12 research outputs found

    Via-switch FPGA with transistor-free programmability enabling energy-efficient near-memory parallel computation

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    We are developing field-programmable gate arrays (FPGAs) with a new non-volatile switch called via-switch. In via-switch FPGAs (VS-FPGAs), the via-switches required for reconfiguration are placed in the routing layer so that the entire transistor layer can be utilized for computing, and higher implementation density can be achieved compared to conventional SRAM FPGAs. Furthermore, since arithmetic units and memories for computing can be placed under the via-switch crossbar for routing, large-scale parallel operations can be realized where the memory and the arithmetic unit are adjacent to each other. These features enable operation with high energy efficiency. This article reports 65 nm prototype fabrication results and predicted the performance of the VS-FPGA designed for AI applications. We also present the developed application mapping flow and crossbar programming method. The VS-FPGA closes the gap between FPGA and application-specific integrated circuits (ASIC) with the performance advantage of the via-switch and via-switch copy scheme for FPGA-to-ASIC migration, contributing to the expansion of the FPGA usage

    Two-particle correlations in azimuthal angle and pseudorapidity in inelastic p + p interactions at the CERN Super Proton Synchrotron

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    Results on two-particle ΔηΔϕ correlations in inelastic p + p interactions at 20, 31, 40, 80, and 158 GeV/c are presented. The measurements were performed using the large acceptance NA61/SHINE hadron spectrometer at the CERN Super Proton Synchrotron. The data show structures which can be attributed mainly to effects of resonance decays, momentum conservation, and quantum statistics. The results are compared with the Epos and UrQMD models.ISSN:1434-6044ISSN:1434-605

    Set/Reset Switching Model of Cu Atom Switch Based on Electrolysis

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    Feature-Based Interpolation of Intensities for Interactive Editing of Environmental Light Effects

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    In computer graphics, shading techniques play an important role to display virtual objects. Environmental map is a popular technique to create realistic results with low computational cost. However, it is not guaranteed to generate user-desired shading effects. Therefore, many methods have been proposed for editing shading effects obtained by environmental map. However, these methods are limited to the editing of global shading effects. In this paper, we propose a system that allows the user to specify desired-intensities on arbitrary positions. Our system enables the user to design both local and global shading effects intuitively

    Feature-Based Interpolation of Intensities for Interactive Editing of Environmental Light Effects

    No full text
    In computer graphics, shading techniques play an important role to display virtual objects. Environmental map is a popular technique to create realistic results with low computational cost. However, it is not guaranteed to generate user-desired shading effects. Therefore, many methods have been proposed for editing shading effects obtained by environmental map. However, these methods are limited to the editing of global shading effects. In this paper, we propose a system that allows the user to specify desired-intensities on arbitrary positions. Our system enables the user to design both local and global shading effects intuitively
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