21 research outputs found

    Exercise: Scenario Planning

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    Corporations operate in political, economic, and technological environments that can change rapidly. Competitive advantage can be the reward for those that anticipate, plan, and prepare for change. This exercise demonstrates the essence and value of scenario planning and enables students to experience the process of planning in volatile environments. Teams are formed, an organization is selected, and a list of strategy questions is prepared and narrowed to each teamโ€™s overriding โ€œBig Question.โ€ Students brainstorm a range of critical events in the competitive and general environments. Surprise is injected into the exercise by random assignment of trajectories to critical events that combine to serve as the basis for structuring a scenario. Students summarize their scenarios and prepare a strategy to capitalize on the opportunity or minimize the threat. Class presentations and discussions follow

    Qualitative Determinants of Team Performance in a Simulation Game

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    "The purpose of this paper is to report how different group processes and decision-making styles affect overall team performance. Since the prime source of game learning is derived from the personal experiences of the participants and their interactions a distinction must be made between the simulated and stimulated aspects of games. The simulated aspect attempts to replicate company and industry characteristics by specifying such environmental and operating factors as the economy, markets, plants, and products. Since performance often depends upon these predetermined game parameters, the ability to make realistic decisions is not improved by games with artificial or limited conditions that may bear little resemblance to actual organizations. There is also a very real, or stimulated, aspect of games that should be encouraged. Participants surely experience emotions, feelings, and attitudes; they undergo decision-making processes and witness leadership and motivation (or the lack thereof); and some even become bored, anxious, or angry. In contrast to prior studies that attempted to validate the terminal results of game learning, this research is concerned with appraising what transpires throughout the course of play. Only such a formative evaluation can test whether or not appropriate behaviors are rewarded and reinforced, and lead to successful game performances.

    Una revisiรณn de la teorรญa e investigaciรณn en gerencia estratรฉgica

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    Durante la dรฉcada pasada el รกrea de la gerencia estratรฉgica ha crecido tremendamente en popularidad, interรฉs e importancia. Sin embargo, una nube de misterio, percepciรณn errรณnea y confusiรณn rodea el รกrea. En este artรญculo se presenta la gerencia estratรฉgica comprendiendo dos sub-รกreas primarias: formulaciรณn e implementaciรณn. La primera consiste en determinar las misiones, metas y objetivos de una organizaciรณn a la luz de consideraciones tanto ambientales como comportamentales. La รบltima trata con el diseรฑo y coordinaciรณn de las estructuras, sistemas y procesos de la organizaciรณn con miras a orquestar los esfuerzos individuales y asegurar la alineaciรณn con el medio-ambiente. Este artรญculo concluye presentando el control estratรฉgico como un concepto unificante y dinรกmico que asegura la selecciรณn de la estrategia correcta y su propuesta implementaciรณn

    A Demonstration On Multiple Data Collection Methods: Seeing Strategic Issues Through The "Looking Glass" Simulation

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    While researchers have used simulations to explain environmental and organizational impacts on strategy and learning (Gordon, 1985; McCall & Lombardo, 1982), few have taken advantage of them as a multiple data source. In this session, a team of doctoral students in Organization Studies will demonstrate how an experiential exercise can be a rich source to collect data. Audiovisual media will involve the audience in various methods to collect such data. The panel will provide specific applications to strategic issues and implications about the learning process

    Improving the Learning of a Business Simulation Game by Increasing the Process Content

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    Business games have been used in management education for over twenty years, ranging from simple decisions for specific functions to more complex games which attempt to integrate the various tasks of management and the environment of business. The success of these efforts, however, has been mixed. Most agree that the gaming situation heightens interest and participation, and the quantitative results provide feedback. Gaming can also teach strategy-making, goal-setting, and interpersonal factors in organization decision-making, although these elements have been more difficult to replicate. As a result, some valuable learning is lost. This paper presents an attempt to capture process components, thereby enhancing the overall game experience for the students

    How Entrepreneurs Can Benefit from Failure Management

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    Educating Social Entrepreneurs From Business Plan Formulation to Implementation Volume II

