10,282 research outputs found
Inside-Out: Perception of Key Finance Professionals about Theory and Practice of Islamic Banking
Islamic banking has shown tremendous growth in the first decade of 21st century. By the end of 2008, global volume of assets under Islamic banking reached US$951 billion. In Pakistan, Islamic banking has displayed a tremendous annual average growth of 76% during the last seven years and accounts for 6% of the market share (SBP-2010). However, keeping in view the religious ideologies of the significant majority of Pakistanis, Islamic banking industry has expanded at less than its expected potential. This study documents the perception of key players in finance industry about Islamic banking, to highlight the underlying issues directly responsible for slower-than-potential-expansion of this industry. Findings suggest, although theoretically, that the industry perceives Islamic banking correctly, however professionals do not feel content with its practice
LAPORAN KEGIATAN INDIVIDU PRAKTIK PENGALAMAN LAPANGAN (PPL) LOKASI UPT TIMUR YOGYAKARTA JALAN TAMANSISWA NO 04 YOGYAKARTA
Praktik Pengalaman Lapangan (PPL) merupakan salah satu bentuk pendidikan
dengan memberikan pelatihan dan pengalaman belajar yang berhubungan dengan
masyarakat, khususnya di dunia pendidikan. Kegiatan Praktik Pengalaman Lapangan
(PPL) bersifat aplikatif yang dilaksanakan guna mengaplikasikan apa yang telah
didapatkan selama dibangku perkuliahan agar dapat diterapkan dan dikembangkan
oleh mahasiswa di dunia kerja. Kegiatan ini diharapkan dapat memberikan
pengalaman kepada mahasiswa sebagai calon tenaga kependidikan. Adapun tujuan
dari praktik pengalaman lapangan, di antaranya untuk mencetak calon-calon tenaga
kependidikan yang kompeten. Kegiatan PPL yang dilakukan di UPT Pengelola TK
dan SD Wilayah Timur, meliputi kegiatan verifikasi data, pendataan, dan administrasi
TK dan SD yang masuk di wilayah UPT Timur baik negeri maupun swasta.
Kegiatan PPL ini mengarahkan mahasiswa kepada dunia kerja yang nyata.
Mengaplikasikan ilmu dan pengetahuan yang didapat selama dibangku perkuliahan
ke dalam dunia kerja. Gambaran mengenai dinamika dunia kerja telah didapat oleh
mahasiswa setelah melaksanakan PPL ini. PPL yang dilaksanakan ini selain
memberikan pengalaman kerja, juga memberikan pengalaman pelaksanaan penelitian.
Penelitian yang dilakukan di Dinas Pendidikan Kota Yogyakarta membuat
mahasiswa lebih mengerti keadaaan nyata yang terjadi di lembaga pendidikan, mulai
dari adminitrasi, program atau kegiatan yang dilakukan guna meningtkan mutu
pendidik yang kesemuanya itu merupakan kebijakan dari pemerintah yang diawali
dengan proses penelitian. Penelitian yang telah dilaksanakan ini membuat mahasiswa
belajar bagaimana merumuskan kebijakan yang baik atas dasar permasalahan yang
sedang dialami. Akhir dari proses penelitian ini juga menyadarkan mahasiswa bahwa
setiap kebijakan yang dilaksanakan membutuhkan evaluasi untuk mendapatkan hasil
terbaik
An Empirical Investigation into the Matching Problems among Game Theoretically Coordinating Parties in a Virtual Organization
Virtual organization emerged as a highly flexible structure in response to the rapidly changing environment of 20th century. This organization consists of independently working parties that combine their best possible resources to exploit the emerging market opportunities. There are no formal control and coordination mechanisms employed by the classical hierarchical structures. Parties, therefore, manage their dependencies on each other through mutual understanding and trust. Mathematician John Nash, having significant contributions in Game Theory suggests that in every non-cooperative game there is at least one equilibrium point. At this point, according to him, every strategy of the player represents a response to the others’ strategies. Such equilibria could exist in a virtual organization, at which parties coordinate which each other to optimize their performance. Coordination/Matching problems are likely to arise among game theoretically coordinating parties in a virtual organization, mainly due to lack of binding agreements. By identifying and resolving these matching problems, virtual organizations could achieve efficiency and better coordination among parties.Virtual organization, Game theory, Matching problems, Coordination
autoAx: An Automatic Design Space Exploration and Circuit Building Methodology utilizing Libraries of Approximate Components
Approximate computing is an emerging paradigm for developing highly
energy-efficient computing systems such as various accelerators. In the
literature, many libraries of elementary approximate circuits have already been
proposed to simplify the design process of approximate accelerators. Because
these libraries contain from tens to thousands of approximate implementations
for a single arithmetic operation it is intractable to find an optimal
combination of approximate circuits in the library even for an application
consisting of a few operations. An open problem is "how to effectively combine
circuits from these libraries to construct complex approximate accelerators".
This paper proposes a novel methodology for searching, selecting and combining
the most suitable approximate circuits from a set of available libraries to
generate an approximate accelerator for a given application. To enable fast
design space generation and exploration, the methodology utilizes machine
learning techniques to create computational models estimating the overall
quality of processing and hardware cost without performing full synthesis at
the accelerator level. Using the methodology, we construct hundreds of
approximate accelerators (for a Sobel edge detector) showing different but
relevant tradeoffs between the quality of processing and hardware cost and
identify a corresponding Pareto-frontier. Furthermore, when searching for
approximate implementations of a generic Gaussian filter consisting of 17
arithmetic operations, the proposed approach allows us to identify
approximately highly important implementations from possible
solutions in a few hours, while the exhaustive search would take four months on
a high-end processor.Comment: Accepted for publication at the Design Automation Conference 2019
(DAC'19), Las Vegas, Nevada, US
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