17 research outputs found
Music for Silent Film: Critical Analysis of film scores in Metropolis and The Artist
Silent films comprised an important stage in the history of filmmaking, as both an exciting form of entertainment and a new way to communicate ideas. A crucial influence in the success of these films was the partnership between music and moving pictures, contributing to the overall success of the films and supplementing the audience experience. By conveying moods, contexts, and themes, music for silent films has consistently added a layer of believability to the action on screen and assisted the audience in understanding the location, context, and tone of film, thus allowing them to be more easily immersed in the story. Gottfried Huppertz’s score to the 1927 film Metropolis used the technique of leitmotifs to illustrate distinct characters and assist in the narrative of the story. In Ludovic Bource’s score to the 2011 film The Artist, the themes of the characters develop along with the characters themselves. Music is an essential, foundational aspect of silent film, pushing the films to success and enhancing the overall experience
Badging Best Practices
Digital Badges are gaining traction in the education landscape, and librarians have been some of the leading pioneers at the forefront of this exciting new frontier. This chapter employs Wiggins and McTighe’s “backward design” model as a framework to guide the thoughtful design of digital badges, envisaging how librarians and other educators might leverage the unique qualities of badges at each stage of curricular design
Failing Better: Scaffolding Learning with the Metaliteracy Badging System
The Metaliteracy Badging System, collaboratively produced by educators from across the State University of New York (SUNY), has undergone several trials and transformations. Over the course of this iterative journey, this resource has served in often-unexpected ways as a flexible educational tool that facilitates meaningful curriculum design and collaborative teaching. This chapter provides an overview of the design and implementation of the system, along with our challenges and goals moving forward. Just as we teach our students to fail better, we too have drawn on our setbacks as opportunities for growth and improvement
“Exploring Digital Badging: The What, Why and Some of the How”
In a hands-on workshop presented for members of the Central New York Library Resources Council (CLRLC) participants learned about digital badging and its applications in higher education and libraries. The presentation provides an overview of micro-credentialing as a growing trend in education, and provides a behind-the-scenes look at the development and implementation of the Metaliteracy Badging System (metaliteracybadges.org), a collaborative project led by librarians, instructional designers and disciplinary faculty across State University of New York (SUNY) institutions. Participants had the opportunity to engage with each other about badging examples and brainstormed ideas for creating a badging program
Background interview by Elaine Lasda and Kelsey O’Brien for the book: All That\u27s Not Fit to Print: Fake News and the Call to Action for Librarians and Information Professionals
Background interview by Elaine Lasda and Kelsey O’Brien for the book: All That\u27s Not Fit to Print: Fake News and the Call to Action for Librarians and Information Professionals, by Amy Affelt (2019) London: Emerald (ISBN: 9781789733648). This interview provides perspective from two academic librarians regarding the prevalence, spread and fight against fake news in America today. One librarian works primarily with undergraduates and sees this as part of a greater need for metaliteracy education. One librarian works primarily with graduate students and faculty, and has seen effect of fake news on those groups
No pets on Zoom: Learning to apply parliamentary procedure in virtual meetings
In Spring 2020, as we adapted to remote work in response to the COVID-19 pandemic, librarians at the University at Albany created a professional development program to teach library staff about parliamentary procedure, particularly the ways that it can be adapted for virtual meetings. Library staff were invited to a mock library faculty meeting in which the group role-played the chair, parliamentarian, and faculty body. PAC marketed the event as a useful workshop for anyone interested in learning about Robert’s Rules of Order or understanding how parliamentary procedure helps meetings run smoothly
“The Open SUNY Metaliteracy Badging System: Envisioning Connections with E-Portfolios.”
In a webinar presented for the Open Badges in Higher Education Working Group, librarians Trudi Jacobson and Kelsey O\u27Brien discuss the development of the Metaliteracy Badging System, a multi-media interactive tool used in conjunction with instructional sessions to teach information literacy and metaliteracy competencies. The presenters discuss their use of the system with disciplinary faculty and envision the potential for incorporating e-portfolios to showcase student achievements. *The audio file of this presentation is available here: https://archive.org/details/BAHigherEdWG8December2015. Please note that there are other presenters later in the webinar so you will need to secure their permission to upload the file to Scholars Archive
Adapted Dance Class and Autism Spectrum Disorder
Background: Autism Spectrum Disorder (ASD) is a developmental disability that can cause significant social, communication, and behavioral symptoms. Although a variety of interventions for those with ASD are available, Adapted Dance Class (ADC), also called Dance Movement Therapy (DMT), is a relatively understudied intervention that has the potential support social skill development for this population.
Method: This is a descriptive, exploratory case study in which researchers aimed to discover whether DMT is effective in promoting social and communication skills in adolescents with ASD. We viewed 16 videos of four students who participated in two DMT classes and procedurally documented social behaviors of attention, motor imitation, verbal imitation, following directions, participation, and turn-taking. Data was described using descriptive statistics and analyzed using Spearman correlation coefficients.
Results: Observed social behaviors included attention, motor imitation, following directions, and participation. One participant was found to have Spearman correlation coefficients of r(1.0000), p \u3c.0001 for Attention, r(1.0000), p \u3c.0001 for Motor Imitation, and r(1.0000), p \u3c.0001 for Following Directions.
Conclusion: Data was insufficient to draw conclusions on correlation coefficients; however, descriptive exploratory information found will be beneficial to support ongoing research in this emerging intervention area. Occupational therapists are skilled in interventions that can assess and analyze behaviors that provide continued evidence based practice on the use of DMT and its influence on social and communication skills in adolescents with ASD. Researchers suggest continuation of this exploration using larger samples, preferably through field observations, to obtain quantitative data
“The Power of Open: SUNY Open Education Initiatives”
As part of Open Education week, the presenters discuss their experiences with open education initiatives, including authoring Open SUNY Textbooks, creating a digital badging system, and developing three MOOCs on metaliteracy: a connectivist MOOC, a Coursera course Metaliteracy: Empowering Yourself in a Connected World, and a Canvas course on Digital Citizenship
BreakoutEDU: Helping students break out of their comfort zones
Describes the use of the immersive game BreakoutEDU in Writing and Critical Inquiry courses at the University at Albany. Building on the growing popularity of escape rooms, which challenge players to “break out” of their surroundings using clues and puzzles, this collaborative team-building experience can be applied in educational settings to meet a range of learning objectives