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    Educating Social Entrepreneurs: From Idea Generation to Business Plan Formulation appears at the time of unprecedented environmental disasters, natural resources depletion and significant failure of governments and global business to attend social problems occurring around the globe. In the world of downsizing, restructuring and social changes, notions of traditional venture creation and the ways of creating social values have been challenged. Drawing from contributions by scholars of social entrepreneurship from Europe, North and South America, and Africa, this edited volume reveals interdisciplinarity of entrepreneurship research. To assist the readers, students, and teachers in understanding some dilemmas of our time, the contributors to these collections adopt an array of theoretical frameworks that all examine a multitude of societal and business issues in which the social entrepreneur surfaces. This Social Entrepreneurship book draws examples from various parts of the global business world and various societies and prepares students, scholars, and entrepreneurial managers to deal with the challenges presented by a new and diverse business environment. It is our belief that these two volumes endorse the importance of social entrepreneurship in the competitive business landscape and prepare students of business and other faculties to create their own business plan for a social venture. Illuminating troublesome aspects of the global social and business worlds, this Social Entrepreneurship book comprises two volumes and covers key issues such as defining social entrepreneurship; contexts for social entrepreneurship; pitching and communicating social opportunities; and also implementing social opportunities that covers the areas of organizational structures and hybrid organization for social enterprises; mobilizing resources to fund social ventures; scaling the social ventures; and ecopreneuring as social enterprises. Students, scholars, and entrepreneurs who want to prepare themselves to help the poverty-stricken world and deal with social entrepreneurship will find this to be beneficial reading. Keywords case studies, entrepreneurship, social business plan, social entrepreneurshi

    Failure Management[FM]&Success Management[SM]

