8 research outputs found

    Pengembangan Modul Sub Kompetensi Perawatan Tangan dan Rias Kuku untuk Meningkatkan Kreativitas dan Hasil Belajar Siswa di Smk

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    The purposes of this study was to determine: 1) the feasibility of modules developed for supporting problem-based learning , 2 ) the activities of teachers and students in teaching and learning activities using hand care and nail make up (manicure) module which is a problem-based learning , 3 ) the differences in creativity between students who use the module in a problem-based learning module and students who do not , 4 ) the differences in learning outcomes between student between students who use the module in a problem-based learning module and students who do not , 5 ) students\u27 response to the application of the learning modules in the hands care and manicures material.The type of this research is the development followed by experimental research. The instruments will be used : 1) validation sheet , 2) activity questionnaire of students and teachers, 3) students questionnaire responses, 4) learning management observation sheet, 5) student\u27s creativity test, 6) final test. This research is the development research of R&D models developed by Sugiyono, and the goal is the modules development for 10th grader vocational students in the 1st Semester, and target trials were students of skin care in SMKN 1 Batu and SMKN 2 Boyolangu, Tulungagung.Based on the analysis and research it can be concluded that: 1) learning management using module obtain the average 3 observers rating of 3.96 with the percentage in SMK Negeri 1 Batu is 93.33% and in SMK Negeri 2 Boyolangu is 92.5% so it can be categorized as good, 2) the activity that students often do is making creation reached 35.0 % to 50.0% while the activity that is rarely done by students is an activity that is not relevant as much as 0%, 3) in the experimental class completeness of individual experiments reached 81.68 % with a 21.280-t-test and class control reached 72.57% with a 9.469-t-test, 4) creativity student test data , there are 2 students from 60 students who get the highest score that is 16 and the lowest 1 students get 9, and 5) it can be concluded that the modules used in teaching students gives highly positive responses (98%)

    Penerapan Model Pembelajaran Berdasarkan Masalah pada Perawatan Kulit Wajah Berkasus

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    Pendidikan diselenggarakan untuk menyiapkan peserta didik menjadi pribadi-pribadi anggota masyarakat yang mandiri. Pribadi yang mandiri adalah pribadi yang secara mandiri mampu berpikir, menemukan dan menciptakan sesuatu yang baru, melihat permasalahan serta menemukan cara pemecahan baru yang bernalar dan lebih dapat dipertanggungjawabkan. Guru dianggap menjadi orang yang berperan penting dalam mewujudkan manusia yang mandiri. Oleh karena itu guru banyak mendapat sorotan bahkan kritikan tentang bagaimana caranya mengajar yang mungkin hanya terlalu menekankan pada penguasaan sejumlah informasi atau konsep saja. Informasi atau konsep yang diterima oleh siswa dapat saja kurang bermanfaat bahkan tidak bermanfaat sama sekali jika hal tersebut hanya dikomunikasikan oleh guru melalui satu arah. Informasi atau konsep merupakan suatu hal yang sangat penting, namun bukan terletak pada konsep itu sendiri, tetapi terletak pada bagaimana konsep itu dipahami oleh siswa. Pentingnya pemahaman konsep dalam proses belajar mengajar sangat mempengaruhi sikap, keputusan, dan cara-cara memecahkan masalah sehingga terjadi belajar yang bermakna

    Pengembangan Perangkat Pembelajaran Memperbaiki Unit Kopling dan Komponen-komponen Sistem Pengoperasiannya dengan Model Discovery Learning untuk Meningkatkan Hasil Belajar Siswa Kelas XI Otomotif Smk Negeri 2 Tarakan

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    The background of this research is the lack of students' ability in acquiring the learning process at shool because do not have the feasible and effective learning set. One of the ways to help the students' understand the learning material of repairing clutch unit and its operation system component is by using the learning set which meets the curriculum 2013 and is based on the discovery learning model. This research aims to get the feasible and qualified learning set to be used, get the realibility in the learning process get the good realibility of the students, good students response for the materials of repairing clutch unit and its operations system component, and good students' study result. This research is conducted by using developmental design by using 4D model. They are define, design, develop, and dessiminate. It has two levels. The first step is developing the learning set by using discovery learning model. The secong step is try the learning set out fer the 25 automotive students at SMK Negeri 2 Tarakan. The result of this research shows that the developed learning set can be described as follows: (1) the learning set which is developed in the from of syllabus, lesson plan students' worksheet, scoring sheet, and the media is in the category of valid. The average score is 4.4, (2) the implementation of the learning set is in the good category. It is in a good category because is reliability score in the first try out is 0.92 and it becomes 0.95 in the second try out, (3) students' activities in the learning process is in the category of active. Its reliability score in the first try out is 0.94 and it becomes 0.95 in the second try out, (4) students' response is very positive. It score is 89.7% in the first try out and it becomes 89.7% in the second try out , (5) the classical accomplishment is achieved, either individually or classically. In general, it can be concluded that the earning set by using discovery learning which has been developed is feasible to be used and is effective to pass the students' study result. Keywords : Developing Discovery Learning Model based Learning Set, Curriculum 201

    Implementasi Perangkat Pembelajaran Berbasis Masalah Padapenataan Sanggulup Style untuk Meningkatkan Hasil Belajar Siswa di Smk Negeri

