that considers data as an inherent part of modeling, experimentation, and simulation. Machine learning provides a powerful information processing framework that can enrich, and possibly even transform, current lines of fluid mechanics research and industrial applications.Comment: To appear in the Annual Reviews of Fluid Mechanics, 202

    Bending models of lipid bilayer membranes: spontaneous curvature and area-difference elasticity

    Full text link
    We preset a computational study of bending models for the curvature elasticity of lipid bilayer membranes that are relevant for simulations of vesicles and red blood cells. We compute bending energy and forces on triangulated meshes and evaluate and extend four well established schemes for their approximation: Kantor and Nelson 1987, Phys. Rev. A 36, 4020, J\"ulicher 1996, J. Phys. II France 6, 1797, Gompper and Kroll 1996, J. Phys. I France 6, 1305, and Meyer et. al. 2003 in Visualization and Mathematics III, Springer, p35, termed A, B, C, D. We present a comparative study of these four schemes on the minimal bending model and propose extensions for schemes B, C and D. These extensions incorporate the reference state and non-local energy to account for the spontaneous curvature, bilayer coupling, and area-difference elasticity models. Our results indicate that the proposed extensions enhance the models to account for shape transformation including budding/vesiculation as well as for non-axisymmetric shapes. We find that the extended scheme B is superior to the rest in terms of accuracy, and robustness as well as simplicity of implementation. We demonstrate the capabilities of this scheme on several benchmark problems including the budding-vesiculating process and the reproduction of the phase diagram of vesicles

    Vortex methods for incompressible flow simulations on the GPU

    Get PDF
    We present a remeshed vortex particle method for incompressible flow simulations on GPUs. The particles are convected in a Lagrangian frame and are periodically reinitialized on a regular grid. The grid is used in addition to solve for the velocity-vorticity Poisson equation and for the computation of the diffusion operators. In the present GPU implementation of particle methods, the remeshing and the solution of the Poisson equation rely on fast and efficient mesh-particle interpolations. We demonstrate that particle remeshing introduces minimal artificial dissipation, enables a faster computation of differential operators on particles over grid-free techniques and can be efficiently implemented on GPUs. The results demonstrate that, contrary to common practice in particle simulations, it is necessary to remesh the (vortex) particle locations in order to solve accurately the equations they discretize, without compromising the speed of the method. The present method leads to simulations of incompressible vortical flows on GPUs with unprecedented accuracy and efficienc
    • 

    corecore