15 research outputs found

    pyomeca/ezc3d: Sho(t)gun

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    <p>Vicon Shogun did not like C3D from ezc3d. We talk to each others, found common ground. Now they love each other Long live to the Shogun/ezc3d relationship!</p&gt

    pyomeca/ezc3d: AnalyzeTheMotion

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    <p>Motion Analyses uses its own way to store the calibration Matrix. Unfortunately, ezc3d was unaware of it... This is now something from the past and ezc3d now knows how to deal with such C3D files :)</p&gt

    pyomeca/ezc3d: MerryGoRound

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    <p>Everyone loves merry-go-round! Partying while rotating again and again endlessly! Ezc3d also loves rotating. It actually loves it so much that it decided to implement the ROTATION group introduced by C-Motion. Will you go round with us?</p> What's Changed <ul> <li>Added the capability to ignore bad formatting by @pariterre in <a href="https://github.com/pyomeca/ezc3d/pull/240">https://github.com/pyomeca/ezc3d/pull/240</a></li> <li>Added support for Rotation (C++ and Python) by @pariterre in <a href="https://github.com/pyomeca/ezc3d/pull/241">https://github.com/pyomeca/ezc3d/pull/241</a></li> <li>Finalized Rotation group by @pariterre in <a href="https://github.com/pyomeca/ezc3d/pull/242">https://github.com/pyomeca/ezc3d/pull/242</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/pyomeca/ezc3d/compare/Release_1.4.7...Release_1.4.8">https://github.com/pyomeca/ezc3d/compare/Release_1.4.7...Release_1.4.8</a></p&gt

    pyomeca/ezc3d: ManyMe

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    <p>Have you ever tried to copy yourself? Over and over again? If so, you know everything can't be easily copied... Some choices must be made! Ezc3d python now does this choices for you, allowing for deepcopy itself!</p> <p>Create more and more c3d, more than ever!</p&gt

    pyomeca/ezc3d: TowerBuild

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    <p>CMake is a powerful tool, it can help us build - maybe not towers - but great app at least! But it is also pretty loose in terms of how to use it. Some advance stuff was added so it better uses CMake! Enjoy CMaking ezc3d!</p> What's Changed <ul> <li>CMake improvements by @SpaceIm in <a href="https://github.com/pyomeca/ezc3d/pull/243">https://github.com/pyomeca/ezc3d/pull/243</a></li> <li>Fixed the automatic setting of USED when adding new values for rotations by @pariterre in <a href="https://github.com/pyomeca/ezc3d/pull/246">https://github.com/pyomeca/ezc3d/pull/246</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/pyomeca/ezc3d/compare/Release_1.4.8...Release_1.4.9">https://github.com/pyomeca/ezc3d/compare/Release_1.4.8...Release_1.4.9</a></p&gt

    pyomeca/ezc3d: CallMeByMyName

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    <p>My name is 3d, ezc3d! That is what you should call me. My CMakeLists as evolved so the way I should be called. You can now called me by my name, and that is it!</p> <p>This is therefore a much easier way to use ezc3d, but is slightly breaking with previous way to use ezc3d.</p> What's Changed <ul> <li>Small Bug Fixes by @teliason in <a href="https://github.com/pyomeca/ezc3d/pull/250">https://github.com/pyomeca/ezc3d/pull/250</a></li> <li>bumped to 1.5.0 by @pariterre in <a href="https://github.com/pyomeca/ezc3d/pull/254">https://github.com/pyomeca/ezc3d/pull/254</a></li> </ul> New Contributors <ul> <li>@teliason made their first contribution in <a href="https://github.com/pyomeca/ezc3d/pull/250">https://github.com/pyomeca/ezc3d/pull/250</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/pyomeca/ezc3d/compare/Release_1.4.10...Release_1.5.0">https://github.com/pyomeca/ezc3d/compare/Release_1.4.10...Release_1.5.0</a></p&gt

    pyomeca/ezc3d: UnstandardizeMeFurther

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    <p>Basically the same, but Python is not left out anymore!</p> What's Changed <ul> <li>Re-solves #264 by @felixchenier in <a href="https://github.com/pyomeca/ezc3d/pull/283">https://github.com/pyomeca/ezc3d/pull/283</a></li> <li>Made parametrizedWrite available in Python by @pariterre in <a href="https://github.com/pyomeca/ezc3d/pull/285">https://github.com/pyomeca/ezc3d/pull/285</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/pyomeca/ezc3d/compare/Release_1.5.1...Release_1.5.2">https://github.com/pyomeca/ezc3d/compare/Release_1.5.1...Release_1.5.2</a></p&gt

    pyomeca/ezc3d: MATrixLABoratoryOfRotation

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    <p>Matlab is a well-known software to deal with matrices, it is basically in its name (MATrix LABoratory)! Still, ezc3d was ignoring that fact and did not allowed to access Rotations feature on Matlab. It is now fully fixed and Matlab can be as happy as Python!</p> What's Changed <ul> <li>Added support for files with Rotations in Matlab by @pariterre in <a href="https://github.com/pyomeca/ezc3d/pull/287">https://github.com/pyomeca/ezc3d/pull/287</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/pyomeca/ezc3d/compare/Release_1.5.2...Release_1.5.3">https://github.com/pyomeca/ezc3d/compare/Release_1.5.2...Release_1.5.3</a></p&gt

    pyomeca/ezc3d: JustDoIt

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    <p>When you have something to do, you can be careful and checking again and again and again, making sure no mistake is made. But at some point, when you know things are good, as everyone know: just do it! Ezc3d can now add frames in batch so they are not verified individually but only once drastically increasing the spead of creating large files.</p> <h2>What's Changed</h2> <ul> <li>Fixed Python from the previous update by @pariterre in https://github.com/pyomeca/ezc3d/pull/304</li> <li>Fixed number of frames for nframes > 32767 and made creating them much faster by @pariterre in https://github.com/pyomeca/ezc3d/pull/305</li> </ul> <p><strong>Full Changelog</strong>: https://github.com/pyomeca/ezc3d/compare/Release_1.5.6...Release_1.5.7</p&gt

    pyomeca/ezc3d: UnstandardizeMe

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    <p>Standardization is good, indeed, but sometimes it can be restrictive. Actually too restrictive. Here at ezc3d we embrace diversity, including c3d diversity. This new release allows for unstandard c3d to be produced so software that requires specific unstandard features to work. Enjoy diversity!</p&gt
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