8 research outputs found

    Validity and User Experience in an Augmented Reality Virtual Tooth Identification Test

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    Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/153623/1/jddjde019139.pd

    In-Place Augmented Reality

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    In this paper we present a new vision-based approach for transmitting virtual models for Augmented Reality (AR). A two dimensional representation of the virtual models is embedded in a printed image. We apply image-processing techniques to interpret the printed image and extract the virtual models, which are then overlaid back on the printed image. The main advantages of our approach are: (1) the image of the embedded virtual models and their behaviors are understandable to a human without using an AR system, and (2) no database or network communication is required to retrieve the models. The latter is useful in scenarios with large numbers of users. We implemented an AR system that demonstrates the feasibility of our approach. Applications in education, advertisement, gaming, and other domains can benefit from our approach, since content providers need only to publish the printed content and all virtual information arrives with it

    In-Place Sketching for content authoring in Augmented Reality games

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    Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR

    A large abelisauroid theropod dinosaur from the Early Cretaceous of Libya

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    Despite increasingly intensive paleontological sampling, Cretaceous terrestrial vertebrates from continental Africa remain relatively poorly known, frustrating efforts to characterize paleoecosystems in the region, as well as the paleobiogeography of the southern continents during this interval. Here we describe the partial skeleton of a large-bodied theropod dinosaur from the Early Cretaceous (early Aptian, ∼125-120 Ma) of Libya. The specimen consists of associated elements (two incomplete dorsal vertebrae, a proximal caudal centrum, a partial proximal caudal neural arch, the distal right femur, and the mostly complete right tibia) and is referable to the widespread ceratosaurian clade Abelisauroidea. The discovery adds to the growing record of abelisauroids from mainland Africa, and firmly establishes the presence of the clade on the continent prior to its final separation from South America. Indeed, the age of the Libyan theropod predates or is penecontemporaneous with the accepted timing of fragmentation of most major Gondwanan landmasses, supporting the hypothesis that abelisauroids could have dispersed throughout the southern continents before land connections between these areas were severed. Moreover, the considerable size of the Libyan form challenges assertions that abelisauroids were ecologically subordinate to basal tetanuran theropods in Early and middle Cretaceous paleoenvironments of Gondwana. © 2010 The Paleontological Society
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