344 research outputs found
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Evaluation of “Codeve” methodology for teaching npd to virtual design teams
Studies on the effectiveness of New Product Development (NPD) in countries of partner organizations of EGPR (European Global Product Realisation) course discovered that the end phases of the process are most challenging. These are identification of market needs on one end and commercialization on the other. CODEVE (COllaborative DEsign in Virtual Environment) teaching methodology is developed within EGPR course. EGPR is joint educational project of four European universities running since 2004. CODEVE is tested through the Erasmus+ funded project called NARIP (Networked Activities for Realization of Innovative Products). The goal of developing this teaching methodology was to establish suitable means by which students can learn NPD process and how to implement it in their professional career. NARIP project is funded by EU over three years to develop, test and implement this methodology within partner academic institutions from the UK, Croatia, Slovenia and Hungary. It is expected that the recommendations resulting from this activity will be implemented in academia and industry across Europe and help companies to improve their NPD process. This paper presents findings of the student surveys from NARIP projects hosted by Zagreb and Budapest in 2015 and 2016 respectively. The study analyses the effectiveness of the NPD process, the engagement of students, knowledge generation of staff and other aspects of the performed NPD process. The analysis lead to recommendations of improving the CODEVE methodology which will be finally tested in the EGPR project hosted in the UK in 2017
How Digital Nudges Affect Consideration Set Size and Perceived Cognitive Effort in Idea Convergence of Open Innovation Contests
Open innovation initiatives are useful to acquire many ideas, but often face problems when it comes to selecting the best ideas. Idea convergence has been suggested as a first step in idea selection to filter those ideas that are worthy of further consideration. Digital nudges – digital interventions that aim at altering human behavior in a predictable way - could support convergence. However, their effects are largely unknown. This study explores how two digital nudges, selection strategy (inclusion/exclusion) and idea subset similarity (similar/random), affect the convergence outcomes consideration set size and perceived cognitive effort. We conducted a laboratory experiment with 88 students and found that guiding individuals towards an inclusion strategy results in smaller consideration sets and higher perceived cognitive effort. Moreover, presenting individuals with subsets of similar ideas resulted in smaller consideration sets. These insights are relevant for the design and use of digital nudges for convergence in open innovation environments
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Development of methodology for distributed collaborative design environment
This paper describes the CODEVE (COllaborative DEsign in Virtual Environment) methodology developed in a joint educational project of four European universities called NARIP (Networked Activities for Realization of Innovative Products). The ultimate goal of the NARIP NPD course is to develop a concept and produce a physical product prototype within one academic semester. In order to expose students to real life situations the prototype is being produced in close collaboration with an industrial partner. Elements of the NARIP course comprise: (1) project definition-according to agreement with the industrial partner, (2) lectures composed and adapted to address the specific needs of the current project and which are equally distributed to partner universities, (3) project work monitored by academics, with three distinct phases and review points, and (4) the final workshop that includes prototype manufacturing, assembly and testing, final presentation and exhibition. The paper presents the structure and details of the developed methodology as well as an overview of the course development history. The core of the CODEVE methodology is a set of comprehensive guidelines for students and teachers that are specially adapted and focused to the issues and problems that arise in distributed collaborative multidisciplinary design projects. The methodology focuses on management of complex projects, emphasizing the importance of research phases, prompt clarification of any issues and balanced distribution of project tasks. The methodology also promotes the use of various virtual/on-line collaboration tools to foster discussion and exchange of 3D sketches and models
Vers un protocole de routage géographique économe en énergie de bout en bout avec garantie de livraison.
International audienceNous introduisons EtE, le premier protocole de routage géographique qui soit à la fois économe en énergie et garantissant la livraison. EtE combine les points forts de techniques existantes que sont le coût sur progrès et le routage Greedy-Face-Greedy. Les résultats de simulation montrent que EtE présente une consommation énergétique non seulement plus faible que ses concurrents mais également supérieure de seulement 5% de la consommation optimale centralisée
Recommended from our members
Development of methodology for distributed collaborative design environment
This paper describes the CODEVE (COllaborative DEsign in Virtual Environment) methodology developed in a joint educational project of four European universities called NARIP (Networked Activities for Realization of Innovative Products). The ultimate goal of the NARIP NPD course is to develop a concept and produce a physical product prototype within one academic semester. In order to expose students to real life situations the prototype is being produced in close collaboration with an industrial partner. Elements of the NARIP course comprise: (1) project definition-according to agreement with the industrial partner, (2) lectures composed and adapted to address the specific needs of the current project and which are equally distributed to partner universities, (3) project work monitored by academics, with three distinct phases and review points, and (4) the final workshop that includes prototype manufacturing, assembly and testing, final presentation and exhibition. The paper presents the structure and details of the developed methodology as well as an overview of the course development history. The core of the CODEVE methodology is a set of comprehensive guidelines for students and teachers that are specially adapted and focused to the issues and problems that arise in distributed collaborative multidisciplinary design projects. The methodology focuses on management of complex projects, emphasizing the importance of research phases, prompt clarification of any issues and balanced distribution of project tasks. The methodology also promotes the use of various virtual/on-line collaboration tools to foster discussion and exchange of 3D sketches and models
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