3 research outputs found

    Hazhunt : Augmented Reality App for Gamified Occupational Safety Hazard Training

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    The purpose of this project is to develop an augmented content-based app called Hazhunt augmented reality application for the use of Occupational Safety and Health training among the organizational members, which include the students and workers. The objective of this project to use AR technology for practical on-the-spot use to prevent workplace incidents and accidents and assists the user in knowing each of the icons for hazardous material. A recent study shows that the use of augmented reality technology can increase the safety of the worker and student in a dangerous working environment and also provides information in real-time about the hazard or chemical substance. In this report, usability testing has been conducted using the pre-test and post-test and also using the Instructional material motivational survey (IMMS) method. The participants for usability tests were ten university students from non-OSHA graduates (male = 4; female = 6; mean age = 23.5). The results show that Hazhunt AR has offered an excellent way to educate and handle danger to students and to empower them. For the pre-test, the mean and standard deviations are 10.9 and 1.523. The mean and standard deviation figures for post-testing are 14.6 and 1.712. The calculation of satisfaction earned the highest average of 4.8, followed by a relevance value of 4.65, a confidence value of 4.6, and attention. An attention rating with a value of 4.55 is the lowest mean score. The highest standard deviation is a relevance value of 0.590, follow by confidence 0.520, attention 0.510, and satisfaction 0.410. Therefore, it indicates that the students are pleased with the production and use of Hazhunt AR in training and learning

    The Enhancement of OSH Training with an Augmented Reality-Based App

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    Recent advances in training approaches and technology have identified the need to improve training in the field of occupational safety and health (OSH). While many researchers have examined the use of augmented reality (AR) and technology-based classrooms to enhance conventional training practices, quantitative evidence for their effectiveness and motivational impact remains scarce. To contribute to filling this research gap, an AR-based application was developed to enhance OSH training. The enhanced training session was conducted in a closed, safe environment with ten participants with no background in OSH. Pre-test, post-test, and instructional material motivation surveys (IMMS) using a five-point Likert scale were deployed to measure the effectiveness and motivational impact in accordance with the respective ARCS factors. The empirical results obtained show that participants performed significantly better in the post-tests than in the pre-tests (mean = 14.60, s = 1.71, t(9) = –12.11 with p-value < 0.001). The IMMS results show that the perceived motivation arising from the AR-based application resulted in the highest mean score for the satisfaction factor (4.80) followed by the relevance (4.65), confidence (4.60), and attention (4.55) factors. The results of the evaluation suggest that the AR-based application boosted participants’ active learning behavior, engagement, and interest during the enhanced training session and produced a better learning outcome and experience

    The Enhancement of OSH Training with an Augmented Reality-Based App

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    Recent advances in training approaches and technology have identified the need to improve training in the field of occupational safety and health (OSH). While many researchers have examined the use of augmented reality (AR) and technology-based classrooms to enhance conventional training practices, quantitative evidence for their effectiveness and motivational im-pact remains scarce. To contribute to filling this research gap, an AR-based application was developed to enhance OSH training. The enhanced training session was conducted in a closed, safe environment with ten participants with no background in OSH. Pre-test, post-test, and instructional material motivation surveys (IMMS) using a five-point Likert scale were deployed to measure the effectiveness and motivational impact in accordance with the respective ARCS factors. The empirical results obtained show that partici-pants performed significantly better in the post-tests than in the pre-tests (mean = 14.60, s = 1.71, t(9) = –12.11 with p-value &lt; 0.001). The IMMS re-sults show that the perceived motivation arising from the AR-based applica-tion resulted in the highest mean score for the satisfaction factor (4.80) fol-lowed by the relevance (4.65), confidence (4.60), and attention (4.55) fac-tors. The results of the evaluation suggest that the AR-based application boosted participants’ active learning behavior, engagement, and interest dur-ing the enhanced training session and produced a better learning outcome and experience
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