739 research outputs found

    Extraction of Projection Profile, Run-Histogram and Entropy Features Straight from Run-Length Compressed Text-Documents

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    Document Image Analysis, like any Digital Image Analysis requires identification and extraction of proper features, which are generally extracted from uncompressed images, though in reality images are made available in compressed form for the reasons such as transmission and storage efficiency. However, this implies that the compressed image should be decompressed, which indents additional computing resources. This limitation induces the motivation to research in extracting features directly from the compressed image. In this research, we propose to extract essential features such as projection profile, run-histogram and entropy for text document analysis directly from run-length compressed text-documents. The experimentation illustrates that features are extracted directly from the compressed image without going through the stage of decompression, because of which the computing time is reduced. The feature values so extracted are exactly identical to those extracted from uncompressed images.Comment: Published by IEEE in Proceedings of ACPR-2013. arXiv admin note: text overlap with arXiv:1403.778

    GLCM-based chi-square histogram distance for automatic detection of defects on patterned textures

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    Chi-square histogram distance is one of the distance measures that can be used to find dissimilarity between two histograms. Motivated by the fact that texture discrimination by human vision system is based on second-order statistics, we make use of histogram of gray-level co-occurrence matrix (GLCM) that is based on second-order statistics and propose a new machine vision algorithm for automatic defect detection on patterned textures. Input defective images are split into several periodic blocks and GLCMs are computed after quantizing the gray levels from 0-255 to 0-63 to keep the size of GLCM compact and to reduce computation time. Dissimilarity matrix derived from chi-square distances of the GLCMs is subjected to hierarchical clustering to automatically identify defective and defect-free blocks. Effectiveness of the proposed method is demonstrated through experiments on defective real-fabric images of 2 major wallpaper groups (pmm and p4m groups).Comment: IJCVR, Vol. 2, No. 4, 2011, pp. 302-31

    Supplier Selection Model using Game Theoretical Approach

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    The purchasing function has gained importance in supplier selection of procurement. As the evaluation of the supplier depends on various non-price attributes, formulating the strategy is very important .Every supplier tries to play tactical game in order to win the contract under uncertain situations. In our paper we propose a model through case study to select best supplier using game theoretical approach by applying simplex algorithm

    An experimental and analytical investigation of isolated rotor flap-lag stability in forward flight

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    For flap-lag stability of isolated rotors, experimental and analytical investigations are conducted in hover and forward flight on the adequacy of a linear quasisteady aerodynamics theory with dynamic inflow. Forward flight effects on lag regressing mode are emphasized. A soft inplane hingeless rotor with three blades is tested at advance ratios as high as 0.55 and at shaft angles as high as 20 degrees. In combination with lag natural frequencies, collective pitch settings and flap-lag coupling parameters, the data base comprises nearly 1200 test points (damping and frequency) in forward flight and 200 test points in hover. By computerized symbolic manipulations, an analytic model is developed in substall to predict stability margins with mode identification. It also predicts substall and stall regions to help explain the correlation between theory and data

    ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields

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    Neural radiance fields (NeRF) have achieved impressive performances in view synthesis by encoding neural representations of a scene. However, NeRFs require hundreds of images per scene to synthesize photo-realistic novel views. Training them on sparse input views leads to overfitting and incorrect scene depth estimation resulting in artifacts in the rendered novel views. Sparse input NeRFs were recently regularized by providing dense depth estimated from pre-trained networks as supervision, to achieve improved performance over sparse depth constraints. However, we find that such depth priors may be inaccurate due to generalization issues. Instead, we hypothesize that the visibility of pixels in different input views can be more reliably estimated to provide dense supervision. In this regard, we compute a visibility prior through the use of plane sweep volumes, which does not require any pre-training. By regularizing the NeRF training with the visibility prior, we successfully train the NeRF with few input views. We reformulate the NeRF to also directly output the visibility of a 3D point from a given viewpoint to reduce the training time with the visibility constraint. On multiple datasets, our model outperforms the competing sparse input NeRF models including those that use learned priors. The source code for our model can be found on our project page: https://nagabhushansn95.github.io/publications/2023/ViP-NeRF.html.Comment: SIGGRAPH 202
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