939 research outputs found
Construction d'une triangulation surfacique Delaunay-admissible
Ce rapport propose une méthode de redéfinition \emph{a priori} d'un champ de contraintes de surface triangulé, afin d'en proposer un équivalent qui soit Delaunay-admisssible. Une condition nécessaire et suffisante d'existence d'une face dans toute triangulation de Delaunay de l'enveloppe convexe du nuage de points auquel elle appartient, en particulier dans le cas où ceux-ci ne sont pas en position générale, est établie. Un algorithme de subdivision des faces, piloté par un critère géométrique et complété par des bascules d'arêtes est présenté. Un jeu représentatif d'exemples illustre l'approche choisie
Formulas for robust, one-pass parallel computation of covariances and arbitrary-order statistical moments.
We present a formula for the pairwise update of arbitrary-order centered statistical moments. This formula is of particular interest to compute such moments in parallel for large-scale, distributed data sets. As a corollary, we indicate a specialization of this formula for incremental updates, of particular interest to streaming implementations. Finally, we provide pairwise and incremental update formulas for the covariance. Centered statistical moments are one of the most widely used tools in descriptive statistics. It is therefore essential for statistical analysis packages that robust and efficient algorithms be devised and implemented. However, robustness and speed of execution, in this context as well as in others, tend to be orthogonal. For instance, it is well known1 that algorithms for calculating centered statistical moments that utilize sum of powers for the sake of execution speed (one-pass algorithms) lead to unacceptable numerical instability
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Scalable descriptive and correlative statistics with Titan.
This report summarizes the existing statistical engines in VTK/Titan and presents the parallel versions thereof which have already been implemented. The ease of use of these parallel engines is illustrated by the means of C++ code snippets. Furthermore, this report justifies the design of these engines with parallel scalability in mind; then, this theoretical property is verified with test runs that demonstrate optimal parallel speed-up with up to 200 processors
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Performance of a streaming mesh refinement algorithm.
In SAND report 2004-1617, we outline a method for edge-based tetrahedral subdivision that does not rely on saving state or communication to produce compatible tetrahedralizations. This report analyzes the performance of the technique by characterizing (a) mesh quality, (b) execution time, and (c) traits of the algorithm that could affect quality or execution time differently for different meshes. It also details the method used to debug the several hundred subdivision templates that the algorithm relies upon. Mesh quality is on par with other similar refinement schemes and throughput on modern hardware can exceed 600,000 output tetrahedra per second. But if you want to understand the traits of the algorithm, you have to read the report
Parallel auto-correlative statistics with VTK.
This report summarizes existing statistical engines in VTK and presents both the serial and parallel auto-correlative statistics engines. It is a sequel to [PT08, BPRT09b, PT09, BPT09, PT10] which studied the parallel descriptive, correlative, multi-correlative, principal component analysis, contingency, k-means, and order statistics engines. The ease of use of the new parallel auto-correlative statistics engine is illustrated by the means of C++ code snippets and algorithm verification is provided. This report justifies the design of the statistics engines with parallel scalability in mind, and provides scalability and speed-up analysis results for the autocorrelative statistics engine
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Parallel tetrahedral mesh refinement with MOAB.
In this report, we present the novel functionality of parallel tetrahedral mesh refinement which we have implemented in MOAB. This report details work done to implement parallel, edge-based, tetrahedral refinement into MOAB. The theoretical basis for this work is contained in [PT04, PT05, TP06] while information on design, performance, and operation specific to MOAB are contained herein. As MOAB is intended mainly for use in pre-processing and simulation (as opposed to the post-processing bent of previous papers), the primary use case is different: rather than refining elements with non-linear basis functions, the goal is to increase the number of degrees of freedom in some region in order to more accurately represent the solution to some system of equations that cannot be solved analytically. Also, MOAB has a unique mesh representation which impacts the algorithm. This introduction contains a brief review of streaming edge-based tetrahedral refinement. The remainder of the report is broken into three sections: design and implementation, performance, and conclusions. Appendix A contains instructions for end users (simulation authors) on how to employ the refiner
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An Exodus II specification for handling gauss points.
This report specifies the way in which Gauss points shall be named and ordered when storing them in an EXODUS II file so that they may be properly interpreted by visualization tools. This naming convention covers hexahedra and tetrahedra. Future revisions of this document will cover quadrilaterals, triangles, and shell elements
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A data storage model for novel partial differential equation descretizations.
The purpose of this report is to define a standard interface for storing and retrieving novel, non-traditional partial differential equation (PDE) discretizations. Although it focuses specifically on finite elements where state is associated with edges and faces of volumetric elements rather than nodes and the elements themselves (as implemented in ALEGRA), the proposed interface should be general enough to accommodate most discretizations, including hp-adaptive finite elements and even mimetic techniques that define fields over arbitrary polyhedra. This report reviews the representation of edge and face elements as implemented by ALEGRA. It then specifies a convention for storing these elements in EXODUS files by extending the EXODUS API to include edge and face blocks in addition to element blocks. Finally, it presents several techniques for rendering edge and face elements using VTK and ParaView, including the use of VTK's generic dataset interface for interpolating values interior to edges and faces
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