14 research outputs found

    Promoting reality awareness in virtual reality through proxemics

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    Head-Mounted Virtual reality (VR) systems provide full-immersive experiences to users and completely isolate them from the outside world, placing them in unsafe situations. Existing research proposed different alert-based solutions to address this. Our work builds on these studies on notification systems for VR environments from a different perspective. We focus on: (i) exploring alert systems to notify VR users about non-immersed bystanders' in socially related, non-critical interaction contexts; (ii) understanding how best to provide awareness of non-immersed bystanders while maintaining presence and immersion within the Virtual Environment(VE). To this end, we developed single and combined alert cues - leveraging proxemics, perception channels, and push/pull approaches and evaluated those via two user studies. Our findings indicate a strong preference towards maintaining immersion and combining audio and visual cues, push and pull notification techniques that evolve dynamically based on proximity

    Promoting Reality Awareness in Virtual Reality through Proxemics

    Get PDF
    Head-Mounted Virtual reality (VR) systems provide full-immersive experiences to users and completely isolate them from the outside world, placing them in unsafe situations. Existing research proposed different alert-based solutions to address this. Our work builds on these studies on notification systems for VR environments from a different perspective. We focus on: (i) exploring alert systems to notify VR users about non-immersed bystanders' in socially related, non-critical interaction contexts; (ii) understanding how best to provide awareness of non-immersed bystanders while maintaining presence and immersion within the Virtual Environment(VE). To this end, we developed single and combined alert cues - leveraging proxemics, perception channels, and push/pull approaches and evaluated those via two user studies. Our findings indicate a strong preference towards maintaining immersion and combining audio and visual cues, push and pull notification techniques that evolve dynamically based on proximity

    Is the writing on the wall for tabletops?

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    We describe an ethnographic study that explores how low tech and new tech surfaces support participation and collaboration during a workshop breakout session. The low tech surfaces were post-it notes and large sheets of paper. The new tech surfaces were writeable walls and a multi-touch tabletop. Four groups used the different surfaces during three phases: i) brief presentation of position papers and discussion of themes, ii) the creation of a group presentation and iii) a report back session. Participation and collaboration varied depending on the physical, technological and social factors at play when using the different surfaces. We discuss why this is the case, noting how new shareable surfaces may need to be constrained to invite participation in ways that are simply taken for granted because of their familiarity when using low tech materials

    Human computer interaction & health activism

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    Recommending energy tariffs and load shifting based on smart household usage profiling

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    We present a system and study of personalized energy-related recommendation. AgentSwitch utilizes electricity usage data collected from users' households over a period of time to realize a range of smart energy-related recommendations on energy tariffs, load detection and usage shifting. The web service is driven by a third party real-time energy tariff API (uSwitch), an energy data store, a set of algorithms for usage prediction, and appliance-level load disaggregation. We present the system design and user evaluation consisting of interviews and interface walkthroughs. We recruited participants from a previous study during which three months of their household's energy use was recorded to evaluate personalized recommendations in AgentSwitch. Our contributions are a) a systems architecture for personalized energy services; and b) findings from the evaluation that reveal challenges in designing energy-related recommender systems. In response to the challenges we formulate design recommendations to mitigate barriers to switching tariffs, to incentivize load shifting, and to automate energy management. Copyright © 2013 ACM

    Mapping on Surfaces: Supporting Collaborative Work Using Interactive Tabletop

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    We investigate the usability of our mindmap application using a tabletop integrated with four Android tablets in the context of support for collaborative work. This paper presents two empirical studies that compares the conventional paper-and-pen approach with an interactive touchscreen tabletop system. Our results clearly indicate that the combination of a tabletop and personal devices support and encourage multiple people to work collaboratively. Furthermore, the results confirm earlier results about the usability advantages of the interactive tabletop application. The comparison of the associated emotional attitudes indicates that the interactive tabletop facilitates the active involvement of participants in the group decision making significantly more than the use of the paper-and-pen approach
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