781 research outputs found

    "WHOSE GROUPS ARE THESE ANYWAY?" ON STAFF AND PATIENTS’ NEEDS AND THEIR IMPACT ON THE MILIEU

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    The psychiatric ward is a complex organization. It contains two main groups: the patients and the staff. The different needs of each group influence the encounters between patients, the consumers, and staff, the suppliers. We shall discuss those needs and analyze the ways they interfere with or complement the therapeutic group work. For example: staff members need specific therapeutic group work for their professional development, and the patients need the group in order to maintain some form of interpersonal contact and to keep themselves active. The staff holds therapeutic groups in order to monitor the activity on the ward, while the patients seek a space where they can express their concerns about their treatment. Some vignettes will be presented which demonstrate these different needs, of staff and patients, and the way they were explored in the staff’s group supervision meetings

    "WHOSE GROUPS ARE THESE ANYWAY?" ON STAFF AND PATIENTS’ NEEDS AND THEIR IMPACT ON THE MILIEU

    Get PDF
    The psychiatric ward is a complex organization. It contains two main groups: the patients and the staff. The different needs of each group influence the encounters between patients, the consumers, and staff, the suppliers. We shall discuss those needs and analyze the ways they interfere with or complement the therapeutic group work. For example: staff members need specific therapeutic group work for their professional development, and the patients need the group in order to maintain some form of interpersonal contact and to keep themselves active. The staff holds therapeutic groups in order to monitor the activity on the ward, while the patients seek a space where they can express their concerns about their treatment. Some vignettes will be presented which demonstrate these different needs, of staff and patients, and the way they were explored in the staff’s group supervision meetings

    Acute inflammatory response to contrast agent aspiration and its mechanisms in the rat lung.

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    Objectives/hypothesisContrast agent (CA) aspiration is an established complication of upper gastrointestinal and videofluoroscopic swallow studies. The underlying molecular biological mechanisms of acute response to CA aspiration in the respiratory organs remain unclear. The aims of this study were to elucidate the histological and biological influences of three kinds of CAs on the lung and to clarify the differences in acute responses.Study designAnimal model.MethodsEight-week-old male Sprague Dawley rats were divided into five groups (n = 6 in each group). Three groups underwent tracheal instillation of one of three different CAs: barium (Ba) sulfate, nonionic contrast agents (NICAs), and ionic contrast agents (ICAs). A control group was instilled with saline and a sham group was instilled with air. All animals were euthanized on day 2 after treatment and histological and gene analysis was performed.ResultsNo animal died after CA or control/sham aspiration. Ba caused severe histopathologic changes and more prominent inflammatory cell infiltration in the lungs compared with the two other iodinated contrast agents. Increases in expressions of inflammatory cytokines (tumor necrosis factor [Tnf], interleukin-1β [Il1b], and interferon-γ [Ifng]) were observed in Ba aspiration rats, and upregulation of Il1b was seen in ICA aspiration rats. NICA did not cause obvious histologic changes or expressions of inflammatory cytokines and fibrosis-related genes in the lungs.ConclusionsBa caused significantly more acute lung inflammation in a rodent model than did ioinic and nonionic iodinated CAs. Nonionic contrast did not cause any discernible inflammatory response in the lungs, suggesting that it may be the safest contrast for videofluoroscopic swallow studies.Level of evidenceNA Laryngoscope, 129:1533-1538, 2019

    Quantitative SPECT of DMSA uptake by the kidneys: Assessment of reproducibility: Technical Note

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    What\u27s in a Stream? Understanding Video Gamers\u27 Perceptions regarding Streaming and its Legitimacy

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    Video game streaming – live interactive broadcasts of gameplay on online platforms such as YouTube, has emerged as an important phenomenon in the world of video games, with leading streamers attracting the viewership of millions. The public’s perception of streaming, and its legitimacy, is still very much undecided. We seek to understand gamers’ and streamers’ normative perceptions of streaming. Employing an extreme case study methodology, we analyze the Reddit discussion threads and streamers’ video-blogs following the decision of a game producer, Altus, to restrict streaming of its Persona 5 game. We reveal ambiguities amongst community regarding the nature of streaming, with perceptions ranging between streaming as a broadcast of game, a creative performance, or a community activity. Further, we discover the factors that influence gamers’ perceptions regarding streaming legitimacy. We discuss implications for HCI and IS research and practice
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