28 research outputs found

    Sound and silence: The effects of environmental conditions on state boredom in an online study during the COVID-19 pandemic

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    Boredom is a negative emotion commonly experienced in mundane situations. Boredom is thought to arise from a mismatch between individuals and their expectation for environmental stimulation. People attempt to reduce boredom by increasing the stimulation in their environment (e.g., turning on TV or music). Theories of boredom suggest external stimulation may cue the individual to expect more stimulation than the mundane task offers-thereby increasing boredom. Researchers adapted lab-based tasks to online during the COVID-19 pandemic, which allowed participants to set the study\u27s environmental conditions. Our method involved data collected online during the COVID-19 pandemic. We tested whether 137 college-age participants who reported being alone in a noisy room experienced more boredom after a mundane task than those who were alone in a quiet room. Results showed individuals in a noisier environment reported more boredom following a repetitive task than those in a quieter environment. Some people, high in trait boredom, experience boredom more frequently or cannot tolerate it. Our results revealed that the effects of environmental condition remained after controlling for the influence of trait boredom. In the discussion, we describe links to extant boredom research and implications for researchers collecting data online and individuals attempting to mitigate boredom

    Empirical tests of a brain-based model of executive function development

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    Executive function (EF) plays a foundational role in development. A brain-based model of EF development is probed for the experiences that strengthen EF in the dimensional change card sort task in which children sort cards by one rule and then are asked to switch to another. Three-year-olds perseverate on the first rule, failing the task, whereas 4-year-olds pass. Three predictions of the model are tested to help 3-year-olds (N = 54) pass. Experiment 1 shows that experience with shapes and the label “shape” helps children. Experiment 2 shows that experience with colors—without a label—helps children. Experiment 3 shows that experience with colors induces dimensional attention. The implications of this work for early intervention are discussed

    The co-development of looking dynamics and discrimination performance.

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    The Co-Development of Looking Dynamics and Discrimination Performance

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    The study of looking dynamics and discrimination form the backbone of developmental science and are central processes in theories of infant cognition. Looking dynamics and discrimination change dramatically across the 1st year of life. Surprisingly, developmental changes in looking and discrimination have not been studied together. Recent simulations of a dynamic neural field (DNF) model of infant looking and memory suggest that looking and discrimination do change together over development and arise from a single neurodevelopmental mechanism. We probed this claim by measuring looking dynamics and discrimination along continuous, metrically organized dimensions in 5-, 7-, and 10-month-old infants (N = 119). The results showed that looking dynamics and discrimination changed together over development and are linked within individuals. Quantitative simulations of a DNF model provide insights into the processes that underlie developmental change in looking dynamics and discrimination. Simulation results support the view that these changes might arise from a single neurodevelopmental mechanism

    Defending Qualitative Change: The View From Dynamical Systems Theory

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    A central controversy in developmental science, enflamed by nativist accounts, is whether development is best viewed as a series of qualitative or continuous changes. This article defends the notion of qualitative change from the perspective of dynamical systems theory (DST). Qualitative change within DST refers to the shift that occurs when a system goes from one attractor state through an instability into a different attractor state. Such changes occur on the second-to-second timescale of behavior. Thus, developmental analysis must always stay local, grounded in the real-time attractor states around which behavior is organized. This article also demonstrates that qualitative and continuous change should not be cast in opposition. They are aligned concepts that work together across multiple timescales

    Autonomous visual exploration creates developmental change in familiarity and novelty seeking behaviors

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    What motivates children to radically transform themselves during early development? We addressed this question in the domain of infant visual exploration. Over the first year, infants' exploration shifts from familiarity to novelty seeking. This shift is delayed in preterm relative to term infants and is stable within individuals over the course of the first year. Laboratory tasks have shed light on the nature of this familiarity-to-novelty shift, but it is not clear what motivates the infant to change her exploratory style. We probed this by letting a Dynamic Neural Field (DNF) model of visual exploration develop itself via accumulating experience in a virtual world. We then situated it in a canonical laboratory task. Much like infants, the model exhibited a familiarity-to-novelty shift. When we manipulated the initial conditions of the model, the model's performance was developmentally delayed much like preterm infants. This delay was overcome by enhancing the model's experience during development. We also found that the model's performance was stable at the level of the individual. Our simulations indicate that novelty seeking emerges with no explicit motivational source via the accumulation of visual experience within a complex, dynamical exploratory system

    Working Memory Capacity as a Dynamic Process

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    A well-known characteristic of working memory (WM) is its limited capacity. The source of such limitations, however, is a continued point of debate. Developmental research is positioned to address this debate by jointly identifying the source(s) of limitations and the mechanism(s) underlying capacity increases. Here we provide a cross-domain survey of studies and theories of WM capacity development, which reveals a complex picture: dozens of studies from 50 papers show nearly universal increases in capacity estimates with age, but marked variation across studies, tasks, and domains. We argue that the full pattern of performance cannot be captured through traditional approaches emphasizing single causes, or even multiple separable causes, underlying capacity development. Rather, we consider WM capacity as a dynamic process that emerges from a unified cognitive system flexibly adapting to the context and demands of each task. We conclude by enumerating specific challenges for researchers and theorists that will need to be met in order to move our understanding forward

    Autonomy in action: linking the act of looking to memory formation in infancy via dynamic neural fields

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    Looking is a fundamental exploratory behavior by which infants acquire knowledge about the world. In theories of infant habituation, however, looking as an exploratory behavior has been deemphasized relative to the reliable nature with which looking indexes active cognitive processing. We present a new theory that connects looking to the dynamics of memory formation and formally implement this theory in a Dynamic Neural Field model that learns autonomously as it actively looks and looks away from a stimulus. We situate this model in a habituation task and illustrate the mechanisms by which looking, encoding, working memory formation, and long-term memory formation give rise to habituation across multiple stimulus and task contexts. We also illustrate how the act of looking and the temporal dynamics of learning affect each other. Finally, we test a new hypothesis about the sources of developmental differences in looking
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