10 research outputs found

    Unwanted effects in aiming actions: the relationship between gaze behavior and performance in a golf putting task

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    Objectives Instructions to avoid an action may increase the tendency to engage in the action (ironic effects) or cause an undesirable increase in the opposing action (overcompensation). The aim of the study was to examine the relationship between gaze behavior and performance in a golf putting task when these kinds of unwanted effects occur. Methods Twenty-seven participants performed an indoor golf putting task with instructions to land the ball on the hole (neutral instructions), land the ball on the hole but avoid putting too short and land the ball on the hole but avoid putting too long. Order of instruction was randomized and both gaze behavior and putting performance were assessed. Results When participants gazed for longer at a specific area (in front, behind or at the hole) the ball was more likely to land in that area. Subsequent analyses confirmed a tight relationship between gaze behavior and putting performance when overcompensation occurred. For ironic effects such a tight relationship was only found when participants were instructed to avoid putting too short, but not when participants were instructed to avoid putting too long. Conclusions Overall the results make clear that changes in (visual) attention play a key role in unwanted effects. Consequences of the results for Wegner's [(1994). Ironic processes of mental control. Psychological Review, 101, 34–52] theory of ironic processes are discussed

    Retention of military combat lifesaving skills during six months following classroom-style and individualized-style initial training

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    The current study was performed to obtain insight into the retention of combat lifesaving (CLS) skills after initial training and to compare a more individualized-style training with a more classroom-style training. We measured performance at 0 month, 2 months, and 6 months after initial training in 40 CLSers (17 individualized, 23 classroom). Each test consisted of two 20-minute scenarios with a medical mannequin to simulate combat injuries. An instructor scored the actions, which were divided into critical and non-critical by medical experts. We also measured the speed of performing the protocol and perceived mental effort and anxiety. There were no differences between the groups in critical actions. The full sample made on average almost six critical errors per scenario at 6 months. However, on non-critical actions, the individualized group scored better at 0 month. The individualized group also performed the protocol faster at each test. The classroom group reported an increase in mental effort and anxiety at subsequent tests, while the individualized group did not. Based on the high number of critical errors at 6 months, and on the drop-off in performance at 2 months, we advise that extra refresher training is organized within 2 months after initial training to improve retention further down the line.Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Control & Simulatio

    No Effects of Successful Bidirectional SMR Feedback Training on Objective and Subjective Sleep in Healthy Subjects

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    There is a growing interest in the application of psychophysiological signals in more applied settings. Unidirectional sensory motor rhythm-training (SMR) has demonstrated consistent effects on sleep. In this study the main aim was to analyze to what extent participants could gain voluntary control over sleep-related parameters and secondarily to assess possible influences of this training on sleep metrics. Bidirectional training of SMR as well as heart rate variability (HRV) was used to assess the feasibility of training these parameters as possible brain computer interfaces (BCI) signals, and assess effects normally associated with unidirectional SMR training such as the influence on objective and subjective sleep parameters. Participants (n = 26) received between 11 and 21 training sessions during 7 weeks in which they received feedback on their personalized threshold for either SMR or HRV activity, for both up- and down regulation. During a pre- and post-test a sleep log was kept and participants used a wrist actigraph. Participants were asked to take an afternoon nap on the first day at the testing facility. During napping, sleep spindles were assessed as well as self-reported sleep measures of the nap. Although the training demonstrated successful learning to increase and decrease SMR and HRV activity, no effects were found of bidirectional training on sleep spindles, actigraphy, sleep diaries, and self-reported sleep quality. As such it is concluded that bidirectional SMR and HRV training can be safely used as a BCI and participants were able to improve their control over physiological signals with bidirectional training, whereas the application of bidirectional SMR and HRV training did not lead to significant changes of sleep quality in this healthy population

    No Effects of Successful Bidirectional SMR Feedback Training on Objective and Subjective Sleep in Healthy Subjects