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    Perkembangan ilmu pengetahuan dan teknologi memerlukan sumber daya manusia yang berkualitas, mampu mengembangkan ilmu pengatahuan dan menguasai teknologi melalui kegiatan pembelajaran yang mampu meningkatkan hasil belajar siswa pada ranah kognitif, ranah afektif dan ranah psikomotor yang secara otomatis membutuhkan peranan perangkat dan model pembelajaran. Salah satu jenis model pembelajaran yang dapat menjawab kebutuhan untuk sumber daya manusia yang mampu mengembangkan ilmu pengetahuan dan teknologi adalah model pembelajaran berdasarkan masalah. Desain penelitian yang digunakan dalam penelitian ini adalah desain penelitian pengembangan dengan pola one group pretest and posttes design. Dalam penelitian pengembangan ini diperoleh hasil uji hipotesis statistik menggunakan uji tanda berupa nilai h hitung ≥ h tabel. Hasil ketuntasan belajar siswa pada masing-masing sekolah dengan model pembelajaran berdasarkan masalah diperoleh ketuntasan sebesar 79,98% pada SMK Negeri 1 Batu dan 76,69% pada SMK Negeri 6 Surabaya dengan nilai KKM sebesar 70%. Dari hasil ketuntasan yang diperoleh maka dapat ditarik kesimpulan dari hasil implementasi pengembangan perangkat pembelajaran berdasarkan masalah pada kompetensi sanggul up style mampu meningkatkan hasil belajar siswa dengan baik

    Pengaruh Media Pembelajaran (E-learning Moodle, Lks) dan Motivasi terhadap Hasil Belajar Pengoperasian Perangkat Lunak Lembar Sebar di SMKN 1 Mojokerto

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    Penelitian ini bertujuan untuk: 1) menguji perbedaan hasil belajar pengoperasian perangkat lunak lembar sebar antara siswa yang dibelajarkan menggunakan e-learning moodle dan yang dibelajarkan menggunakan LKS; 2) menguji perbedaan hasil belajar pengoperasian perangkat lunak lembar sebar antara siswa yang mempunyai motivasi belajar rendah, dan motivasi belajar tinggi; dan 3) menguji pengaruh interaksi antara penggunaan media pembelajaran dan motivasi belajar terhadap hasil belajar pengoperasian perangkat lunak lembar sebar.Metode penelitian menggunakan eksperimen semu dengan desain faktorial 2 X 2 yaitu membandingkan dua kelompok, terdiri dari pembelajaran menggunakan media e-learning moodle dan media LKS dengan membedakan motivasi belajar siswa tinggi atau rendah. Kedua kelompok diberi pretes dan postest. Data diperoleh dari angket dan tes. Untuk pengolahan data menggunakan Anava dua jalur dengan SPSS. Dari hasil uji hipotesis dengan teknik Anava pada uji hipotesis pertama diperoleh Fhitung = 7,923 dengan signifikansi 0,007. Pada uji hipotesis kedua diperoleh Fhitung untuk motivasi adalah 108,142 dengan signifikansi 0,000. dan pada uji hipotesis ke tiga diperoleh Fhitung = 8,369 dengan signifikansi 0,005. Dan dapat disimpulkan: 1) Penggunaan media e-learning moodle terbukti menyebabkan hasil belajar siswa yang lebih baik dibandingkan dengan penggunaan media LKS; 2) Siswa yang mempunyai motivasi belajar tinggi hasil belajarnya lebih baik dari pada siswa yang bermotivasi belajar rendah; dan 3) Interaksi penggunaan media e-learning moodle pada siswa bermotivasi tinggi memberikan hasil belajar yang terbaik dibandingkan dengan interaksi antara media pembelajaran dengan faktor motivasi lainnya

    Grow Up Entrepreneurial Interest for Cadets in Politeknik Penerbangan Surabaya Using CTL with Demonstration Methods

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    In the current COVID-19 pandemic outbreak, the Indonesian nation is faced with various problems from health problems to economic problems. In this economic problem, a lot of companies have to lay off their employees. Also, in 2020 or during the COVID-19 pandemic era, many college graduates must be faced with reduced job vacancies, as well as competition from employees who have been dismissed. Therefore, it needs a serious handler from the government to employ or create decent and productive jobs through entrepreneurship education. The entrepreneurial field has deep freedom working to create economic independence to create jobs for others. Based on the results and discussion of the research described above, it can be taken the conclusion is that applying the CTL approach with demonstration methods can help generate interest in entrepreneurship cadet at a significance level of 0.05

    Analysis of the Effect of Knowledge on Entrepreneurship Readiness Using Random Forest Classification Machine Learning

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    Entrepreneurship is a phenomenon that has an important influence on the progress and welfare of the world, so that entrepreneurship is used as the base of economic development. Psychologically, entrepreneurs are people who have a strong internal drive as an effort to achieve certain goals so that they have a tendency to experiment in showing a character that is free from the control of others. Entrepreneurship can be seen from various points of view. The angle and context in question are views from several fields, namely according to economists, management, business people, psychologists and investors. The main requirement that an entrepreneur must have is entrepreneurial knowledge. entrepreneurial readiness is determined by the knowledge possessed and experience in conducting a business (Kurniawati, 2019). In the midst of the rapid development of artificial intelligence (AI) technology today. Not many people know that artificial intelligence consists of several branches, one of which is machine learning. This machine learning (ML) technology is one of the branches of AI that is very interesting. The sample population in this study was obtained from the air transportation school consisting of 7 populations. Data analysis is done by using . The research location is an air transportation school with Machine Learning Random Forest Classification with a population of cadets, lecturers and the general publi
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