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    ์„ฑ๊ณต๊ณผ ์‹คํŒจ๋ฅผ ์‰ฝ๊ฒŒ ์ •์˜ํ•˜๊ธฐ๋Š” ํž˜๋“ค๋‹ค. ์ด๋Š” ์‚ฌ๋žŒ๋งˆ๋‹ค ์„ฑ๊ณต๊ณผ ์‹คํŒจ๋ฅผ ํŒ๋‹จํ•˜๋Š” ๊ธฐ์ค€์ด ๋‹ค์–‘ํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋ฉฐ, ๋” ๋‚˜์•„๊ฐ€ ๋‹ค์Œ์˜ ๋‘ ๊ฐ€์ง€ ์—ญ์„ค ๋•Œ๋ฌธ์ผ ๊ฒƒ์ด๋‹ค. ์ฒซ ๋ฒˆ์งธ ์—ญ์„ค์€ ์‹คํŒจ ๋•๋ถ„์— ํ›—๋‚  ์„ฑ๊ณตํ•˜๋Š” ๊ฒฝ์šฐ๋‹ค. ๋‘ ๋ฒˆ์งธ ์—ญ์„ค์€ ์„ฑ๊ณต ๋•Œ๋ฌธ์— ๋‚˜์ค‘์— ์‹คํŒจํ•˜๋Š” ๊ฒฝ์šฐ๋‹ค. ์šฐ๋ฆฌ๋Š” ์ด๋Ÿฌํ•œ ๋‘ ๊ฐ€์ง€ ์—ญ์„ค์„ ์ผ์ƒ ์†์—์„œ ๋งž๋‹ฅ๋œจ๋ฆฌ๊ณ  ๋Œ€์‘ํ•˜๋ฉฐ ์‚ฐ๋‹ค. ์ด๋ ‡๊ฒŒ ์„ฑ๊ณต๊ณผ ์‹คํŒจ์˜ ์—ญ์„ค๊ณผ ์•„์ด๋Ÿฌ๋‹ˆ ์†์—์„œ ์‚ฌ๋Š” ๊ฒƒ์„ ํ”ผํ•  ์ˆ˜ ์—†๋‹ค๋ฉด, ์–ด๋–ป๊ฒŒ ํ•˜๋ฉด ๊ฑฐ๊พธ๋กœ ์ด ์—ญ์„ค๋“ค์— ๋”์šฑ ์ ๊ทน์ ์œผ๋กœ ๋Œ€์‘ํ•  ์ˆ˜ ์žˆ์„๊นŒ? ์ด ์—ฐ๊ตฌ๋Š” ์œ„์™€ ๊ฐ™์€ ์งˆ๋ฌธ์— ๋ณด๋‹ค ์ฒด๊ณ„์ ์œผ๋กœ ๋‹ตํ•˜๊ธฐ ์œ„ํ•œ ์‹œ๋„๋กœ์„œ ์ง€๋‚œ 2010๋…„๋ถ€ํ„ฐ ์‹œ์ž‘๋˜์—ˆ๋‹ค. ์ €์ž๋“ค์€ ๊ทผ๊ฑฐ์ด๋ก (grounded theory) ์ ‘๊ทผ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ๋งŽ์€ ์‚ฌ๋ก€์™€ ์„ ํ–‰์—ฐ๊ตฌ๋ฅผ ๋ถ„์„ํ•˜์˜€๊ณ , ์ด ๋ฐ์ดํ„ฐ๋“ค์—์„œ ๊ณตํ†ต์ ์œผ๋กœ ๋‚˜ํƒ€๋‚˜๋Š” ๊ฐœ๋…๊ณผ ์ฐจ์›๋“ค์˜ ์งˆ์„œ ์žˆ๋Š” ํŒจํ„ด์„ ๋ฐœ๊ฒฌํ•˜๊ณ ์ž ํ–ˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋ถ„์„์˜ ๊ฒฐ๊ณผ๋กœ โ€˜์‹คํŒจ๊ด€๋ฆฌ(Failure Management, FM)โ€™์™€ โ€˜์„ฑ๊ณต๊ด€๋ฆฌ(Success Management, SM)โ€™๋ผ๋Š” ๋‘ ๊ฐ€์ง€ ๊ฐœ๋…์œผ๋กœ ์š”์•ฝํ•  ์ˆ˜ ์žˆ๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ๋งŒ๋“ค์–ด ์ œ์•ˆํ•˜์˜€๋‹ค. ์š”์•ฝํ•˜๋ฉด, ์‹คํŒจ๊ด€๋ฆฌ๋Š” โ€˜์‹คํŒจ(์ฆ‰, ํ˜„์‹ค์ด ๋ชฉํ‘œ๋‚˜ ๊ธฐ๋Œ€๋ณด๋‹ค ์—ด๋“ฑํ•œ ์ƒํƒœ)์˜ ์ด๋กœ์šด ์ ์„ ์ฒด๊ณ„์ ์œผ๋กœ ์ธ์‹ํ•˜๊ณ  ์ด์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•โ€™์ด๋ฉฐ, ์„ฑ๊ณต๊ด€๋ฆฌ๋Š” โ€˜์„ฑ๊ณต(์ฆ‰, ํ˜„์‹ค์ด ๋ชฉํ‘œ๋‚˜ ๊ธฐ๋Œ€๋ณด๋‹ค ์šฐ์›”ํ•œ ์ƒํƒœ)์˜ ํ•ด๋กœ์šด ์ ์„ ์ฒด๊ณ„์ ์œผ๋กœ ์ธ์‹ํ•˜๊ณ  ๋ง‰๋Š” ๋ฐฉ๋ฒ•โ€™์œผ๋กœ ์ •์˜๋  ์ˆ˜ ์žˆ๋‹ค. ์ €์ž๋“ค์€ ์œ„์™€ ๊ฐ™์€ ์ž‘์—…์„ ํ†ตํ•ด ๊ฒฝ์˜๋ฆฌ๋”/์‹ค๋ฌด์ž ๋ฐ MBAํ•™์ƒ์„ ์ฃผ์š” ๋…์ž๋กœ ํ•˜๋Š” ์˜๋ฌธํ•™์ˆ ์ง€(SSCI)์ธ Organizational Dynamics๋ฅผ ํ†ตํ•ด ์ˆ˜๋…„์— ๊ฑธ์ณ 3๊ฐœ์˜ ๋…ผ๋ฌธ์„ ๋ฐœํ‘œํ•˜์˜€๋‹ค. ์ด ์ฑ…์€ ํ•™์ˆ ์ง€๋ฅผ ์ ‘ํ•  ๊ธฐํšŒ๊ฐ€ ์ ์€ ๋…์ž๋“ค์„ ์œ„ํ•ด ๊ทธ ๋…ผ๋ฌธ๋“ค์„ ๊ตญ๋ฌธ์œผ๋กœ ๋ฒˆ์—ญํ•˜๊ณ  ์ด๋ฅผ ์ข…ํ•ฉ์ •๋ฆฌํ•œ ์ถ”๊ฐ€ ์ฑ•ํ„ฐ๋ฅผ ํ•œ๋ฐ ๋ฌถ์–ด ์ถœ๊ฐ„ํ•œ ๊ฒƒ์ด๋‹ค. ์ด ์ฑ…์—์„œ ์†Œ๊ฐœํ•˜๋Š” ๋‚ด์šฉ๋“ค์€ ์ด๋ฏธ ๋งŽ์€ ํ•™์ž๋“ค๊ณผ ์ผ์„ ๊ฒฝ์˜์ž๋“ค์ด ๋„๋ฆฌ ๋…ผ์˜ํ•ด์™”๊ณ  ์ผ๋ฐ˜์ธ๋“ค๋„ ์ตํžˆ ๊ฒฝํ—˜ํ•ด์˜จ ์ƒ์‹๋“ค์ด๋‹ค. ์˜คํžˆ๋ ค ์ด ์ฑ…์—์„œ ์ œ์‹œํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ์˜ ๊ฐ€์žฅ ํฐ ์žฅ์ ์ด๋ผ๋ฉด, โ€˜์‹คํŒจ๊ด€๋ฆฌโ€™ ๋ฐ โ€˜์„ฑ๊ณต๊ด€๋ฆฌโ€™๋ผ๋Š” ๋‹จ์–ด ๊ทธ ์ž์ฒด์ผ ๊ฒƒ์ด๋‹ค. ์ด ์ฑ…์—์„œ ์†Œ๊ฐœํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ์˜ ๊ตฌ์ฒด์ ์ธ ์›๋ฆฌ๋‚˜ ์‚ฌ๋ก€๋ฅผ ์ž˜ ์•Œ์ง€ ๋ชปํ•˜๊ฑฐ๋‚˜ ๊ธฐ์–ตํ•˜์ง€ ๋ชปํ•˜๋”๋ผ๋„, โ€˜์‹คํŒจ๊ด€๋ฆฌโ€™๋‚˜ โ€˜์„ฑ๊ณต๊ด€๋ฆฌโ€™๋ผ๋Š” ๋‘ ๊ฐœ์˜ ์ƒˆ๋กœ์šด ๋‹จ์–ด๋ฅผ ๊ธฐ์–ตํ•˜๊ณ  ์—ผ๋‘์— ๋‘๊ณ  ์‚ฌ๋Š” ๊ฒƒ๋งŒ์œผ๋กœ๋„ ํฐ ์˜๋ฏธ๊ฐ€ ์žˆ์œผ๋ฆฌ๋ผ ์ƒ๊ฐํ•œ๋‹ค. ์ด ๋‹จ์–ด๋“ค์ด ์šฐ๋ฆฌ๊ฐ€ ์„ธ์ƒ์„ ๋ฐ”๋ผ๋ณด๋Š” ์ƒˆ๋กœ์šด ๋ Œ์ฆˆ ๋˜๋Š” ํ”„๋ ˆ์ž„์„ ์ œ๊ณตํ•ด์ฃผ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์ฃผ๋กœ ๊ธฐ์—…๊ฒฝ์˜ ๋ถ„์•ผ์˜ ์‚ฌ๋ก€๋“ค์„ ์ค‘์‹ฌ์œผ๋กœ ์ˆ˜ํ–‰๋˜์—ˆ์ง€๋งŒ, ์‹คํŒจ๊ด€๋ฆฌ์™€ ์„ฑ๊ณต๊ด€๋ฆฌ์˜ ํ”„๋ ˆ์ž„์›Œํฌ๋Š” ๊ฐœ์ธ์ด๋‚˜ ์‚ฌํšŒ ์–ด๋Š ๋ถ„์•ผ์—์„œ๋‚˜ ๋‹ค์–‘ํ•˜๊ฒŒ ์ ์šฉ์ด ๊ฐ€๋Šฅํ•  ๊ฒƒ์œผ๋กœ ๋ฏฟ๋Š”๋‹ค. ์•„๋ฌด์ชผ๋ก ์ด ์ฑ…์ด โ€˜์—ญ์„ค์„ ํ†ตํ•œ ์—ญ๋™์  ์ง€์†๊ฐ€๋Šฅ์„ฑ(dynamic sustainability through paradoxes)โ€™์„ ์ถ”๊ตฌํ•˜๋Š” ๋ถ„๋“ค์—๊ฒŒ ์ž‘์€ ์ฐธ๊ณ ๊ฐ€ ๋˜๊ธฐ๋ฅผ ์†Œ๋งํ•œ๋‹ค.CHAPTER 01 ๊ธฐ์—…๊ฐ€๋“ค์˜ ์‹คํŒจ๊ด€๋ฆฌ โˆ™โˆ™โˆ™ ์ด์ค€์ˆ˜, ํด ๋งˆ์ด์‹ฑ ์‹คํŒจ๋กœ๋ถ€ํ„ฐ ํ˜œํƒ์„ ๋ˆ„๋ฆฌ๊ธฐ 9 ์šฐ๋ฆฌ๋Š” ์™œ ์‹คํŒจ๋กœ๋ถ€ํ„ฐ ๋ฐฐ์šฐ๋Š”๊ฐ€ _9 ์šฐ๋ฆฌ๋Š” ์–ด๋–ป๊ฒŒ ์‹คํŒจ๋กœ๋ถ€ํ„ฐ ๋ฐฐ์šฐ๋Š”๊ฐ€ _11 ์šฐ๋ฆฌ๋Š” ์‹คํŒจ๋กœ๋ถ€ํ„ฐ ๋ฌด์—‡์„ ๋ฐฐ์šฐ๋Š”๊ฐ€โ€”๊ณผ๊ฑฐ ์ง€ํ–ฅ์  ๊ด€์  _12 ์šฐ๋ฆฌ๋Š” ์–ด๋–ป๊ฒŒ ์‹คํŒจ๋ฅผ ํ™œ์šฉํ•˜๋Š”๊ฐ€โ€”๋ฏธ๋ž˜ ์ง€ํ–ฅ์  ๊ด€์  _13 ์‹คํŒจ๊ด€๋ฆฌ๋ฅผ ํ–ฅํ•˜์—ฌ 13 ์‹คํŒจ๊ด€๋ฆฌ์˜ ๊ธฐ๋ณธ ์ฒด๊ณ„ 15 ์ •์˜์™€ ๊ฐœ๋… _15 ์‹คํŒจ๊ด€๋ฆฌ์˜ ๋ช…์ œ๋“ค _16 ์‹คํŒจ๊ด€๋ฆฌ์™€ ๊ธฐ์กด ๊ด€๋ฆฌ๋ฐฉ๋ฒ•๋“ค์˜ ๋น„๊ต 27 ๊ฒฐ๋ก  29 ์ฐธ๊ณ ๋ฌธํ—Œ _31 ๋ถ€๋ก 1 ์‹คํŒจ๊ด€๋ฆฌ์˜ ๋ช…์ œ๋“ค _34 ๋ถ€๋ก 2 ์œ„ํ—˜(risk), ์œ„๊ธฐ(crisis), ์‹คํŒจ(failure)/์„ฑ๊ณต(success)์˜ ๊ตฌ๋ถ„ _35 CHAPTER 02 ์‹คํŒจ๊ด€๋ฆฌ๋ฅผ ์œ„ํ•œ ์ „๋žต๊ณผ ์ค€๋น„: ๋’ค๋Šฆ์€ ๊นจ๋‹ฌ์Œ์—์„œ ์„ ๊ฒฌ์ง€๋ช…์œผ๋กœ โˆ™โˆ™โˆ™ ์ด์ค€์ˆ˜ ์‹คํŒจ๊ด€๋ฆฌ ์†Œ๊ฐœ 37 ์‹คํŒจ๊ด€๋ฆฌ๋ฅผ ๋„˜์–ด์„œ 38 ์งˆ๋ฌธ1. ์‹คํŒจ๋ฅผ ๊ณผ๊ฑฐ์ง€ํ–ฅ์ ์œผ๋กœ ๊ทธ๋ฆฌ๊ณ  ๋ฏธ๋ž˜์ง€ํ–ฅ์ ์œผ๋กœ ํ™œ์šฉํ•˜๊ธฐ ์œ„ํ•ด ์–ด๋–ค ์ „๋žต๋“ค์„ ์ฐฝ์กฐํ•  ์ˆ˜ ์žˆ์„๊นŒ? 39 ์ œ1์š”์ธ: ์–ด๋–ป๊ฒŒ ์‹คํŒจ์— ๋ฐ˜์‘ํ•˜๋Š”๊ฐ€? _40 ์ œ2์š”์ธ: ์‹คํŒจ๋กœ๋ถ€ํ„ฐ ์–ด๋–ค ๊ธฐํšŒ๋“ค์„ ์–ป์„ ์ˆ˜ ์žˆ๋Š”๊ฐ€? _41 ์‹คํŒจ๊ด€๋ฆฌ ์ „๋žต์˜ ์ŠคํŽ™ํŠธ๋Ÿผ: ๊ณผ๊ฑฐ์ง€ํ–ฅ์ , ๋˜๋Š” ๋ฏธ๋ž˜์ง€ํ–ฅ์  ์ ‘๊ทผ๋ฐฉ๋ฒ• _43 ์‹คํŒจ์— ๋Œ€์‘ํ•˜๋Š” ๋„ค ๊ฐ€์ง€ ์ „๋žต์˜ต์…˜ _44 ์งˆ๋ฌธ2. ์‹คํŒจ๋ฅผ ํ™œ์šฉํ•  ์ค€๋น„๊ฐ€ ์–ผ๋งˆ๋‚˜ ์ž˜ ๋˜์—ˆ๋Š”์ง€ ์–ด๋–ป๊ฒŒ ํ‰๊ฐ€ํ•  ์ˆ˜ ์žˆ์„๊นŒ? 49 ์‹คํŒจ๋กœ๋ถ€ํ„ฐ ๋ฐฐ์šฐ๊ธฐ ์œ„ํ•œ ๋‹ค์„ฏ ๊ฐ€์ง€ ๋‹จ๊ณ„ _49 ์ œ1์š”์ธ: ์‹คํŒจ๋ฅผ ์‚ฌ์ „์— ์˜ˆ๊ฒฌํ•  ์ˆ˜ ์žˆ๋‚˜? _50 ์ œ2์š”์ธ: ์‹คํŒจ์˜ ํ˜œํƒ์„ ์‚ฌ์ „์— ์ธ์ง€ํ•  ์ˆ˜ ์žˆ๋‚˜? _51 ์‹คํŒจ๊ด€๋ฆฌ๋ฅผ ์œ„ํ•œ ์„ธ ๊ฐ€์ง€ ์ข…๋ฅ˜์˜ ์ค€๋น„ ๋ชจ๋ธ _51 ์‹คํŒจ๊ด€๋ฆฌ์˜ ์„ธ ๊ฐ€์ง€ ์ค€๋น„ ๋ชจ๋ธ์ด ์ ์šฉ๋˜๋Š” ๋งฅ๋ฝ๋“ค _56 ์‹คํŒจ๊ด€๋ฆฌ: ์ˆจ๊ฒจ์ง„ ์ถ•๋ณต๊ณผ ํ•จ๊ป˜ ์ผํ•˜๊ธฐ 57 ์ฐธ๊ณ ๋ฌธํ—Œ _59 CHAPTER 03 ์„ฑ๊ณต๊ด€๋ฆฌ: ์„ฑ๊ณต์˜ ํ•จ์ •์„ ๋„˜์–ด ์—ญ๋™์  ์ง€์†๊ฐ€๋Šฅ์„ฑ์œผ๋กœ โˆ™โˆ™โˆ™ ์ด์ค€์ˆ˜, ์ด์Šน์ฃผ ์„ฑ๊ณต, ์ง€์†๊ฐ€๋Šฅํ•œ ๊ฒฝ์˜์˜ ๊ฑธ๋ฆผ๋Œ 61 ์„ฑ๊ณต์˜ ํ•จ์ • 1: ๋‚ด๋ถ€ ์˜์‚ฌ๊ฒฐ์ •์˜ ์™œ๊ณก 62 ์ธ์ง€ _63 ๋ชฉํ‘œ ์„ค์ • _64 ์ถ”๋ก , ๊ท€์ธ(ๆญธๅ› ) _66 ๋‚ด๋ถ€ ๊ด€๊ณ„ _68 ํˆฌ์ž _69 ์„ฑ๊ณต์˜ ํ•จ์ • 2: ์™ธ๋ถ€ ํ™˜๊ฒฝ๊ณผ์˜ ๋ถ€์ •์  ๊ด€๊ณ„ 71 ๊ณ ๊ฐ _71 ๊ณต๊ธ‰์ž, ํ˜‘๋ ฅ์ž _73 ์ผ๋ฐ˜ ๋Œ€์ค‘ _74 ๊ทœ์ œ์ž, ๊ฒฝ์Ÿ์ž _74 ์„ฑ๊ณต์˜ ํ•จ์ •์— ๋Œ€ํ•œ ์ฒ˜๋ฐฉ 76 ์„ฑ๊ณต๊ด€๋ฆฌ์— ์žˆ์–ด์„œ ์กฐ์ง์˜ ๋ชฉํ‘œ _76 ์กฐ์ง ๊ด€๋ฆฌ๋ฅผ ์œ„ํ•œ โ€˜๋ช…์‚ฌโ€™: ์ „๋žต๊ณผ ๊ฒ€์ฆ _77 ์กฐ์ง ๊ด€๋ฆฌ๋ฅผ ์œ„ํ•œ โ€˜ํ˜•์šฉ์‚ฌโ€™: โ€˜์ „๋žต๊ณผ ๊ฒ€์ฆโ€™์˜ ํŠน์„ฑ ๋ฐ ๋ฐฉํ–ฅ _78 ์‹คํŒจ๊ด€๋ฆฌ๋ฅผ ํ†ตํ•œ ์„ฑ๊ณต๊ด€๋ฆฌ 86 ์ฐธ๊ณ ๋ฌธํ—Œ _89 CHAPTER 04 ๊ท ํ˜•์  SWOT: ์‹คํŒจ๊ด€๋ฆฌ์™€ ์„ฑ๊ณต๊ด€๋ฆฌ์˜ ๊ด€์ ์—์„œ ๋ฐ”๋ผ๋ณธ SWOT ๋ถ„์„โˆ™โˆ™โˆ™ ์ด์ค€์ˆ˜, ์ด์Šน์ฃผ, ์ •๊ถŒ SWOT ๋ถ„์„์— ๋Œ€ํ•œ ์žฌ๊ณ ์ฐฐ 91 ์‹คํŒจ๊ด€๋ฆฌ์™€ ์„ฑ๊ณต๊ด€๋ฆฌ 93 ์‹คํŒจ๊ด€๋ฆฌ(Failure Management, FM) _93 ์„ฑ๊ณต๊ด€๋ฆฌ(Success Management, SM) _94 FM๊ณผ SM์„ ํ†ตํ•˜์—ฌ ๊ท ํ˜•์ ์ธ SWOT ๋ถ„์„ํ•˜๊ธฐ 95 ์‹คํŒจ๊ด€๋ฆฌ๋ฅผ ํ†ตํ•œ ๊ท ํ˜•์  SWOT ๋ถ„์„ 96 ์‹คํŒจ์˜ ๊ธ์ •์ ์ธ ์˜ํ–ฅ ๋‹ค๋ฃจ๊ธฐ _96 ์‚ฌ๋ก€1: iPhone 4s _97 ์‚ฌ๋ก€2: ํฌ์ŠคํŠธ์ž‡ _98 ์‚ฌ๋ก€3: ๋ฏธ-์†Œ ์šฐ์ฃผ ๊ฒฝ์Ÿ _99 ์‚ฌ๋ก€4: ์œ ๋„ ๊ฒฝ์˜ _101 ์„ฑ๊ณต๊ด€๋ฆฌ๋ฅผ ํ†ตํ•œ ๊ท ํ˜•์  SWOT ๋ถ„์„ 103 ์„ฑ๊ณต์˜ ๋ถ€์ •์ ์ธ ์˜ํ–ฅ ๋‹ค๋ฃจ๊ธฐ _103 ์‚ฌ๋ก€1: CVS _103 ์‚ฌ๋ก€2: ํ…Œ์Šฌ๋ผ _105 ์‚ฌ๋ก€3: ์ฝ”์ŠคํŠธ์ฝ” _106 ์‚ฌ๋ก€4: ์œˆ์Šคํ„ด ์ฒ˜์น  _107 โ€˜๊ธฐํšŒ์˜ ์ฐฝโ€™์„ ์—ด๊ธฐ ์œ„ํ•œ ๊ท ํ˜•์  SWOT ๋ถ„์„ 109 ์ฐธ๊ณ ๋ฌธํ—Œ _111 COVID-19 ์‹œ๋Œ€์— ์“ฐ๋Š” ๋งบ์Œ๋ง _113 ์ฐพ์•„๋ณด๊ธฐ _11
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