22 research outputs found
Biomotor Profile of Taekwondo Athletes Poomsae Putera Age Under 14 years in East OKU Regency 2019
The purpose of this study is to find out: Biomotor Profile of Taekwondo Poomsae Athletes of Children Under 14 Years of Age in East OKU Regency in 2019. This research is a survey method, while the techniques and data collection use tests and measurements. The study subjects consisted of 13 people with age categories under 14 years. The results showed the data is based on the T Score in the category of very less percentage of 7.69% (1 athlete), in the category of less percentage of 38.46% (5 athletes), in the medium category a percentage of 15.38% (2 athletes), a good category of percentage of 23.08% (3 athletes), and very good category with a percentage of 15.38% (2 athletes). Based on the results of the analysis that the biomotor profile of male Poomsae taekwondo athletes based on the average value is included in the medium category, so for the trainers and athletes themselves to add more hours especially to do exercises related to taekwondo biomotor.
Keywords: Biomotor, Putera Athlete, Poomsae, Age 14 year
PENGEMBANGAN SENAM BINA DARMA UNTUK PEMBELAJARAN AKTIVITAS RITMIK PENDIDIKAN JASMANI, OLAHRAGA DAN KESEHATAN
The purpose of this research is to improve the students' activeness in rhythmic gymnastics through gymnastics Bina Darma. Method used in this research is the development of research methods. the results of questionnaire responses charging towards teachers percentaced analyzed and found that 81% of teachers Penjasorkes gave a positive response and 19% gave a negative response, and the effectiveness of coaching gymnastics darma products received a positive response of students in learning rhythmic activity. Study physical education amounted to 81.33%, while the negative response by 18.66%. Conclusion The effectiveness of the product in the category gymnastics coaching darma very good. gymnastic is feasible and can be used to study physical education at school and in accordance with the standard school curriculum through the process of validation expert and student respondents. The results of this research have proven that coached gymnastics for use in teaching physical education at school
MODEL SENAM ACIK (ANAK CERIA DAN KREATIF) UNTUK MENINGKATKAN KEBUGARAN JASMANI ANAK USIA 5-6 TAHUN
Aktivitas fisik yang tepat akan memacu tumbuh kembang anak secara optimal salah satunya dengan melalui aktivitas senam irama. senam irama bagi anak TK bermanfaat untuk mengembangkan komponen fisik dan kemampuan gerak anak. Penelitian ini bertujuan untuk mengembangkan dan menguji keefektifan model senam ACIK (Anak Ceria dan Kreatif) untuk meningkatkan kebugaran jasmani anak usia 5-6 tahun. Model senam ACIK yang dikembangkan terdiri dari tiga jenis gerak senam yaitu , senam ACIK nonlokomotor, senam ACIK lokomotor, dan senam ACIK manipulatif dengan rangkaian gerakan yang menggabungkan 5 tema yaitu tema diriku, transportasi, profesi, hewan dan alam sekitar yang sesuai dengan karakteristik anak usia 5-6 tahun. Metode penelitian yang digunakan yaitu penelitian dan pengembangan (Research and Development) yang mengadopsi dari teori Borg dan Gall yang memiliki 10 tahapan pengembangan. Teknik analisis data yang digunakan yaitu statistics descriptive kualitatif dan kuantitatif. Penelitian ini menggunakan tes kebugaran jasmani yang dirancang khusus untuk anak usia 3 sampai 7 tahun yaitu PREFIT Battery Test. Dari hasil pengujian data uji battery PREFIT dengan subjek ujicoba berjumlah 60 anak usia 5-6 tahun. Hasil uji efektifitas dalam penerapan model senam ACIK diuji dengan menghitung Skor N-Gain, dengan nilai rata-rata skor N- gain untuk kelas eksperimen adalah 77,51% dalam kategori “Efektif”, sedangkan rata- rata skor N-gain kelas kontrol adalah 52,93% dengan kategori “Kurang Efektif”. Dengan demikian, maka model senam ACIK efektif diterapkan dan dapat meningkatkan kebugaran jasmani anak usia 5-6 tahun
Kata Kunci: senam ACIK, Kebugaran Jasmani, Anak Usia 5-6 tahun.
