10 research outputs found

    E-creativity: investigating computer-supported creativity

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    A fusion of the power of modem information and communication technology with the potential of human creativity provides an important and interesting area for research. In this paper, we outline this general research area that we term ecreativity. In particular, we describe our own focus of interest that we label computer supported creativity and the design of creativity support systems. As this is a largely uncharted territory, further research is of vital importance. We describe our research approach in this area and illustrate this with extracts from a case study of an artist who makes extensive and novel use of information technology in her creation of paintings.<br /

    Voice art : exploring assistive technologies for artists with disabilities

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    This study investigated people\u27s ability to control changes in voice volume in order to create digital art. The results demonstrated that with practice, people without previous vocal training are able to improve control over their voice volume. However, it is not sufficient to create art

    A comparative study of computational value in visual cues used in positioning 3D objects

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    This paper explores the comparative computational values of using a variety of visual cues in 3D environments. The authors reflect upon the possible repercussions of computationally less expensive visual cues on users\u27 ability to efficiently and accurately interact with three-dimensional images. This study compares the effectiveness of expensive soft shadows against less expensive hard shadows and expensive partial-occlusion (obtained by semi-transparent surface) against less expensive occlusion on users\u27 ability to accurately position objects in imminent contact with other objects in a three-dimensional environment.<br /

    Development and evaluation of an iPad app for measuring the cost of a nutritious diet

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    Background: Monitoring food costs informs governments of the affordability of healthy diets. Many countries have adopted a standardized healthy food basket. The Victorian Healthy Food Basket contains 44 food items necessary to meet the nutritional requirements of four different Australian family types for a fortnight.Objective: The aim of this study was to describe the development of a new iPad app as core to the implementation of the Victorian Healthy Food Basket. The app significantly automates the data collection. We evaluate if the new technology enhanced the quality and efficacy of the research.Methods: Time taken for data collection and entry was recorded. Semi-structured evaluative interviews were conducted with five field workers during the pilot of the iPad app. Field workers were familiar with previous manual data collection methods. Qualitative process evaluation data was summarized against key evaluation questions.Results: Field workers reported that using the iPad for data collection resulted in increased data accuracy, time savings, and efficient data management, and was preferred over manual collection.Conclusions: Portable digital devices may be considered to improve and extend data collection in the field of food cost monitoring
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