4,920 research outputs found
The role of technology in determining skilled employment: an economywide approach
This paper compares the role of technological change with that of trade in explaining the increased demand for skilled workers. The paper shows technology has played the dominant role in changing employment patterns in Australia. The finding is consistent across industries, including those having experienced increased import competition. Rising capital intensity of production has also promoted the employment of more highly skilled workers.technology - skilled employment - skilled labour - wages - employment - trade
The increasing demand for skilled workers in Australia: the role of technical change
Examines how technological change has affected the demand for skilled workers. Over the past twenty years, there has been a shift toward employment of skilled workers in Australia, as well as in many other industrialised economies. While it has sometimes been argued that the trend toward skilled workers is due to increased trade with low wage countries, the paper shows other factors are at work. Changing employment patterns are more closely associated with a pull toward skilled workers, rather than a push away from lower skilled workers. The paper emphasises the role technology has played in shaping this demand.labour market - skilled workers - technical change - computers - employment - high skilled labour
Tony Hawk Pro Skater
Looking back on life there are so many memories that have truly made a lasting impact, these can include different vacations, accomplishments, and family, but have you ever had one that included a game or video game? From my personal experience, Tony Hawk Pro Skater has been one of those memories for me from childhood and now as an adult. Tony Hawk Pro Skater was a key part of my enjoyment and leisure as a child while also providing me with memories of time spent with my older brothers. In this paper, we will be highlighting the different elements of the game as well as sharing my personal account of the game as a child and as an adult. The key areas we will be discussing and talking about include graphics, audio/music, MDA (mechanics, dynamics, and aesthetics), and the original vs. the updated version of the game
C-Reactive Protein and Brain Natriuretic Peptide as Predictors of Adverse Events Following Lower Extremity Endovascular Revascularization
N-MTTL SI Model: Non-Intrusive Multi-Task Transfer Learning-Based Speech Intelligibility Prediction Model with Scenery Classification
Thatcherâs Britain: : a new take on an old illusion
The Thatcher Illusion is generally discussed as a phenomenon related to face perception. Nonetheless, we show that compellingly strong Thatcher Effects can be elicited with nonface stimuli, provided that the stimulus set has a familiar standard configuration and a canonical view. Apparently, the Thatcher Illusion is not about faces, and nor is it about Thatcher. It just might, however, be about Britain
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