6 research outputs found

    Uudenlaiset arvonluontitavat verkostoissa – Tapaustutkimuksia joukkoistamisesta, parvityöstä ja pelillistämisestä

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    For years, value creation has been a hot topic in both academic and business literature. Perceptions of value and value creation have changed over time in parallel with economic changes and technological developments. In the early 21st century, we are approaching towards digital service economy where businesses and organizations are increasingly seeking new ways to benefit from business opportunities mostly enabled by the Internet and Web 2.0 technologies. However, due to the novelty and vast number of different concepts not much is known about value creation through social media and recently emerged ICT-based approaches. The purpose of this study was to increase general understanding on social media and ICT-related value creation by exploring different novel value creation approaches in intercompany networks. The study was conducted as a qualitative business research with theoretical and empirical parts. The theoretical part consisted of an extensive literature review focusing on the two key aspects of the study: value creation and novel social media and ICT-based value creation approaches. The empirical part consisted of a multiple case study with three different cases: Konecranes GrabCAD Challenge, xTune and Kaleva Innopinion Campaign. The data was collected with a netnography including participant observations and focused interviews. The participant observations were conducted in case-related online environments and we interviewed four different persons from the case organizations. As a result, this research identified the current trends in value creation and described how they differ from more traditional views by exploring different characteristics that epitomize novelty. The study also introduced several frameworks and models for analyzing and visualizing value creation in networked environments. In addition, the research identified several recently emerged novel value creation approaches that essentially build on social media and other ICT-based approaches, and focused more intensively on crowdsourcing, swarm-work and gamification through the case studies. In conclusion, the case studies revealed that social media and modern ICT are in essential role in enabling value creation and several characteristics of novelty in the cases

    Uudenlaiset arvonluontitavat verkostoissa – Tapaustutkimuksia joukkoistamisesta, parvityöstä ja pelillistämisestä

    Get PDF
    For years, value creation has been a hot topic in both academic and business literature. Perceptions of value and value creation have changed over time in parallel with economic changes and technological developments. In the early 21st century, we are approaching towards digital service economy where businesses and organizations are increasingly seeking new ways to benefit from business opportunities mostly enabled by the Internet and Web 2.0 technologies. However, due to the novelty and vast number of different concepts not much is known about value creation through social media and recently emerged ICT-based approaches. The purpose of this study was to increase general understanding on social media and ICT-related value creation by exploring different novel value creation approaches in intercompany networks. The study was conducted as a qualitative business research with theoretical and empirical parts. The theoretical part consisted of an extensive literature review focusing on the two key aspects of the study: value creation and novel social media and ICT-based value creation approaches. The empirical part consisted of a multiple case study with three different cases: Konecranes GrabCAD Challenge, xTune and Kaleva Innopinion Campaign. The data was collected with a netnography including participant observations and focused interviews. The participant observations were conducted in case-related online environments and we interviewed four different persons from the case organizations. As a result, this research identified the current trends in value creation and described how they differ from more traditional views by exploring different characteristics that epitomize novelty. The study also introduced several frameworks and models for analyzing and visualizing value creation in networked environments. In addition, the research identified several recently emerged novel value creation approaches that essentially build on social media and other ICT-based approaches, and focused more intensively on crowdsourcing, swarm-work and gamification through the case studies. In conclusion, the case studies revealed that social media and modern ICT are in essential role in enabling value creation and several characteristics of novelty in the cases

    Can Crowdsourcing Really Be Used in B2B Innovation?

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    The aim of this research is to explore the use of crowdsourcing especially from business-to-business companies‟ innovation perspective, and to create a more comprehensive picture of the possibilities of crowdsourcing for companies operating in business-to-business markets. Business-to-business context was chosen because it is in many ways a very different environment for crowdsourcing than business-to-consumer context, and we found no academic studies on the topic. A systematic literature review was performed to gain an understanding of the state-of-the-art, and to create a research framework on the concept of crowdsourcing in innovation covering e.g. the type of crowdsourcing used, which crowds were used and in what innovation process phase crowds were utilized. Concerning the current ways of using 'crowds' and crowdsourcing in B2B innovation process, we found evidence of using crowdsourcing in B2B‟s in all the three innovation process phases: front-end, product development, and commercialization. Furthermore, evidence was found for crowdsourcing to be used in innovation mainly in the manner of crowd creation, crowd wisdom and crowd funding. We found that the role of social media was quite essential in all the found B2B crowdsourcing examples.Peer reviewe

    Social media roles in crowdsourcing innovation tasks in B2B-relationships

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    Sosiaalinen media asiakaskokemuksessa

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