62 research outputs found
Virtual Exploration of Underwater Archaeological Sites : Visualization and Interaction in Mixed Reality Environments
This paper describes the ongoing developments in Photogrammetry and Mixed Reality for the Venus European project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu). The main goal of the project is to provide archaeologists and the general public with virtual and augmented reality tools for exploring and studying deep underwater archaeological sites out of reach of divers. These sites have to be reconstructed in terms of environment (seabed) and content (artifacts) by performing bathymetric and photogrammetric surveys on the real site and matching points between geolocalized pictures. The base idea behind using Mixed Reality techniques is to offer archaeologists and general public new insights on the reconstructed archaeological sites allowing archaeologists to study directly from within the virtual site and allowing the general public to immersively explore a realistic reconstruction of the sites. Both activities are based on the same VR engine but drastically differ in the way they present information. General public activities emphasize the visually and auditory realistic aspect of the reconstruction while archaeologists activities emphasize functional aspects focused on the cargo study rather than realism which leads to the development of two parallel VR demonstrators. This paper will focus on several key points developed for the reconstruction process as well as both VR demonstrators (archaeological and general public) issues. The ?rst developed key point concerns the densi?cation of seabed points obtained through photogrammetry in order to obtain high quality terrain reproduction. The second point concerns the development of the Virtual and Augmented Reality (VR/AR) demonstrators for archaeologists designed to exploit the results of the photogrammetric reconstruction. And the third point concerns the development of the VR demonstrator for general public aimed at creating awareness of both the artifacts that were found and of the process with which they were discovered by recreating the dive process from ship to seabed
Antica rete idrologica di Petra. Studio e restauro nell’ottica della conservazione dei beni architettonici
The Petra monumental site is located on the left rim of the Rift Valley in central-southern Jordan. The entire valley, which is tectonic in origin, rests on Late Cambrian quartzarenite rock formations of continental origin. Past research conducted by our team has allowed us to identify the following main causes of the weathering processes: thermal expansion and shrinkage of rocks caused by the great differences in day and night temperatures contribute to the loosening of quartz grains that lead to the disintegration of the rock. Heavy rainfall and above all surface runoff contribute significantly to the removal of weathered materials from the surface. Other forms of decay are caused by the presence of salts along the fractures. Both fieldwork and laboratory analyses performed in the past in a climate chamber have demonstrated that the products usually used in conventional restoration work are not very effective, due to the “extreme” climate and the chemical and physical characteristics of the rocks. The project proposes the realization of a GIS aimed at acquiring complete knowledge of the man-made structures and hydraulic system underlying the routes of the canalisations and identifying the cisterns. This work is meant to contribute a valid support aimed at the restoration, which will involve several different disciplines, including the geological and chemical analysis of the rocks, the topography and the 3D photogrammetry
ONTOLOGY-BASED WEB TOOLS for RETRIEVING PHOTOGRAMMETRIC CULTURAL HERITAGE MODELS
International audienc
USING VIRTUAL OR AUGMENTED REALITY for the TIME-BASED STUDY of COMPLEX UNDERWATER ARCHAEOLOGICAL EXCAVATIONS
International audienceCultural Heritage (CH) resources are partial, heterogeneous, discontinuous, and subject to ongoing updates and revisions. The use of semantic web technologies associated with 3D graphical tools is proposed to improve access, exploration, exploitation and enrichment of these CH data in a standardized and more structured form. This article presents the monitoring work developed for more than ten years on the excavation of the Xlendi site. Around an exceptional shipwreck, the oldest from the Archaic period in the Western Mediterranean, we have set up a unique excavation at a depth of 110m assisted by a rigorous and continuous photogrammetry campaign. All the collected results are modelled by an ontology and visualized with virtual and augmented reality tools that allow a bidirectional link between the proposed graphical representations and the non-graphical archaeological data. It is also important to highlight the development of an innovative 3D mobile app that lets users study and understand the site as well as experience sensations close to those of a diver visiting the site
MULTI-CAMERA SYSTEM CALIBRATION OF A LOW-COST REMOTELY OPERATED VEHICLE FOR UNDERWATER CAVE EXPLORATION