    No full text
    There is a growing interest in the application of psychophysiological signals in more applied settings. Unidirectional sensory motor rhythm-training (SMR) has demonstrated consistent effects on sleep. In this study the main aim was to analyze to what extent participants could gain voluntary control over sleep-related parameters and secondarily to assess possible influences of this training on sleep metrics. Bidirectional training of SMR as well as heart rate variability (HRV) was used to assess the feasibility of training these parameters as possible brain computer interfaces (BCI) signals, and assess effects normally associated with unidirectional SMR training such as the influence on objective and subjective sleep parameters. Participants (n = 26) received between 11 and 21 training sessions during 7 weeks in which they received feedback on their personalized threshold for either SMR or HRV activity, for both up- and down regulation. During a pre- and post-test a sleep log was kept and participants used a wrist actigraph. Participants were asked to take an afternoon nap on the first day at the testing facility. During napping, sleep spindles were assessed as well as self-reported sleep measures of the nap. Although the training demonstrated successful learning to increase and decrease SMR and HRV activity, no effects were found of bidirectional training on sleep spindles, actigraphy, sleep diaries, and self-reported sleep quality. As such it is concluded that bidirectional SMR and HRV training can be safely used as a BCI and participants were able to improve their control over physiological signals with bidirectional training, whereas the application of bidirectional SMR and HRV training did not lead to significant changes of sleep quality in this healthy population

    The effect of virtual reality simulation on police officers’ performance and recovery from a real-life surveillance task

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    Virtual reality (VR) simulation tools, in combination with miniaturized sensor and geo-technology, represent an opportunity to prepare high-risk professionals better for uncertain situations. In the current study, we tested whether VR preparation for a police surveillance task leads to increased performance and decreased stress, workload, and a faster recuperation. Police officers (n = 46) were either prepared with a 3D interactive VR simulation of the venue, or received the standard preparation using a 2D paper-based map. Then, officers individually conducted a surveillance scenario during a real live-music concert. Position tracking, heart rate, heart rate variability (HRV), salivary cortisol levels (SCL) and self-perceived stress were assessed. Results showed that police officers with the VR preparation made less direction changes when finding target locations, had lower HRV during the surveillance, and had lower SCL during their recuperation. These results indicate that VR preparation may increase police officers’ performance and improve their recovery

    A comparison of different electrodermal variables in response to an acute social stressor

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    We investigated electrodermal activity (EDA) in 130 participants undergoing a shortened version of a novel easy, effective and controlled method to induce stress (the Sing-a-Song Stress Test). We compared skin conductance level (SCL), amplitude and number of skin conductance response peaks with respect to their sensitivity to the known stressor, for different scenarios of interests. EDA increased after stressor-onset for almost all participants. At a group level, the three variables were about equally sensitive. When examining the increase following the stressor with respect to preceding EDA within one individual, peak amplitude was most sensitive. Peak measures were clearly most sensitive in a simulated between-subject scenario (i.e., testing the difference in EDA between stress and non-stress intervals as if data originated from different, stressed and non-stressed groups of individuals). Peaks can be extracted by continuous decomposition (CDA) or through-to-peak analysis (TTP). In all analyses performed, CDA outperformed TTP. We thus recommend CDA peak amplitude for monitoring physiological stress effects in e.g. symbiotic systems

    Using VR-based interventions, wearable technology, and text mining to improve military and Veteran mental health

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    Introduction: Virtual reality (VR)-based interventions, wearable technology and text mining hold promising potential for advancing the way in which military and Veteran mental health conditions are diagnosed and treated. They have the ability to improve treatment protocol adherence, assist in the detection of mental health conditions, enhance resilience and increase a patient’s motivation to continue therapy. Methods: This article explores five cutting-edge research projects designed to leverage VR-based interventions, wearable technology, and text mining to improve military and Veteran mental health. A computer-animated virtual agent provides online coaching for posttraumatic stress disorder (PTSD) patients in their own homes to enhance treatment compliance. A head-mounted display safely immerses PTSD patients in a virtual world to relive past experiences and associate them with new meanings. Gaming and simulation technology are tested as a way to improve resilience and performance in military members in deployment-related scenarios. Guidelines are developed for the creation of wearable assistive technology for military members and Veterans. Text mining is explored as a way to assist in the detection of PTSD. Results: VR-based therapy, gaming and simulation, wearable assistive and sensory technology, and text mining hold promise for diagnosing, monitoring, and treating military mental health conditions. Discussion: The five research projects presented have made promising contributions to the field of military and Veteran mental health, either by advancing diagnostic trajectories, contributing to therapy or enhancing the process by developing new approaches to delivering preventive or curative care.Interactive IntelligenceSupport Human-Centered DesignHuman Information Communication Desig
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