130 research outputs found
The self-organization of combinatoriality and phonotactics in vocalization systems
This paper shows how a society of agents can self-organize a shared vocalization system that is
discrete, combinatorial and has a form of primitive phonotactics, starting from holistic inarticulate
vocalizations. The originality of the system is that: (1) it does not include any explicit pressure for
communication; (2) agents do not possess capabilities of coordinated interactions, in particular they
do not play language games; (3) agents possess no specific linguistic capacities; and (4) initially
there exists no convention that agents can use. As a consequence, the system shows how a primitive
speech code may bootstrap in the absence of a communication system between agents, i.e. before the
appearance of language
Discovering Communication
What kind of motivation drives child language development? This
article presents a computational model and a robotic experiment to articulate
the hypothesis that children discover communication as a result
of exploring and playing with their environment. The considered
robotic agent is intrinsically motivated towards situations in which
it optimally progresses in learning. To experience optimal learning
progress, it must avoid situations already familiar but also situations
where nothing can be learnt. The robot is placed in an environment in
which both communicating and non-communicating objects are present.
As a consequence of its intrinsic motivation, the robot explores this environment
in an organized manner focusing first on non-communicative
activities and then discovering the learning potential of certain types of
interactive behaviour. In this experiment, the agent ends up being interested
by communication through vocal interactions without having
a specific drive for communication
On the Impact of Robotics in Behavioral and Cognitive Sciences: From Insect Navigation to Human Cognitive Development
Le corps comme variable expérimentale
L’évolution des concepts de corps et de processus d’animation dans le domaine de la robotique conduit aujourd’hui à définir le concept d’un noyau, ensemble d’algorithmes stables, indépendant des espaces corporels auxquels ils s’appliquent. Il devient alors possible d’étudier la manière dont certaines inscriptions corporelles, considérées comme des variables, structurent le comportement et, à plus long terme, le développement d’un robot. Cette démarche méthodologique peut mener à une approche originale du développement soulignant l’importance d’un corps variable aux frontières en continuelle redéfinition
Self-Organization: Complex Dynamical Systems in the Evolution of Speech
International audienceHuman vocalization systems are characterized by complex structural properties. They are combinatorial, based on the systematic reuse of phonemes, and the set of repertoires in human languages is characterized by both strong statistical regularities - universals--and a great diversity. Besides, they are conventional codes culturally shared in each community of speakers. What is the origins of the forms of speech? What are the mechanisms that permitted their evolution in the course of phylogenesis and cultural evolution? How can a shared speech code be formed in a community of individuals? This chapter focuses on the way the concept of self-organization, and its interaction with natural selection, can throw light on these three questions. In particular, a computational model is presented and shows that a basic neural equipment for adaptive holistic vocal imitation, coupling directly motor and perceptual representations in the brain, can generate spontaneously shared combinatorial systems of vocalizations in a society of babbling individuals. Furthermore, we show how morphological and physiological innate constraints can interact with these self-organized mechanisms to account for both the formation of statistical regularities and diversity in vocalization systems
Predicting Player Experience Without the Player. An Exploratory Study
A key challenge of procedural content generation (PCG) is to evoke a certain player experience (PX), when we have no direct control over the content which gives rise to that experience. We argue that neither the rigorous methods to assess PX in HCI, nor specialised methods in PCG are sufficient, because they rely on a human in the loop. We propose to address this shortcoming by means of computational models of intrinsic motivation and AI game-playing agents. We hypothesise that our approach could be used to automatically predict PX across games and content types without relying on a human player or designer. We conduct an exploratory study in level generation based on empowerment, a specific model of intrinsic motivation. Based on a thematic analysis, we find that empowerment can be used to create levels with qualitatively different PX. We relate the identified experiences to established theories of PX in HCI and game design, and discuss next steps
Interactive Language Learning by Robots: The Transition from Babbling to Word Forms
The advent of humanoid robots has enabled a new approach to investigating the acquisition of language, and we report on the development of robots able to acquire rudimentary linguistic skills. Our work focuses on early stages analogous to some characteristics of a human child of about 6 to 14 months, the transition from babbling to first word forms. We investigate one mechanism among many that may contribute to this process, a key factor being the sensitivity of learners to the statistical distribution of linguistic elements. As well as being necessary for learning word meanings, the acquisition of anchor word forms facilitates the segmentation of an acoustic stream through other mechanisms. In our experiments some salient one-syllable word forms are learnt by a humanoid robot in real-time interactions with naive participants. Words emerge from random syllabic babble through a learning process based on a dialogue between the robot and the human participant, whose speech is perceived by the robot as a stream of phonemes. Numerous ways of representing the speech as syllabic segments are possible. Furthermore, the pronunciation of many words in spontaneous speech is variable. However, in line with research elsewhere, we observe that salient content words are more likely than function words to have consistent canonical representations; thus their relative frequency increases, as does their influence on the learner. Variable pronunciation may contribute to early word form acquisition. The importance of contingent interaction in real-time between teacher and learner is reflected by a reinforcement process, with variable success. The examination of individual cases may be more informative than group results. Nevertheless, word forms are usually produced by the robot after a few minutes of dialogue, employing a simple, real-time, frequency dependent mechanism. This work shows the potential of human-robot interaction systems in studies of the dynamics of early language acquisition
People Interpret Robotic Non-linguistic Utterances Categorically
We present results of an experiment probing whether adults exhibit categorical perception when affectively rating robot-like sounds (Non-linguistic Utterances). The experimental design followed the traditional methodology from the psychology domain for measuring categorical perception: stimulus continua for robot sounds were presented to subjects, who were asked to complete a discrimination and an identification task. In the former subjects were asked to rate whether stimulus pairs were affectively different, while in the latter they were asked to rate single stimuli affectively. The experiment confirms that Non-linguistic Utterances can convey affect and that they are drawn towards prototypical emotions, confirming that people show categorical perception at a level of inferred affective meaning when hearing robot-like sounds. We speculate on how these insights can be used to automatically design and generate affect-laden robot-like utterances
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