Exploration, documentation and mapping of underwater environment is one of the biggest open challenges for science and engineering. Humankind is not naturally designed to operate in water and, despite the enormous technological advancement that offers nowadays unprecedented opportunities, diving and working underwater is still very dangerous, especially in confined spaces such as underwater caves. Great research efforts are currently devoted to underwater autonomous navigation, but available solutions still mainly rely on complex and expensive systems, due to the difficulty of adapting localization and mapping sensors and algorithms suited for terrestrial or aerial applications. However, small and affordable underwater remotely operated vehicles (ROVs) are available, which offer good opportunities for underwater exploration and mapping. This paper focuses on the development of a small, low-cost ROV designed for 3D mapping of underwater environments, like caves. The system is based on a commercially available vehicle, the BluRov2, and relies on the use of up to 12 action cameras (GoPro) mounted on it. A trifocal camera system for underwater real-time visual odometry can also be included. The work describes the photogrammetric procedure developed for the synchronization and calibration of the GoPro cameras and provides a thorough analysis on the achievable results
UNDERWATER PHOTOGRAMMETRY, CODED TARGET AND PLENOPTIC TECHNOLOGY: A SET OF TOOLS FOR MONITORING RED CORAL IN MEDITERRANEAN SEA IN THE FRAMEWORK OF THE ”PERFECT” PROJECT
PErfECT "Photogrammetry, gEnetic, Ecology for red coral ConservaTion" is a project leaded by the Laboratoire des Sciences de
lInformation et des Systmes (LSIS - UMR 7296 CNRS) from the Aix-Marseille University (France) in collaboration with the Spanish
National Agency for Scientific Research (CSIC, Spain). The main objective of the project is to develop innovative Tools for the
conservation of the Mediterranean red coral, Corallium rubrum. PErfECT was funded by the Total Fundation. The adaptation of
digital photogrammetric techniques for use in submarine is rapidly increasing in recent years. In fact, these techniques are particularly
well suited for use in underwater environments. PErfECT developed different photogrammetry tools to enhance the red coral population
surveys based in: (i) automatic orientation on coded quadrats, (ii) use of NPR (Non Photo realistic Rendering) techniques, (iii) the
calculation of distances between colonies within local populations and finally (iv) the use of plenoptic approaches in underwater
conditions
Beacon Virtua: A Virtual Reality Simulation Detailing the Recent and Shipwreck History of Beacon Island, Western Australia
Beacon Virtua is a project to document and virtually preserve a historically significant offshore island as a virtual reality experience. In 1629, survivors of the wreck of VOC ship Batavia took refuge on Beacon Island, Western Australia, followed by a mutiny and massacre. In the 1950s the island became the base of a successful fishing industry, and in 1963 human remains from Batavia were located. The fishing community has recently been moved off the island to protect and preserve the site and allow a thorough archaeological investigation of the island. Beacon Virtua exposes users to the history of both the shipwreck survivors and the fishing community. The project uses the virtual environment development software Unity to present a simulation of the island, with 3D models of buildings and jetties, photogrammetric 3D reconstructions of graves and other features, 360° photographic panoramas, and information on the history of the island. The experience has been made available on a wide range of different platforms including via a web-page, as part of an exhibition, and on head mounted displays (VR headsets). This chapter discusses the features included in Beacon Virtua, the storytelling techniques used in the simulation, the challenges encountered and solutions used during the project
Photogrammetric surveys and geometric processes to analyse and monitor red coral colonies
This article describes the set of photogrammetric tools developed for the monitoring of Mediterranean red coral Corallium rubrum populations. The description encompasses the full processing chain: from the image acquisition to the information extraction and data interpretation. The methods applied take advantage of existing tools and new, innovative and specific developments in order to acquire data on relevant ecological information concerning the structure and functioning of a red coral population. The tools presented here are based on: (i) automatic orientation using coded quadrats; (ii) use of non-photorealistic rendering (NPR) and 3D skeletonization techniques; (iii) computation of distances between colonies from a same site; and (iv) the use of a plenoptic approach in an underwater environment. © 2018 by the authors.This work is partially done in the framework of the PERfECT project, funded by the Foundation TOTAL, project 2014/257. The plenoptic camera was bought in the frame of the DGA RAPID LORI project (LOcalisation et Reconnaissance d’objets Immergés
EVALUATION OF VISION-BASED LOCALIZATION AND MAPPING TECHNIQUES IN A SUBSEA METROLOGY SCENARIO
Metrology is fundamental in all the applications that require to qualify, verify and validate measured data according to standards or, in other words, to assess their compliance with predefined tolerances. At sea, metrology is commonly associated with the process of measuring underwater structures, mainly pipeline elements widely used in offshore industry. Subsea operations are very expensive; optimizing time and money resources are the core factors driving innovation in the subsea metrology industry. In this study, the authors investigate the use of state-of-art vision-based algorithms, i.e. ORB-SLAM2 and Visual Odometry, as a navigation tool to assist and control a Remotely Operated Vehicle (ROV) while performing subsea metrology operations. In particular, the manuscript will focus on methods for assessing the accuracy of both trajectory and tie points provided by the tested approaches and evaluating whether the preliminary real time reconstruction meets the tolerances defined in typical subsea metrology scenarios
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