9 research outputs found

    AI Lifecycle Zero-Touch Orchestration within the Edge-to-Cloud Continuum for Industry 5.0

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    The advancements in human-centered artificial intelligence (HCAI) systems for Industry 5.0 is a new phase of industrialization that places the worker at the center of the production process and uses new technologies to increase prosperity beyond jobs and growth. HCAI presents new objectives that were unreachable by either humans or machines alone, but this also comes with a new set of challenges. Our proposed method accomplishes this through the knowlEdge architecture, which enables human operators to implement AI solutions using a zero-touch framework. It relies on containerized AI model training and execution, supported by a robust data pipeline and rounded off with human feedback and evaluation interfaces. The result is a platform built from a number of components, spanning all major areas of the AI lifecycle. We outline both the architectural concepts and implementation guidelines and explain how they advance HCAI systems and Industry 5.0. In this article, we address the problems we encountered while implementing the ideas within the edge-to-cloud continuum. Further improvements to our approach may enhance the use of AI in Industry 5.0 and strengthen trust in AI systems

    The European Industrial Data Space (EIDS)

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    This research work has been performed in the framework of the Boost 4.0 Big Data lighthouse initiative, a project that has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement no. 780732. This datadriven digital transformation research is also endorsed by the Digital Factory Alliance (DFA)The path that the European Commission foresees to leverage data in the best possible way for the sake of European citizens and the digital single market clearly addresses the need for a European Data Space. This data space must follow the rules, derived from European values. The European Data Strategy rests on four pillars: (1) Governance framework for access and use; (2) Investments in Europe’s data capabilities and infrastructures; (3) Competences and skills of individuals and SMEs; (4) Common European Data Spaces in nine strategic areas such as industrial manufacturing, mobility, health, and energy. The project BOOST 4.0 developed a prototype for the industrial manufacturing sector, called European Industrial Data Space (EIDS), an endeavour of 53 companies. The publication will show the developed architectural pattern as well as the developed components and introduce the required infrastructure that was developed for the EIDS. Additionally, the population of such a data space with Big Data enabled services and platforms is described and will be enriched with the perspective of the pilots that have been build based on EIDS.publishersversionpublishe

    Effective project management of 3rd party funding in European Union Horizon Industry4.0 projects: sharing experiences from two use cases

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    To reduce the risk and the required bureaucracy for accessing public funding, the EC has developed a mechanism to grant money to consortia to be used to fund to startups, SMEs and Midcaps to start, evolve or transition their offer to increase their competitivity in the market, in turn providing benefit for the entire European economy. This paper presents the experience in managing what is actually 3rd party (or cascading) funding in two different European Innovation Action Projects in the manufacturing domain. The paper discusses the design and implementation phases and provides the detail on how to manage the processes to ensure fairness, efficiency, and effectiveness that is lacking from the EC’s formal documentation

    Effective project management of 3rd party funding in European Union Horizon Industry4.0 projects: sharing experiences from two use cases

    No full text
    To reduce the risk and the required bureaucracy for accessing public funding, the EC has developed a mechanism to grant money to consortia to be used to fund to startups, SMEs and Midcaps to start, evolve or transition their offer to increase their competitivity in the market, in turn providing benefit for the entire European economy. This paper presents the experience in managing what is actually 3rd party (or cascading) funding in two different European Innovation Action Projects in the manufacturing domain. The paper discusses the design and implementation phases and provides the detail on how to manage the processes to ensure fairness, efficiency, and effectiveness that is lacking from the EC’s formal documentation

    Utilizing machine learning on freight transportation and logistics applications: A review

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    This review article explores and locates the current state-of-the-art related to application areas from freight transportation, supply chain and logistics that focuses on arrival time, demand forecasting, industrial processes optimization, traffic flow and location prediction, the vehicle routing problem and anomaly detection on transportation data. This review categorizes the related works according to machine learning methodologies so as to present the methods’ evolution through time, their combinations and their connection with the various applications in the specified fields. Thus, a reader would effortlessly get insights about the current state-of-the-art related to machine learning in freight transportation and related application areas

    NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform

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    Background: This article presents the system architecture and validation of the NeuroSuitUp body–machine interface (BMI). The platform consists of wearable robotics jacket and gloves in combination with a serious game application for self-paced neurorehabilitation in spinal cord injury and chronic stroke. Methods: The wearable robotics implement a sensor layer, to approximate kinematic chain segment orientation, and an actuation layer. Sensors consist of commercial magnetic, angular rate and gravity (MARG), surface electromyography (sEMG), and flex sensors, while actuation is achieved through electrical muscle stimulation (EMS) and pneumatic actuators. On-board electronics connect to a Robot Operating System environment-based parser/controller and to a Unity-based live avatar representation game. BMI subsystems validation was performed using exercises through a Stereoscopic camera Computer Vision approach for the jacket and through multiple grip activities for the glove. Ten healthy subjects participated in system validation trials, performing three arm and three hand exercises (each 10 motor task trials) and completing user experience questionnaires. Results: Acceptable correlation was observed in 23/30 arm exercises performed with the jacket. No significant differences in glove sensor data during actuation state were observed. No difficulty to use, discomfort, or negative robotics perception were reported. Conclusions: Subsequent design improvements will implement additional absolute orientation sensors, MARG/EMG based biofeedback to the game, improved immersion through Augmented Reality and improvements towards system robustness

    Neurorehabilitation Through Synergistic Man-Machine Interfaces Promoting Dormant Neuroplasticity in Spinal Cord Injury: Protocol for a Nonrandomized Controlled Trial

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    Background: Spinal cord injury (SCI) constitutes a major sociomedical problem, impacting approximately 0.32-0.64 million people each year worldwide; particularly, it impacts young individuals, causing long-term, often irreversible disability. While effective rehabilitation of patients with SCI remains a significant challenge, novel neural engineering technologies have emerged to target and promote dormant neuroplasticity in the central nervous system. Objective: This study aims to develop, pilot test, and optimize a platform based on multiple immersive man-machine interfaces offering rich feedback, including (1) visual motor imagery training under high-density electroencephalographic recording, (2) mountable robotic arms controlled with a wireless brain-computer interface (BCI), (3) a body-machine interface (BMI) consisting of wearable robotics jacket and gloves in combination with a serious game (SG) application, and (4) an augmented reality module. The platform will be used to validate a self-paced neurorehabilitation intervention and to study cortical activity in chronic complete and incomplete SCI at the cervical spine. Methods: A 3-phase pilot study (clinical trial) was designed to evaluate the NeuroSuitUp platform, including patients with chronic cervical SCI with complete and incomplete injury aged over 14 years and age-/sex-matched healthy participants. Outcome measures include BCI control and performance in the BMI-SG module, as well as improvement of functional independence, while also monitoring neuropsychological parameters such as kinesthetic imagery, motivation, self-esteem, depression and anxiety, mental effort, discomfort, and perception of robotics. Participant enrollment into the main clinical trial is estimated to begin in January 2023 and end by December 2023. Results: A preliminary analysis of collected data during pilot testing of BMI-SG by healthy participants showed that the platform was easy to use, caused no discomfort, and the robotics were perceived positively by the participants. Analysis of results from the main clinical trial will begin as recruitment progresses and findings from the complete analysis of results are expected in early 2024. Conclusions: Chronic SCI is characterized by irreversible disability impacting functional independence. NeuroSuitUp could provide a valuable complementary platform for training in immersive rehabilitation methods to promote dormant neural plasticity
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