106 research outputs found

    Simultaneous Evolution of Learning Rules and Strategies

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    We study a model of local evolution. Players are located on a network and play games agains their neighbors. Players are characterized by three properties: (1) The stage game strategies they use agains their neighbors. (2) The repeated game strategy that determines the former. (3) A learning rule that selects the repeated game strategy, on the basis of the player's own and the neighbors' payoff and repeated game strategy. The dynamics that specifies learning rules is given exogenously. Players sample their neighbors' learning rules and their respective payoff. Then they construct a model that related parameters of the learning rules to payoffs. Given this model they choose an optimal learning rule. We find that under this dynamics learning rules emerge in the long run which behave deterministically but which are asymmetric in the sense that while learning they put more weight on the learning players experience then on the observed players one. Nevertheless stage game behavior under these learning rules is similar to behavior using symmetric learning rules.Evolutionary Game Theory, Networks.

    No imitation - on local and group interaction, learning and reciprocity in prisoners\

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    This study disentangles experimentally imitation, reinforcement, and reciprocity in repeated prisoners' dilemmas. We compare a simple situation in which players interact only with their neighbours (local interaction) with one where players interact with all members of the population (group interaction). We observe choices under different information conditions and estimate parameters of a learning model. We find that imitation, while assumed to be a driving force in many models of spatial evolution, is often a negligible factor in the experiment. Behaviour is predominantly driven by reinforcement learning.Local interaction,experiments,prisoner's dilemma,learning,reinforcement,repeated games

    Why are stabilisations delayed : an experiment with an application to all pay auctions

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    We study with the help of experiments a two-player second-price all-pay auction. Such an auction describes e.g. the situation of a country were stabilisations are achieved through tax increases that eliminate a budget deficit. If these tax increases have distributional implications then stabilisation may be delayed (Alesina and Drazen, 1991). We find (1) under-dissipation and not over-dissipation of rents which is in contrast to other all-pay auction experiments. (2) Underdissipation decreases with increasing cost of distortionary taxation and increases with bidding cost. (3) Bidding is closer to the equilibrium on the individual than on the aggregate level. (4) The speed of stabilisations is smaller than the risk neutral Bayesian equilibrium and reacts less sensitively to changes in the cost of distortionary taxation

    Simultaneous evolution of learning rules and strategies

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    We study a model of local evolution. Agents are located on a network and interact strategically with their neighbours. Strategies are chosen with the help of learning rules that are based on the success of strategies observed in the neighbourhood. The standard literature on local evolution assumes learning rules to be exogenous and fixed. In this paper we consider a specific evolutionary dynamics that determines learning rules endogenously. We find with the help of simulations that in the long run learning rules behave rather deterministically but are asymmetric in the sense that while learning they put more weight on the learning players' experience than on the observed players' one. Nevertheless stage game behaviour under these learning rules is similar to behaviour with symmetric learning rules

    Will You Accept Without Knowing What? A Thuringian Newspaper Experiment of the Yes-No Game

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    Many economic experiments are run in the laboratory with students as participants. In this paper we use a newspaper experiment to learn more about external validity of lab research. Our workhorse is the Yes-No game. Unlike in ultimatum games responders of the Yes-No games do not know the proposal when deciding between whether to accept it or not. We use two different amounts that can be shared (100 Euro and 1000 Euro). In line with findings for the ultimatum game, offers were fairer and rejections less likely when participants are older and submit their decisisons via mail rather than the Internet. By comparing our results with other studies (using executives or students), we demonstrate, at least for this type of game, the external validity of lab research.

    No imitation : on local and group interaction, learning and reciprocity in prisoners' dilemma experiments

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    This study disentangles experimentally imitation, reinforcement, and reciprocity in repeated prisoners' dilemmas. We compare a simple situation in which players interact only with their neighbours (local interaction) with one where players interact with all members of the population (group interaction). We observe choices under different information conditions and estimate parameters of a learning model. We find that imitation, while assumed to be a driving force in many models of spatial evolution, is often a negligible factor in the experiment. Behaviour is predominantly driven by reinforcement learning

    Repeated game strategies in local and group prisoner's dilemma

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    We investigate and compare different approaches to derive strategies from observed data in spatial and spaceless prisoners' dilemmas experiments. We start with a model where players choose a fixed action that remains constant for all repetitions of a stage game. As an extension we then allow players to choose simple repeated game strategies that, however, remain fixed over the course of the game. We then discuss a method how to identify changing repeated game strategies. This method is used to study a simple reinforcement model. We find that in a spatial structure reinforcement plays a more important role than in a spaceless structure

    The expectations view on fiscal policy : an experiment using real world data

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    To understand the effect of fiscal policy on the private sector we have to comprehend how expectations about fiscal variables are formed. However, little is known about the way people form expectations about fiscal variables: no undercutting theory exists, not to say empirical evidence. The problem is that “expectations are unobservable” (Bertola and Drazen [BD93, p.16]). We generate observable expectations using a combination of laboratory experiments and real world data from several European countries. Based upon these observable expectations we develop a model of formation of expectations. We fit real world data and study the effect of fiscal policies. We show that we can study the relationship between private consumption and government consumption
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