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The right physical activity will stimulate the child's growth and development optimally, one of which is through rhythmic gymnastics activities. Rhythmic gymnastics for kindergarten children is useful for developing the physical components and movement abilities of children. This study aims to develop and test the effectiveness of the ACIK (Cheerful and Creative Children) exercise model to improve the physical fitness of children aged 5-6 years. The ACIK exercise model developed consists of three types of gymnastic movements, namely, non-locomotor ACIK exercise, locomotor ACIK exercise, and manipulative ACIK exercise with a series of movements that combine 5 themes, namely the theme of myself, transportation, profession, animals and the natural environment according to the characteristics of children aged 5-6 years. The research method used is research and development (Research and Development) which adopts the theory of Borg and Gall which has 10 stages of development. The data analysis technique used is descriptive qualitative and quantitative statistics. This study uses a physical fitness test designed specifically for children aged 3 to 7 years, namely the PREFIT Battery Test. From the results of testing the PREFIT battery test data, the test subjects were 60 children aged 5-6 years. The results of the effectiveness test in the application of the ACIK exercise model were tested by calculating the N-Gain Score, with the average N-gain score for the experimental class being 77.51% in the "Effective" category, while the average N- gain score for the control class was 52.93% with the category of "Less Effective". Thus, the ACIK exercise model is effectively applied and can improve the physical fitness of children aged 5-6 years
Keywords: ACIK gymnastics, Physical Fitness, Children aged 5-6 years
Effectiveness of D-Mat on Improving Basic Jumping Motions in Early Children in Palembang
Mastery of basic movements must start from an early age, because mastering basic movement abilities is an important foundation for children to be able to be involved in many kinds of physical activities in the future. This research is related to the basic motion of jumping. The aim of this study was to determine the effectiveness of D-Mat in increasing basic jumping motion in early childhood. This type of research is experimental research by providing treatment in the form of a game method with D- Mat in early childhood. The sample used in this study is the total number of early childhood children in early childhood education. The data were obtained from the results of the pretest and posttest. The research sample consisted of 4-5 years old children in TK Negeri Pembina 4 and TK Kurnia Makmur Palembang totaling 30 people. Data analysis techniques using the t test. Based on the results of the research based on the t-test calculation, the value of fcount <ftable or 4.29 <1.693 means that Ho is rejected and Ha is accepted. This shows that the child's final ability is better than before using the D-Mat. It can be concluded that D-Mat is effectively used to improve basic jumping motion in early childhood in Palembang. It is suggested that the D-Mat mat can be used in physical activities as well as learning because the D-Mat contains pictures of letters and numbers
Pengaruh Gerak dan Musik Terhadap Kemampuan Motorik Kasar Tunagrahita Ringan Di SLB C Palembang
Penelitian ini bertujuan untuk mengetahui pengaruh pemberian gerak dan musik terhadap kemampuan motorik kasar siswa tunagrahita ringan di SLB C karya Ibu Palembang. Penelitian ini merupakan penelitian semu eksperimen dengan menggunakan rancangan one group pretest-posttest design. Populasi pada penelitian ini adalah 10 siswa SLB C Karya Ibu Palembang anak tunagrahita ringan. Teknik analisis data menggunakan non parametric. Hasil penelitian ini dapat disimpulkan bahwa ada pengaruh yang signifikan pemberian gerak dan musik terhadap peningkatan kemampuan motorik kasar siswa tunagrahita ringan di SLB C Karya Ibu Palembang.
 
A Colorful Question Game to Improve Children Motor Skills in 4th Class Elementary School
This research aims to develop a basic motor skills learning model through game activities tailored to the developmental stages of students' ages. The game model used in this research is called "Colorful Question." This game is designed to enhance locomotor skills, particularly the basic movements of jumping and hopping, which are highly beneficial for training leg muscle strength, coordination, attention focus, and cognitive abilities of students. The research follows the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this study are fourth-grade students in both boys' and girls' elementary schools, consisting of 27 participants in a small-scale pilot test and 65 participants in a large-scale pilot test. Validation results from experts show a CVI (Content Validation Index) value of 3.57 and a CVR (Content Validity Ratio) of 0.01, indicating that the developed "Colorful Question" game has high validity and is suitable for fourth-grade elementary school students, making it suitable for field testing (empirical validation)
Development of a Game Model based on Manipulative Skills in Volleyball Games for Class VII Junior High School Students
Volleyball is one of the sports in PJOK learning. In class VII students' PJOK learning, the existing basic volleyball techniques of up and down passing have not been varied, so a game model based on manipulative skills has been created. Apart from playing, the manipulative skill-based game model also aims to provide education and other experiences according to age development and needs. The aim of this research is to develop a game model based on manipulative skills that can improve volleyball top and bottom passing for class VII junior high school students. Model development stage in research What is carried out is the analysis, design, development, implementation and evaluation (ADDIE) stages. The small group sample in this research was 25 people, while the large group sample was 60 people and also involved 3 teachers as respondents. The instrument used in this research was a questionnaire. Research results using expert validation tests Content Validity Index (CVI) and Content Validity Ratio (CVR) in the game Ball Into The Ring with an average CVR value of 0.1, it can be interpreted that the ball into the ring game has high validity, which means the ball into the ring game is safe to use, in accordance with the characteristics and basic competencies of class VII junior high school students
The Effectiveness of Student Gymnastics in 2022 on Improving Physical Fitness:
Physical fitness can be obtained through proper, systematic, and not excessive physical exercise. One of the sports activities in supporting physical fitness is the SKJ Student 2022 exercise. Physical fitness can be obtained through proper, systematic, and not excessive physical exercise. One of the sports activities in supporting physical fitness is the SKJ Student 2022 exercise. The purpose of this study was to determine Effectiveness of Student Gymnastics in 2022 on Improving Physical Fitness. This type of research uses experimental research. The population in this study were all students of the Sports Education Study Program at Bina Darma University Palembang, totaling 44 people. The instruments in this study were the Indonesian Physical Fitness Test (TKJI), namely; 1) 60 meter sprint, 2) 60 second elbow hanging test, 3) 60 second lying seat, 4) upright jump, and 5) 1000 meter run. The results showed that the 2022 student physical fitness exercise was effective in improving the physical fitness of students of the Bina Darma University Sports Education Study Program Palembang, with an average value before (pre-test) physical fitness exercise training was 12.89, while the average value after (post-test) student physical fitness exercise training 2022 was 16.02
The Impact of ACIK Gymnastics on Physical Fitness in Elementary Schools
Physical fitness is a condition that every child must have. Children who have good physical fitness show healthiness. To have good physical fitness can be done by exercising. One sport that is easy for children to do is gymnastics. This study was aimed to determine the impact of ACIK gymnastics on children in elementary schools. This study was supposed to determine the impact of gymnastics on the physical fitness of children aged between 6-9 years. This type of research was experimental research by providing treatment in the form of ACIK gymnastics to children. The sample used in this study was 30 girls at SD 01 Kandis Ogan Ilir. The data were obtained from the results of the pretest and posttest. This research was an experimental research. Statistical test using SPSS means the value of Sig. (2 tailed) is 0.002 <0.05, then Ho is rejected and Ha is accepted. So it can be concluded that there is a difference in the average pre-test and post-test TKJI test results, which means that there is an effect of ACIK gymnastics on the physical fitness of children at SD Negeri 10 Kandis. Based on data analysis and discussion, it can be concluded that gymnastics has a significant impact on increasing physical fitness in early childhood. It can be suggested that ACIK gymnastics can be used in physical activities as well as exercises to improve fitness because of it
Enhancing Learning Outcomes Rhythmic Gymnastics Learning Model Through Teams Games Tournaments
Physical education, sports, and health are a part of general education that focuses on physical activities as a means of learning. Physical education subjects include games, sports, gymnastics, rhythmic, water activities, and out-of-school education. The purpose to be achieved in this study is to improve the spirit and skills of learners in learning Rhythmic Gymnastics. The method used is Class Action Research or often referred to as action research, where this research will be carried out through several cycles in the hope that there will be an increase in the results to be achieved. The analysis technique used is the percentage to analyze and assessment of the subject of the developer in assessing the level of feasibility, quality and acceptability of the product to the product development. The results showed that the Teams Games Tournaments model can improve students learning outcomes effectively and efficiently, increase students motivation and participation in learning, and improve students  social skills. Conclusion Teams Games Tournaments model in learning rhythmic gymnastics, thereby improving learning outcomes and student motivation and teacher skills in managing learning